CurseForge · Minecraft mod
Create: Green Print
An useful tool for auto-crafting
Quick answer
Which Create: Green Print release should I use?
Create: Green Print creategreenprint-1.21.1-1.0.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Create: Green Print required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Green Print creategreenprint-1.21.1-1.0.1.jar need?
creategreenprint-1.21.1-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Create: Green Print without breaking your instance.
Built for Create: Green Print creategreenprint-1.21.1-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use creategreenprint-1.21.1-1.0.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside creategreenprint-1.21.1-1.0.1.jar. It opens that exact file at the source.
About this project
What does Create: Green Print add?
Create: Green Print
Create: Green Print is a NeoForge 1.21.1 addon for Create. It extends Create's blueprint workflow with an expandable recipe graph and recursive crafting support.
A Green Print can organize multiple recipes into a crafting tree (stored internally as a connected recipe graph). When a target recipe requires an item produced by another Green Print node, the mod searches for and attempts to craft the required prerequisites first.
Features
- Craft Green Prints from a Create blueprint and green dye.
- Store multiple recipe nodes in one Green Print without being limited to a fixed 3x3 layout.
- Connect edge-adjacent Green Prints with matching orientations into one shared recipe component.
- Preserve Minecraft
Ingredientand tag-based recipe alternatives. - Check the player's inventory and recursively search connected Green Print recipes for missing ingredients.
- Support output counts, actual recipe matching, tool durability, and container return items.
- Use transactional crafting: failed searches do not partially consume the player's inventory.
- Reuse Create's ingredient overlay and distinguish between available, recursively craftable, and unavailable materials.
Usage
- Craft a Green Print using one Create blueprint and one green dye.
- Place the Green Print on a valid surface and use a Create wrench to open its recipe editor.
- Configure recipes in different nodes. Adjacent nodes become part of the same crafting tree.
- Place multiple Green Prints edge to edge with the same orientation when recipes need to be shared across prints.
- Click a recipe node with an output to attempt crafting. Holding Shift repeats the operation until materials run out or 64 crafting passes have completed.
Recipe Search
For each crafting attempt, the mod collects all recipes from the current Green Print and its physically connected Green Prints. It builds an index of candidate recipes by output item and resolves each requested ingredient in the following order:
- Reserve matching items from the player's inventory.
- Use virtual outputs already produced by the current search branch.
- If the ingredient is still missing, select a connected Green Print recipe that produces a matching
Ingredientand resolve its inputs recursively. - Backtrack between candidate recipes until a branch can satisfy the complete crafting grid.
- Commit the transaction only after all inputs and prerequisites have been resolved successfully, then return the final output to the player's inventory.
The search tracks active recipes and limits recursion depth to 64 to prevent recipe cycles. Recipe indexes and discovered recipes are cached briefly and invalidated automatically when Green Prints are edited or their connections change.
Development Environment
| Component | Version |
|---|---|
| Minecraft | 1.21.1 |
| NeoForge | 21.1.244 |
| Create | 6.0.11-295 |
| Java | 21 |
Build the project:
.\gradlew.bat build
Compile Java sources only:
.\gradlew.bat compileJava
Project description from CurseForge.
Pick your setup
Create: Green Print by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Green Print versions and loaders
creategreenprint-1.21.1-1.0.1.jar
5 Aug 2026
creategreenprint-1.0.1.jar
4 Aug 2026
creategreenprint-1.0.0.jar
1 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.