CurseForge · Minecraft mod
Power Farm
Electrified farming: powered sprinklers, harvesters, ranching, beekeeping, trees, and Tech Reborn-compatible energy.
Quick answer
Which Power Farm release should I use?
Power Farm powerfarm-1.2.0-26.2+fabric.jar targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Power Farm required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Power Farm powerfarm-1.2.0-26.2+fabric.jar need?
powerfarm-1.2.0-26.2+fabric.jar. Change the file and its required mods may change too.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Power Farm without breaking your instance.
Built for Power Farm powerfarm-1.2.0-26.2+fabric.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use powerfarm-1.2.0-26.2+fabric.jar. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside powerfarm-1.2.0-26.2+fabric.jar. It opens that exact file at the source.
About this project
What does Power Farm add?
Power Farm
Power Farm for 26.2, requires Fabric Loader, Fabric API
Works both on single player client, or with client + server for multiplayer
What is Power Farm?
Power Farm adds a small, farm-focused tech tree to Fabric. Burn fuel and boil water for steam power, or compost your extra crops into biogas. Then wire up machines that water, harvest, breed, milk, shear, and bottle honey while you work on something else.
There are no big ore-processing chains or reactors here. It is a mod about making your farm run itself, with pipes you can see working and machines that light up when they do their job.

Power
- Steam Generator: burns any furnace fuel plus water for steady energy. Water can come from buckets, hoppers, or fluid pipes. You can also pipe in lava as a high-value fuel**.**
- Biogas Generator: burns anything compostable, and better compost makes more gas. Feed it your harvester's overflow and the farm powers itself.
- Copper Cables: carry power to your machines. Machines also pass energy to machines they touch, so a stacked tower only needs one cable.
Water and Fluids

- Water Pump: place it in a two-block water pool (the usual infinite water setup) for endless water. The Lava Pump does the same in lava, more slowly.
- Glass Fluid Pipes: clear tubes that visibly fill with blue or orange as water or lava flows. The first fluid claims a pipe. Other fluids are blocked, and lines carrying different fluids will not connect to each other. Right-click a pipe with an empty hand to flush it and re-plumb.
- Water Tank: stores 64 buckets and keeps every connected sprinkler and boiler topped up.
The Farm
- Sprinkler: hangs from your ceiling pipes and keeps a 9x9 field watered, including modded farmland. Runs on water alone, no electricity needed.
- Harvester: reaps and replants mature crops in a 9x9 area and stores the produce. Works with modded crops, including Farmers Delight's.
- Grow Lamp: powered daylight. Emits full light while energized and boosts crop growth across the same 9x9 area, so you can farm at night or underground.
- Ranch Station: feeds and breeds livestock, milks cows, shears sheep, and picks up the drops. Set a per-species herd cap and it culls the extra animals for meat and leather. It collects the XP too.
- Electro-Apiary: harvests full beehives without angering the bees. Fills honey bottles when stocked with glass bottles, otherwise pulls honeycomb.
- Electric Furnace: smelts at double speed on electricity.
- Lumber Station: plants and harvests trees
Quality of Life

- Auto-eject: one click and a machine pushes its products into any adjacent chest, hopper, or machine. Want the harvester to feed the biogas generator? Place them next to each other.
- Side configuration: a per-face panel (Input / Output / Sealed) in the style of Tech Reborn for precise routing, with hopper-friendly defaults if you never open it.
- XP tanks: the Harvester and Ranch Station store experience from culls, breeding, and harvesting. Click the green bar to collect it.
- Readable GUIs with tooltips on every gauge and hints on every special slot.
Works with other mods
Power Farm is standalone and needs only Fabric API. It is built on the ecosystem's standard APIs, so other mods slot in:
- Tech Reborn: both mods share one power grid (balanced to TR's energy scale) and tanks interconnect. With TR installed, Power Farm disables its own cable and uses TR's cables in every recipe instead, so there is no duplicate cable.
- Farmers Delight: the harvester reaps FD crops, the sprinkler waters rich soil, and the biogas generator accepts FD compostables.
- Anything using the Fabric Transfer API or Team Reborn Energy connects without extra setup.
Requires: Fabric Loader, Fabric API (Minecraft 26.2). Team Reborn Energy is bundled.
Optional: Farmer's Delight, Tech Reborn.
Project description from CurseForge.
Pick your setup
Power Farm by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Power Farm versions and loaders
powerfarm-1.2.0-26.2+fabric.jar
powerfarm-1.2.0.jar
21 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.