CurseForge · Minecraft mod
GregTech 6 NeoForge
This is a direct port of GregTech 6 to the new Minecraft 26.1.2 version. All the mechanics of the original version are preserved.
Quick answer
Which GregTech 6 NeoForge release should I use?
GregTech 6 NeoForge gregtech6-6.0.0-alpha.7.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is GregTech 6 NeoForge required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does GregTech 6 NeoForge gregtech6-6.0.0-alpha.7.jar need?
gregtech6-6.0.0-alpha.7.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add GregTech 6 NeoForge without breaking your instance.
Built for GregTech 6 NeoForge gregtech6-6.0.0-alpha.7.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use gregtech6-6.0.0-alpha.7.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside gregtech6-6.0.0-alpha.7.jar. It opens that exact file at the source.
About this project
What does GregTech 6 NeoForge add?
GregTech 6 for NeoForge
A port of GregTech 6 — Gregorius Techneticies' mod for Minecraft 1.7.10 — to Minecraft 26.1.2 / NeoForge.
This is an unofficial port. It is not affiliated with, endorsed by or supported by Gregorius Techneticies or the GregTech 6 team. Report problems with it here, never upstream — the bugs are
⚠️ Alpha
The mod builds, boots on client and dedicated server, generates its world and is playable end to end. It is not finished. Expect bugs, expect saves to break between builds, and do not use a world you care about. What is known to be unfinished is listed in Current state rather than left for you to discover.
What GregTech 6 is
GregTech 6 turns Minecraft into an industrial process game. Ore is not "iron ore that smelts into iron" — it is a material with a chemical composition, a hardness, a melting point, a set of by-products and a place in a processing chain that runs from a hand-cranked hammer up through furnaces, crushers, centrifuges, boilers, engines, multiblock reactors and pressurized fluid logistics. Wood, stone, rubber, alloys and dozens of fluids each have their own chains, and the vanilla ones are replaced rather than sitting beside GT6's.
The technically unusual part is that almost none of this is written out by hand. GT6 is built on a material × prefix matrix: it knows several hundred materials and several hundred item shapes ("ingot", "dust", "small gear", "double plate"…) and generates the resulting items, blocks, ore dictionary entries, textures, names, recipes and machine behaviour at load time from the rules for each combination. The mod is, in essence, one large generator plus the data it consumes.
For a port this matters more than any single feature. Porting the generator's output would be pointless — the thing that has to survive the move is the generator itself, together with the exact order in which it runs, because everything else in the mod is derived from it.
Scale, for context: about 200 000 lines of Java in ~1 230 classes, plus roughly 20 000 asset files.
Current state
Working and exercised in play
- Client and dedicated server boot; worlds generate and are playable.
- The material/prefix generator, ore processing chains, ore dictionary and recipe generation.
- World generation: ores, veins, rock layers, trees and plants, fluid springs, dungeons.
- Machines, energy (electric, steam, kinetic), pipes and wires, multiblocks, item and fluid logistics.
- Crafting, both the vanilla workbench and GT6's own crafting behaviour.
- Rendering, creative tabs, JEI integration, tooltips, item and block models, fluid rendering.
- Vanilla replacement behaviour: GT6 water, tool rules, harvest tiers, block hardness.
- Covers — filters, detectors, shutters, texture covers, pumps.
Known differences from the original
- A small number of workbench recipes differ from the original in ore-list composition.
Alpha warnings
- Worlds do not reliably survive updates. Some fixes apply only to newly generated chunks — data that an earlier build destroyed cannot be reconstructed.
- Dedicated-server play is the newest and least exercised part of the project.
Project description from CurseForge.
Pick your setup
GregTech 6 NeoForge by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
GregTech 6 NeoForge versions and loaders
gregtech6-6.0.0-alpha.7.jar
6 Sept 2026
gregtech6-6.0.0-1.20.1-alpha.3.jar
6 Sept 2026
gregtech6-6.0.0-alpha.6.jar
29 Aug 2026
gregtech6-6.0.0-1.20.1-alpha.2.jar
29 Aug 2026
gregtech6-6.0.0-alpha.5.jar
21 Aug 2026
gregtech6-6.0.0-1.20.1-alpha.1.jar
21 Aug 2026
gregtech6-6.0.0-alpha.4.jar
14 Aug 2026
gregtech6-6.0.0-alpha.3.jar
11 Aug 2026
gregtech6-6.0.0-alpha.2.jar
11 Aug 2026
gregtech6-6.0.0-alpha.1.jar
11 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.