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Lead Mobs+ project artwork

CurseForge · Minecraft mod

Lead Mobs+

Allows the leashing of many mobs that you normally couldn't lead.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Lead Mobs+ release should I use?

Updated 2 days ago
Latest stable file leash-mobs-plus-1.0.0+26.2.jar
Game version 26.2
Loader Fabric

Lead Mobs+ leash-mobs-plus-1.0.0+26.2.jar targets 26.2 with Fabric. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. 1 required mod needs a matching file.

Where it goes

Is Lead Mobs+ required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Lead Mobs+ leash-mobs-plus-1.0.0+26.2.jar need?

leash-mobs-plus-1.0.0+26.2.jar. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Fabric API, Cloth API (Fabric) first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.

3 listed on this file 1 pulled in by one of those mods
Fabric API Needed by Lead Mobs+ leash-mobs-plus-1.0.0+26.2.jar
required
Matching file found Matched file: [26.2] Fabric API 0.156.0+26.2
Mod Menu Optional for Lead Mobs+ leash-mobs-plus-1.0.0+26.2.jar
optional
Matching file found Matched file: v20.0.1 for 26.2
Cloth API (Fabric) Needed by Lead Mobs+ leash-mobs-plus-1.0.0+26.2.jar
required
No matching file
Text Placeholder API Needed by Mod Menu
pulled in
Matching file found Matched file: placeholder-api-3.1.0-beta.1+26.2.jar

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Lead Mobs+ without breaking your instance.

Built for Lead Mobs+ leash-mobs-plus-1.0.0+26.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use leash-mobs-plus-1.0.0+26.2.jar. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API, Cloth API (Fabric) first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside leash-mobs-plus-1.0.0+26.2.jar. It opens that exact file at the source.

About this project

What does Lead Mobs+ add?

Lead Mobs+

Lead Mobs+ expands Minecraft’s vanilla lead system, allowing players to attach leads to villagers, hostile creatures, aquatic mobs, flying mobs, and compatible creatures added by other mods.

It uses ordinary Minecraft leads, leash rendering, synchronization, and fence knots—no special items or complicated mechanics required.

Features

  • Lead most passive, neutral, and hostile mobs
  • Support for compatible creatures added by other mods
  • Uses the normal vanilla lead item and leash system
  • Attach supported mobs to standard fence knots
  • Hostile mobs remain fully hostile while leashed
  • Flying mobs are held within approximately four blocks above their leash holder
  • Aquatic mobs can be led normally while underwater
  • Aquatic leads break after the mob is pulled onto land and begins taking out-of-water damage
  • Leads break normally when a mob dies
  • Slimes and magma cubes do not transfer their leash to smaller mobs after splitting
  • Server-authoritative configuration for multiplayer
  • Optional Mod Menu configuration screen

Installation Requirements

Lead Mobs+ is required on the server but optional on the client.

Server

The mod must be installed on the server for its gameplay features to work.

Client

Installing the mod on each player’s client is recommended, but not strictly required.

When Lead Mobs+ is installed only on the server:

  • Players can still lead all newly supported mobs
  • Vanilla leash rendering should display normally
  • Leash attachment and movement remain synchronized through Minecraft’s normal networking
  • Players will not have access to the Mod Menu configuration screen

A client installation is only needed or recommended for:

  • Accessing the Mod Menu configuration interface
  • Viewing the server’s synchronized settings in-game
  • Editing settings in-game when the player has permission

CurseForge environment classification:

Server-side: Required
Client-side: Optional

Configurable Mobs

Lead Mobs+ provides individual settings for vanilla creatures that normally cannot be led, including villagers and hostile mobs.

Compatible modded mobs can be enabled or disabled through a master configuration option.

Default Exclusions

With the default configuration, the following vanilla mobs cannot be led:

  • Shulker
  • Enderman
  • Ender Dragon
  • Wither
  • Warden
  • Elder Guardian

The mod also prevents leashing:

  • Players
  • Recognized vanilla or modded bosses
  • Entities marked as bosses or permanently excluded through supported tags
  • Nonliving entities
  • Armor stands
  • Boats
  • Minecarts
  • Projectiles
  • Display entities
  • Multipart boss parts

Modpack creators can exclude additional entities through these tags:

leash_mobs_plus:never_leashable
leash_mobs_plus:bosses

Hostile Mobs Stay Hostile

Attaching a lead does not tame, calm, or pacify hostile creatures.

Creepers can still explode, skeletons can still shoot, and other enemies retain their normal targeting, attacks, movement, and special abilities. Leashing a hostile mob does not make it safe.

Flying and Aquatic Mobs

Flying mobs can be led but are prevented from remaining more than approximately four blocks above their leash holder.

Aquatic mobs can be led normally in water. When an aquatic mob is dragged several blocks onto land and begins taking out-of-water damage, its leash breaks so it is no longer forcibly pulled farther inland.

Mod Compatibility

Most modded creatures work automatically when they use Minecraft’s standard mob and leash systems.

Recognized modded bosses remain excluded for safety and compatibility. Modpack developers can also use the provided entity tags to prevent specific creatures from being leashed.

Lead Mobs+ is designed to feel like a natural expansion of Minecraft’s vanilla lead mechanic while remaining configurable for singleplayer worlds, multiplayer servers, and modpacks.

Project description from CurseForge.

Pick your setup

Lead Mobs+ by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Lead Mobs+ versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.