CurseForge · Minecraft mod
QuietLoop
Automatically lowers repetitive nearby sounds and restores them when the noise stops.
Quick answer
Which QuietLoop release should I use?
quietloop-1.0.0.jar targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is QuietLoop required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does quietloop-1.0.0.jar need?
quietloop-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add QuietLoop without breaking your instance.
Built for quietloop-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use quietloop-1.0.0.jar. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside quietloop-1.0.0.jar. It opens that exact file at the source.
About this project
What does QuietLoop add?
QuietLoop
An adaptive muffler for repetitive sounds.
You know the problem. You build a nice automatic farm next to your base, and now your world sounds like a machine shop. Turning down the Blocks slider kills every block sound in the game — including the ones you actually want to hear.
QuietLoop fixes it the narrow way: it finds the *specific* sound that keeps looping in one *specific* place, and quietly turns that one down. Everything else stays exactly as loud as it was.
What it does
- Detects sounds repeating near you: piston clocks, dispensers, droppers, portals, automatic farms.
- Fades them down gradually — never to silence, never below **25%**.
- Restores full volume when the sound stops, or when you walk away.
- **Never touches your volume sliders.** Only the individual playback is scaled.
How it decides
Sounds are grouped by **identifier + world zone** (an 8-block grid cell). That pairing matters: a piston farm 40 blocks away and a piston you just placed at your feet are *different groups*, so silencing the farm never silences the piston in your hand.
A group becomes repetitive after **5 plays within 5 seconds**. From there the volume drops gradually:
| Plays in 5s | Volume |
|---|---|
| 4 or fewer | 100% |
| 5 | 85% |
| 6 | 70% |
| 7 | 55% |
| 8 | 40% |
| 9 or more | **25%** (floor) |
It goes back to 100% after **10 seconds** without repeating, or once you are more than **16 blocks** from the zone.
What it will never touch
Only **Blocks**, **Neutral** and **Ambient** sounds are analysed. Music, records, UI, voice, player sounds, hostile mobs and weather are excluded outright.
Categories alone aren't enough for a few important warnings, so there is a small, documented denylist:
- Primed TNT
- Village bells (
block.bell.use,block.bell.resonate) - Respawn anchor depletion
- Wither spawn, ender dragon growl
- Any sound whose id contains
hurt,deathorexplode— this covers damage and death sounds of neutral mobs, which are in the Neutral category
If a horde is coming, the bell still rings at full volume.
Usage
Enabled by default. Press **N** to toggle it (rebindable under *Options → Controls → Miscellaneous*).
You get a brief message above your hotbar when you toggle it, and a one-time QuietLoop: attenuating <sound id> the first time a given sound is dimmed — so you always know what it decided to quiet down. It won't nag you about the same sound again for a minute.
The on/off state persists between sessions.
Configuration
No config menu, no dependencies on config libraries. Just config/quietloop.properties:
enabled=true
repetitions=5
window\_seconds=5.0
group\_radius=8.0
min\_volume=0.25
restore\_seconds=10.0
restore\_distance=16.0
show\_notices=true
Project description from CurseForge.
Pick your setup
QuietLoop by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
QuietLoop versions and loaders
quietloop-1.0.0.jar
8 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.