CurseForge · Minecraft mod
Create: Unified Fuels
Unifies liquid fuels across Create addons with tags and balanced fuel values
Quick answer
Which Create: Unified Fuels release should I use?
Create: Unified Fuels create_unified_fuels-1.0.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Create: Unified Fuels required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Unified Fuels create_unified_fuels-1.0.3.jar need?
create_unified_fuels-1.0.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Create: Unified Fuels without breaking your instance.
Built for Create: Unified Fuels create_unified_fuels-1.0.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use create_unified_fuels-1.0.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside create_unified_fuels-1.0.3.jar. It opens that exact file at the source.
About this project
What does Create: Unified Fuels add?

Create: Unified Fuels
One shared liquid fuel ecosystem for Create modpacks.
Tag-powered compatibility, balanced fuel values and soft integrations for popular Create addons.
Create modpacks can get messy fast when every addon brings its own diesel, gasoline, biodiesel, alcohol fuel or petroleum chain. Machines may understand one mod's fuel, ignore another mod's equivalent fuel, or require extra datapacks just to make a pack feel consistent.
Create: Unified Fuels fixes that by connecting equivalent liquid fuels through tags and generated compatibility data. Diesel stays diesel, gasoline stays gasoline, and every original fluid remains intact. CUF simply teaches supported burners, generators, trains and fuel tanks to recognize the same balanced fuel groups.
No fluid conversion. No forced replacements. No hard dependency on optional addons.
What It Does
- Builds a shared tag ecosystem for equivalent Create addon fuels.
- Generates compatibility data for supported consumers from the current config.
- Keeps fuel balance consistent by group instead of by random addon defaults.
- Lets missing optional addons stay missing. Install only the integrations your pack uses.
- Keeps process fluids safe: crude oil, heavy oil and lubricant are not burnable by default.
Pack Maker Friendly
CUF is designed for modpacks where several Create addons are installed together. You can keep each mod's progression and fluid identity, while making the machines around them feel like they belong to one fuel network.
Open Create's config screen, go to Other Mods, then open Create: Unified Fuels. The first config pages focus on common settings: enabled integrations, known fluids, fuel duration and heat tier. Advanced allow/deny/custom fluid overrides are tucked away in Unsafe Overrides.
Supported Integrations
All integrations are optional except Create itself.
| Mod | Mod ID | What CUF Adds |
|---|---|---|
| Create: Diesel Generators | createdieselgenerators |
Shared fuel tags and extra fuel types for kerosene, LPG and naphtha. |
| Create: The Factory Must Grow | tfmg |
Petroleum fuel tag bridges for firebox and engine fuel behavior. |
| Create Crafts & Additions | createaddition |
Liquid Blaze Burner recipes with regular or superheated heat. |
| Create: Liquid Fuel | createliquidfuel |
Exact-fluid burner compatibility JSON. |
| Create: Steam 'n' Rails | railways |
Liquid train fuel entries. |
| Create Stuff 'N Additions | create_sa |
Fueling Tank tag support and runtime fluid handling. |
Default Fuel Balance
Values are for one full bucket, 1000 mB.
| Fuel Group | Duration | Heat |
|---|---|---|
plant_oil |
240s | Regular |
ethanol |
400s | Regular |
lpg |
800s | Regular |
naphtha |
1000s | Regular |
biodiesel |
1100s | Regular |
bioethanol |
1200s | Superheated |
gasoline |
1200s | Regular |
kerosene |
1300s | Superheated |
diesel |
1400s | Regular |
Process Fluids
CUF knows about process fluids such as crude oil, heavy oil and lubrication oil, but it does not make them burnable by default.
They can be enabled in the config, but CUF logs a warning because that changes fluids outside their original fuel role.
Configuration
Open Create's config screen, choose Other Mods, then open Create: Unified Fuels.
The config lets pack makers:
- enable or disable supported fuel consumers;
- enable or disable known fluids;
- adjust fuel duration and heat tier;
- allow or deny specific fluids for specific consumers;
- add custom fluid IDs for runtime adapters.
After changing compatibility or fuel stats, run /reload or reopen the world so datapack consumers can read the updated live datapack.
Notes
- Create is required.
- Optional addons are not required.
- CUF does not replace or convert fluids.
- CUF does not make every fluid a fuel automatically.
Project description from CurseForge.
Pick your setup
Create: Unified Fuels by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Unified Fuels versions and loaders
create_unified_fuels-1.0.3.jar
17 Sept 2026
Create: Unified Fuels 1.0.1
create_unified_fuels-1.0.1.jar
13 Aug 2026
Create: Unified Fuels 1.0
create_unified_fuels-1.0.0.jar
13 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.