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GAROS Performance Optimization - Initial Chunk Generator project artwork

CurseForge · Minecraft mod

GAROS Performance Optimization - Initial Chunk Generator

Automates an initial Chunky generation pass followed by Distant Horizons LOD preparation when creating a world.

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Quick answer

Which GAROS Performance Optimization - Initial Chunk Generator release matches 26.1.2 NeoForge?

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Best match for your filters GAROSPerformanceOptimization-InitialChunkGenerator-NeoForge-26.1.2-v1.0.0.jar
Game version 26.1.2
Loader NeoForge

GAROS Performance Optimization - Initial Chunk Generator GAROSPerformanceOptimization-InitialChunkGenerator-NeoForge-26.1.2-v1.0.0.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is GAROS Performance Optimization - Initial Chunk Generator required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

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Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does GAROS Performance Optimization - Initial Chunk Generator GAROSPerformanceOptimization-InitialChunkGenerator-NeoForge-26.1.2-v1.0.0.jar need?

GAROSPerformanceOptimization-InitialChunkGenerator-NeoForge-26.1.2-v1.0.0.jar on 26.1.2 NeoForge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add GAROS Performance Optimization - Initial Chunk Generator without breaking your instance.

Built for GAROS Performance Optimization - Initial Chunk Generator GAROSPerformanceOptimization-InitialChunkGenerator-NeoForge-26.1.2-v1.0.0.jar on 26.1.2 NeoForge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use GAROSPerformanceOptimization-InitialChunkGenerator-NeoForge-26.1.2-v1.0.0.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside GAROSPerformanceOptimization-InitialChunkGenerator-NeoForge-26.1.2-v1.0.0.jar. It opens that exact file at the source.

About this project

What does GAROS Performance Optimization - Initial Chunk Generator add?

GAROS Performance Optimization - Initial Chunk Generator

Prepare Your World Before You Enter It

GAROS Performance Optimization - Initial Chunk Generator coordinates Chunky and Distant Horizons during the creation of a new single-player world.

Instead of entering a world surrounded by unfinished terrain and waiting for distant detail to catch up, you can generate a configurable area around spawn before gameplay begins. Once preparation is complete, the world opens automatically.

Initial generation is optional and disabled by default.

Chunk generation settings

A Controlled Two-Stage Process

First, Chunky generates complete Minecraft chunks around the world spawn.

Chunky terrain generation

Afterward, Distant Horizons prepares the corresponding distant terrain, avoiding competition between both generators during the initial process.

Distant Horizons LOD generation

When both stages finish, the world opens with its initial terrain already prepared.

Generated distant terrain

Features

  • Adds a dedicated Chunk Generation tab to the world-creation screen
  • Optional initial generation, disabled by default
  • Preset generation radii of 16, 32, and 64 chunks
  • Custom generation radius from 16 to 128 chunks
  • Configurable generation thread count
  • Configurable worker capacity
  • Live progress for both generation stages
  • Protects the player while preparation is running
  • Opens the world automatically when preparation finishes
  • Cancels interrupted generation instead of unexpectedly resuming it
  • Restores the player’s Distant Horizons settings after completion or interruption
  • Includes a one-click Reset to Defaults option

Requirements

  • Chunky
  • Distant Horizons

Project description from CurseForge.

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