CurseForge · Minecraft mod
Entity modifier
Visual entity attribute/effect editor with Curios, persistent global sync.
Quick answer
Which Entity modifier release should I use?
Entity modifier entity_modifier-3.4.2.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Entity modifier required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Entity modifier entity_modifier-3.4.2.jar need?
entity_modifier-3.4.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Entity modifier without breaking your instance.
Built for Entity modifier entity_modifier-3.4.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use entity_modifier-3.4.2.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside entity_modifier-3.4.2.jar. It opens that exact file at the source.
About this project
What does Entity modifier add?
🛠️ Entity Modifier
Based on NeoForge 26.1.2 | Visual, globally‑effective entity editing tool – no coding required, all through an intuitive GUI.
✨ Core Features
Exclusive Item Access
Use the custom itementity_modifier_item(right‑click) to open the main GUI. All operations are client‑side; changes are automatically synchronised over the network.Entity List & 3D Preview
Browse all registered entities (localised name + registry name) with a real‑time 3D model preview on the right, automatically scaled to fit. Supports multi‑dimensional filtering (11 categories, mod origin, search) and sorting (by name, registry name, mod, or type).Attribute & Advanced Effect Editing
Dynamically displays editable attributes per entity type (general, living, projectile, vehicle, item, global multipliers), with input limits up to Java type maxima. Includes 30+ advanced effects (offensive, defensive, survival, phase‑transition, special) – each independently togglable and parametrisable.Configuration Profile Management
All changes (base attributes, advanced effects, Curios presets) can be saved as named configuration profiles underconfig/entity_modifier/. Supports hot‑reloading; profiles can be switched or applied at any time and take effect globally.FTB Quest Integration
When FTB quest mods are installed, a new reward type “Apply Entity Modifier Profile” becomes available. Upon claiming the reward, the specified profile is automatically applied.
⚙️ Attribute Modification Overview
| Category | Adjustable Items (Selected) |
|---|---|
| General | Invulnerability, silent, no gravity, glowing, invisible, fire immunity, scale, pushable, can be picked up (items) |
| Living | Health, armour, armour toughness, attack damage, attack speed, movement speed, flying speed, knockback resistance, follow range, jump strength |
| Living Advanced | Baby, persistent, can pick up loot, disable AI, custom name |
| Projectile / Vehicle / Item | Damage / piercing / knockback; max speed / vehicle invulnerability; pickup delay / lifespan / never pick up |
| Global Multipliers | One‑click multiplicative adjustment for all living‑entity attributes |
🎯 Advanced Effects (Highlights)
- Offensive: Life steal, critical hit, multi‑strike, percentage damage bonus, true damage, execution (threshold), fire, wither, knock‑up
- Defensive: Thorns, dodge, damage absorption, extended invulnerability frames, thorn aura, explosion/magic/all‑damage reduction
- Survival: Percentage/fixed HP regeneration per second, heal on kill, low‑HP accelerated regen, resurrection (charges + cooldown)
- Phase Transition: Threshold‑based stage switching (attribute bonuses), damage increase/reduction and speed boost proportional to missing HP
- Special: Spawn entities on death, explosion on death, experience/drop multipliers, slowing aura, projectile reflection, full heal after idle time
💍 Curios Integration
Automatically detects whether Curios is loaded; hides related UI if not installed. Assign default accessories for each slot (head, necklace, ring, etc.). Even non‑player entities can benefit from Curios effects (via reflection compatibility).
💾 Persistence & Global Application
- Profiles are stored as JSON files. When an entity enters the world (
EntityJoinLevelEvent), its corresponding modifications are automatically applied. - Server‑client network synchronisation (custom packets) ensures consistency between sides.
🧩 Technical Highlights
- NeoForge 26.1.2 + Java 25, mod ID:
entity_modifier - Reflection‑based Curios compatibility – no hard dependency
- Event‑driven (combat/life/tick/death events), independent of vanilla attribute system
- Gson serialisation with hot‑reload support – changes take effect immediately after saving
📦 Summary
From basic numeric tweaks to complex combat mechanics, from accessory presets to configuration profiles – everything is managed through a straightforward graphical interface, requiring zero code or commands. With FTB quest integration, profile switching becomes fully automated, giving you complete control over in‑game entities!
Project description from CurseForge.
Pick your setup
Entity modifier by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Entity modifier versions and loaders
entity_modifier-3.4.2.jar
12 Aug 2026
entity_modifier-3.4.1.jar
12 Aug 2026
entity_modifier-3.2.0.jar
5 Aug 2026
entity_modifier-3.1.3.jar
4 Aug 2026
entity_modifier-2.0.0.jar
3 Aug 2026
entity_modifier-1.0.1.jar
2 Aug 2026
entity_modifier-1.0.0.jar
31 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.