CurseForge · Minecraft mod
Coasters: Engineered
Create-style additions for Create: Coasters Simulated — magnetic launch track and more.
Quick answer
Which Coasters: Engineered release should I use?
Coasters: Engineered coastersengineered-1.21.1-1.1.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Coasters: Engineered required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Coasters: Engineered coastersengineered-1.21.1-1.1.1.jar need?
coastersengineered-1.21.1-1.1.1.jar. Change the file and its required mods may change too.
Install Create: Coasters Simulated, Create, Sable first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Coasters: Engineered without breaking your instance.
Built for Coasters: Engineered coastersengineered-1.21.1-1.1.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use coastersengineered-1.21.1-1.1.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create: Coasters Simulated, Create, Sable first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside coastersengineered-1.21.1-1.1.1.jar. It opens that exact file at the source.
About this project
What does Coasters: Engineered add?

Coasters: Engineered is a NeoForge 1.21.1 addon for Create: Coasters Simulated. This mod adds linear motors, a controller, an observer, and a splashdown scoop.
Features
Linear Motors Fitted directly to coaster tracks, these motors apply real physical force to accelerate or brake passing carts. They automatically catch rollbacks and relaunch them correctly! You place them just like a chain lift, click an anchorpoint, aim down the track, and click again to set the length.
Linear Motor Controller The brain of your linear motors. It sequences the motors and lets you configure specific track behaviors: Launch, Trim, Coast, Stop (holds the cart until a redstone pulse), and End. Because steps only advance when a cart clears the motor, you can easily build complex multi-pass rides and swing launches.
Coaster Observer A dedicated observer block that samples physics ticks to accurately detect carts at high speeds. It reports their exact speed in Blocks per Second (B/S) via an analog redstone pulse that holds its reading for 10 seconds, making it perfect for displays.
Splashdown Scoop A specialized braking component that can be mounted to your carts. When the cart runs over track submerged in water, the scoop drags through the water to slow the train down, throwing up a spray of water particles. The deeper it rides, the harder it brakes!
Coaster Casing A new building block and crafting ingredient that serves as the shared body for the mechanical blocks.
Optional: Forge Energy
The mod can optionally be configured to use Forge Energy (FE). When enabled via server config, Linear Motors require power from any standard FE cable to launch carts, drawing more power for heavier trains or harder launches. Slowing carts down will even feed power back into the system via regenerative braking!
Compatibility
The blocks in this mod support Create's Display Links and Engineer's Goggles, as well as Jade. You can use them to read cart speeds (in B/S), check motor states, and monitor power usage.
Requirements
Requires Create: Coasters Simulated on NeoForge 1.21.1. Works in single-player and on servers.
Project description from CurseForge.
Pick your setup
Coasters: Engineered by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Coasters: Engineered versions and loaders
coastersengineered-1.21.1-1.1.1.jar
12 Sept 2026
coastersengineered-1.21.1-1.1.0.jar
29 Aug 2026
coastersengineered-1.21.1-1.1.0-beta.1.jar
25 Aug 2026
coastersengineered-1.21.1-1.0.1.jar
15 Aug 2026
coastersengineered-1.21.1-1.0.0.jar
13 Aug 2026
coastersengineered-1.21.1-1.0.0-beta.3.jar
13 Aug 2026
coastersengineered-1.21.1-1.0.0-beta.2.jar
12 Aug 2026
coastersengineered-1.21.1-1.0.0-beta.1.jar
12 Aug 2026
coastersengineered-1.21.1-0.4.1.jar
8 Aug 2026
coastersengineered-1.21.1-0.4.0.jar
8 Aug 2026
coastersengineered-1.21.1-0.3.0.jar
8 Aug 2026
coastersengineered-1.21.1-0.2.0.jar
8 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.