CurseForge · Minecraft mod
ModularShootAmmo
An ammo addon mod that brings magazine-based ammunition, reloading, and an ammo HUD to ModularShoot
Quick answer
Which ModularShootAmmo release should I use?
modularshootammo-1.0.2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is ModularShootAmmo required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does modularshootammo-1.0.2.jar need?
modularshootammo-1.0.2.jar. Change the file and its required mods may change too.
Install ModularShoot first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add ModularShootAmmo without breaking your instance.
Built for modularshootammo-1.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use modularshootammo-1.0.2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install ModularShoot first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside modularshootammo-1.0.2.jar. It opens that exact file at the source.
About this project
What does ModularShootAmmo add?
ModularShootAmmo
An ammo addon mod for NeoForge 1.21.1 that brings magazine-based ammunition, reloading, and an ammo HUD to the ModularShoot framework.
Features
Magazine-Based Ammo
A gun enables the ammo system by declaring the uses_ammo feature via data pack. Magazine count, capacity, and reload time all flow through the framework's attribute and state pipeline, and can be modified by plugins (e.g., an extended magazine adds +15 capacity).
Ammo Types
Supports registering any number of ammo types (the ammo_types registry): color, per-shot cost (a shotgun spends 2 shells per shot), reserve ammo cap, and dedicated reload sounds are all configurable.
Ammo HUD
While holding a gun, ammo-related info is shown in a corner of the screen, adjustable through configuration.
Data-Driven
Just like ModularShoot.
Drawbacks
- A gun can only be bound to one ammo type;
- The built-in textures are ugly.
Requirements
- ModularShoot 0.1.0+ (required)
Documentation
FAQ
Q1: How do I reload? I don't see any keybind added by this mod.
A1: This mod doesn't add any keybinds; it uses the “action key” provided by ModularShoot directly.
Q2: So now there's finally something to play with?
A2: Yes — four ammo types and two guns, for demonstration purposes (and perhaps for unification).
Q3: Why not just build it into ModularShoot?
A3: First, I don't like it; second, to prove ModularShoot's capabilities — this mod uses no mixins.
License
MIT
Project description from CurseForge.
Pick your setup
ModularShootAmmo by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
ModularShootAmmo versions and loaders
modularshootammo-1.0.2.jar
27 Aug 2026
modularshootammo-1.0.1.jar
16 Aug 2026
modularshootammo-1.0.0.jar
8 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.