CurseForge · Minecraft mod
Campaign Core: Washed Ashore
A framework for custom campaign acts, bundled with a fully functional act!
Quick answer
Which Campaign Core: Washed Ashore release should I use?
Campaign Core: Washed Ashore campaign-core-neoforge-0.1.5+1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 5 required mods have matching files.
Where it goes
Is Campaign Core: Washed Ashore required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Campaign Core: Washed Ashore campaign-core-neoforge-0.1.5+1.21.1.jar need?
campaign-core-neoforge-0.1.5+1.21.1.jar. Change the file and its required mods may change too.
Install TxniLib, GeckoLib, Immersive Messages API, Architectury API and 1 more first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Campaign Core: Washed Ashore without breaking your instance.
Built for Campaign Core: Washed Ashore campaign-core-neoforge-0.1.5+1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use campaign-core-neoforge-0.1.5+1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install TxniLib, GeckoLib, Immersive Messages API, Architectury API and 1 more first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside campaign-core-neoforge-0.1.5+1.21.1.jar. It opens that exact file at the source.
About this project
What does Campaign Core: Washed Ashore add?
Campaign Core: Washed Ashore is a framework for designing custom Act-based campaigns in modded Minecraft. It allows you to define encounters through JSON data files while also exposing hooks that can run custom Java code. This allows you to sequence what are essentially questlines one after another, guiding players through a completely custom campaign one quest at a time.

Campaign Core also includes the Settlers Module, a custom frontier hub system that allows players to receive quests tied to settlements throughout the world. These settlements simulate basic needs such as food requirements, surplus, and population, but that is not their greater purpose. They exist to give players quests to embark on and can sometimes call nearby players to complete quests in exchange for rewards. Main quests can also be tied to these settlements, giving players a reason to visit them in the first place.

Campaign Core features a visual POI marker system that allows players to track which quests and encounters they have completed, as well as those they have yet to finish. Quests and encounters can be tracked individually in this way. You can designate whether a quest marker appears immediately after the quest is obtained or remains hidden until later, as well as determine when the marker disappears automatically.

Washed Ashore is the bundled Act, consisting of roughly six encounters spread across a 5,000-block area. Initially, six encounters might seem sparse, but the purpose of the Act is to provide a backbone that incentivizes players to explore. The actual meat of the experience should come from the other mods included in a modpack. Ideally, these mods should provide detours, distractions, and disruptions as players trek through the main journey, creating a more fulfilling overall adventure. This experience is modeled after Bethesda-style open-world games, where players are often told to travel somewhere relatively far away but discover that there is much to do along the way if they have the eyes to see it.
Lastly, although it is intended to be used alongside other mods, Campaign Core does not require much to function on its own. Encounters will fall back to regular Minecraft mobs and bosses when necessary, but will favor bosses from my own mods, Sculk and Scavenge and ANARCHY RPG Minibosses, with occasional appearances from other mods such as Mebahel’s Draugrs when present. As a result, an encounter may not play out exactly the same way in another modpack with a different mod list.
NOTE: The texture pack featured in the above images is not official content, nor is it mine. It is the Excalibur texture pack by Maffhew, and is featured in my modpack Ruthless Frontiers, which heavily features this mod.
Project description from CurseForge.
Pick your setup
Campaign Core: Washed Ashore by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Campaign Core: Washed Ashore versions and loaders
campaign-core-neoforge-0.1.5+1.21.1.jar
17 Aug 2026
campaign-core-neoforge-0.1.4+1.21.1.jar
13 Aug 2026
campaign-core-fabric-0.1.4+1.21.1.jar
13 Aug 2026
campaign-core-neoforge-0.1.2+1.21.1.jar
7 Aug 2026
campaign-core-fabric-0.1.2+1.21.1.jar
7 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.