CurseForge · Minecraft mod
Epic-TaCZ Compat FIX
Fixed rebuild of Epic Fight × TacZ First-Person Compat — resolves the crash-on-launch bug in the original v0.5.0 jar and restores TacZ's gun animations when used with Epic Fight.
Quick answer
Which Epic-TaCZ Compat FIX release should I use?
Epic-TaCZ Compat FIX targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Epic-TaCZ Compat FIX required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Epic-TaCZ Compat FIX need?
Epic-TaCZ Compat FIX. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Epic-TaCZ Compat FIX without breaking your instance.
Built for Epic-TaCZ Compat FIX. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Epic-TaCZ Compat FIX. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Epic-TaCZ Compat FIX. It opens that exact file at the source.
About this project
What does Epic-TaCZ Compat FIX add?
Epic-TaCZ Compat FIX
A rebuilt distribution of Epic Fight × TacZ First-Person Compat by Ardelhite, addressing a broken jar in the original 1.20.1/Forge release (v0.5.0) that caused an immediate crash on game launch.
What this mod does
This is a client-side compatibility patch between Epic Fight and TACZ (Timeless and Classics Zero). Without it, loading Epic Fight and TACZ together breaks TACZ's first-person and third-person gun animations (reload, inspect, draw), because Epic Fight's combat mode renderer takes control of the player's arms before TACZ can run its own animations. This mod restores those animations so both mods' combat systems work correctly together.
What was actually fixed
The original v0.5.0 jar on CurseForge crashed on startup with a HumanoidModelMixin mixin failure (@Shadow field head was not located ... No refMap loaded). After reviewing the source code, the mixin logic itself was correct and unmodified — the issue was that the distributed jar's mixin refmap was missing or corrupted, likely from a packaging mistake in the original release build.
No Java/mixin source code was changed. This build was produced by recompiling the original, unmodified source from the 1201 branch of the author's repository, which correctly regenerates and packages a valid refmap. The only changes made were to build metadata (mod ID, name, and version, to distribute this fix separately from the original) and Gradle build settings (disabling parallel builds/caching to ensure a clean, reproducible compile).
Requirements
- Epic Fight
- TACZ
- Player Animator
Credits
All code, design, and original mixin logic are the work of Ardelhite, author of Epic Fight × TacZ First-Person Compat. This project is a build-fix redistribution only, containing no source code changes, and is distributed under the same MIT license as the original: https://github.com/Ardelhite/epic-tacz
Project description from CurseForge.
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Recent files
Epic-TaCZ Compat FIX versions and loaders
Epic-TaCZ Compat FIX
epictaczcompat_fix_1.20.1_1201-0.5.0-patched.jar
2 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.