CurseForge · Minecraft mod
SyncCurseCraft Bootstrap
Early boot service required by SyncCurseCraft.
Quick answer
Which SyncCurseCraft Bootstrap release should I use?
SyncCurseCraft Bootstrap synccursecraft-bootstrap v0.1.3 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is SyncCurseCraft Bootstrap required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does SyncCurseCraft Bootstrap synccursecraft-bootstrap v0.1.3 need?
synccursecraft-bootstrap v0.1.3. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add SyncCurseCraft Bootstrap without breaking your instance.
Built for SyncCurseCraft Bootstrap synccursecraft-bootstrap v0.1.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use synccursecraft-bootstrap v0.1.3. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside synccursecraft-bootstrap v0.1.3. It opens that exact file at the source.
About this project
What does SyncCurseCraft Bootstrap add?
SyncCurseCraft Bootstrap
Companion file for SyncCurseCraft. Not useful on its own.
If you are looking for the mod itself, go to SyncCurseCraft — this file comes with it automatically as a dependency.
What this is
An early boot service for the SyncCurseCraft client. It runs during NeoForge's mod discovery, before the game exists, and applies the mod changes that were downloaded in the previous session.
Why it is a separate download
NeoForge will not let a single jar be both an early boot service and a mod. With the service inside the main jar, FML loads that jar into the service layer and then skips it during mod discovery — the mod does not load at all. Splitting it in two is the only arrangement that works.
They also have to stay separate at the module level. Two jars exporting the same Java package make the module system refuse to resolve them, which is why this one has its own exclusive package and no mod metadata of its own.
Why the work happens at boot
Windows will not let you replace a .jar that the running game has open. So SyncCurseCraft never modifies a loaded mod: it downloads into a staging folder, writes a plan, and this service carries the plan out at the next launch, before anything is loaded.
That also makes it safe to interrupt. If the game is closed halfway through, the plan is still on disk and the next launch starts it again from the beginning.
What it does with your files
It only moves and deletes .jar files inside /mods/, and only the ones named in a plan that SyncCurseCraft itself wrote. File names are re-validated against path traversal at this stage too — this code writes to your mods folder with nothing else running, so it does not even trust what the previous session wrote.
It never touches config/, options.txt, shaders, resource packs or saves.
Installation
Put it in .minecraft/mods next to the main jar. Client only — it does nothing on a server.
Without it, SyncCurseCraft still works, but it can only add new mods and can never update or remove ones that are already loaded. The sync screen tells you when it is missing.
Requirements
Minecraft 1.21.1 · NeoForge 21.1.x · Java 21
Licence: CC BY-NC-SA 4.0 · by el_this_boy
Project description from CurseForge.
Pick your setup
SyncCurseCraft Bootstrap by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
SyncCurseCraft Bootstrap versions and loaders
synccursecraft-bootstrap v0.1.3
synccursecraft-bootstrap-0.1.3.jar
16 Aug 2026
synccursecraft-bootstrap-0.1.1.jar
4 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.