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Immaterial Drawers project artwork

CurseForge · Minecraft mod

Immaterial Drawers

Functional Storage drawers for what isn't an item or a fluid: Energy (2 billion FE), Mekanism chemicals and Ars Nouveau Source. Same upgrades, same Storage Controller, framed variants for all.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Immaterial Drawers release should I use?

Updated today
Latest stable file immaterialdrawers-0.2.0+1.21.1.jar
Game version 1.21, 1.21.1
Loader NeoForge

Immaterial Drawers immaterialdrawers-0.2.0+1.21.1.jar targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Immaterial Drawers required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Immaterial Drawers immaterialdrawers-0.2.0+1.21.1.jar need?

immaterialdrawers-0.2.0+1.21.1.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Functional Storage, Titanium first. We found matching files for this game-version and loader setup. 19 come through another mod in the chain.

5 listed on this file 19 pulled in by those mods
Functional Storage Needed by Immaterial Drawers immaterialdrawers-0.2.0+1.21.1.jar
required
Matching file found Matched file: functionalstorage-1.21.1-1.5.8.jar
The One Probe Optional for Immaterial Drawers immaterialdrawers-0.2.0+1.21.1.jar
optional
Matching file found Matched file: TheOneProbe - 1.21_neo-12.0.8
Ars Nouveau Optional for Immaterial Drawers immaterialdrawers-0.2.0+1.21.1.jar
optional
Matching file found Matched file: ars_nouveau-1.21.1-5.13.2
Mekanism Optional for Immaterial Drawers immaterialdrawers-0.2.0+1.21.1.jar
optional
Matching file found Matched file: Mekanism-1.21.1-10.7.19.85.jar
Jade 🔍 Optional for Immaterial Drawers immaterialdrawers-0.2.0+1.21.1.jar
optional
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6
Titanium Needed by Functional Storage
pulled in
Matching file found Matched file: titanium-1.21-4.0.43.jar
JEITweaker Needed by Mekanism
pulled in
No matching file
Just Enough Items (JEI) Needed by Mekanism
pulled in
Matching file found Matched file: 19.57.0.450 for NeoForge 1.21.1
ConnectedTexturesMod Needed by Mekanism
pulled in
Matching file found Matched file: CTM - 1.21-1.2.1+3
WTHIT Forge Edition Needed by Mekanism
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 12.10.2
Biomes O' Plenty Needed by Mekanism
pulled in
Matching file found Matched file: Biomes O' Plenty NeoForge 1.21-21.0.0.15
OpenComputers II Needed by Mekanism
pulled in
Matching file found Matched file: oc2-MC1.21.1-0.7.2
Flux Networks Needed by Mekanism
pulled in
Matching file found Matched file: Flux-Networks-1.21.1-8.0.0
ProjectE Needed by Mekanism
pulled in
Matching file found Matched file: ProjectE-1.21.1-PE1.1.0.jar
CC: Tweaked Needed by Mekanism
pulled in
Matching file found Matched file: cc-tweaked-1.21.1-forge-1.113.1.jar
EMI Needed by Mekanism
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
GrandPower Needed by Mekanism
pulled in
Matching file found Matched file: GrandPower 3.0.2
Oh The Biomes We've Gone Needed by Mekanism
pulled in
Matching file found Matched file: Oh-The-Biomes-Weve-Gone-NeoForge-2.6.0
Applied Energistics 2 Needed by Mekanism
pulled in
Matching file found Matched file: AE2 19.2.18 [NEOFORGE]
FramedBlocks Needed by Mekanism
pulled in
Matching file found Matched file: FramedBlocks-10.6.2.jar
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc1.21.1-0.5.5 for NeoForge

19 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Immaterial Drawers without breaking your instance.

Built for Immaterial Drawers immaterialdrawers-0.2.0+1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use immaterialdrawers-0.2.0+1.21.1.jar. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Functional Storage, Titanium first. We found matching files for this game-version and loader setup. 19 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside immaterialdrawers-0.2.0+1.21.1.jar. It opens that exact file at the source.

About this project

What does Immaterial Drawers add?

Immaterial Drawers

Functional Storage stores items and fluids. Immaterial Drawers stores everything else.

A family of drawers for the things you can't pick up: power, Mekanism chemicals, Ars Nouveau Source, and whatever else your mods pipe around. Every one of them sits in your wall of drawers, takes the upgrades you already craft, and joins the Storage Controller like any other drawer. No new storage system to learn: if you know Functional Storage, you already know how to use this.

The family is growing

The foundations are built once, for every kind of drawer: the Storage Controller link, the upgrades, the framed variants, the probe support, the numbers past two billion. Each kind of drawer is built on top of them, and three are here:

  • ✅ Energy Drawer, Forge Energy. Works with every FE mod.
  • ✅ Chemical Drawers, for Mekanism gases, slurries, pigments and infuse types. With Mekanism.
  • ✅ Source Drawer, for Ars Nouveau Source. With Ars Nouveau.
  • 🔜 Mana, for Botania, as soon as Botania is released for 1.21.1.
  • 💡 More after that. Tell us what you want to store in the issues.

Drawer #1: Energy

The Energy Drawer holds Forge Energy the way a drawer holds cobblestone: a lot of it, in one block, right where you can see it.

  • 500,000 FE out of the box, before a single upgrade.
  • Grows with Functional Storage's own Storage Upgrades. Four Netherite upgrades take one drawer to 2,048,000,000 FE. No new upgrade items, no new recipes to learn.
  • An energy cube turns inside every drawer. Its core is gone when the drawer is empty, faint when it is low, and blazing when it is full, so you can read a whole wall from across the room.
  • Numbers that don't lie. Energy is counted in 64 bits, so the drawer front, Jade and The One Probe show the real total, even past the 2.1 billion where most FE blocks quietly stop counting.
  • Pushes power into its neighbours on its own. Cables and machines placed next to it just work, no extraction setup needed. (Configurable.)
  • Standard Forge Energy. Powah, Mekanism, Thermal: anything with an FE cable connects.

A charged wall, up close

Jade shows the real total, past two billion

One wall, one battery

Link your Energy Drawers to a Storage Controller with Functional Storage's Linking Tool, then put one cable on the controller: the whole wall charges and discharges as a single battery. The controller adds up the entire network, in 64 bits, so a wall of full drawers is shown as what it really holds.

A Mekanism power room built around one Storage Controller

Drawer #2: Chemicals

With Mekanism installed, Chemical Drawers join the family. They are Functional Storage's fluid drawers for chemicals: the same 1x1, 1x2 and 2x2 layouts, the same capacities, the same upgrades.

  • Every Mekanism chemical: hydrogen, oxygen, chlorine, ore slurries, pigments, infuse types.
  • Pressurized tubes connect from any side, and a tube on a Storage Controller reaches every tank on the wall.
  • Fill and empty them by hand with a Mekanism chemical tank: right-click to pour in, left-click to fill back.
  • Gases glow, and their surface slowly breathes. Slurries and pigments sit still like a liquid.
  • Lock, Void and Creative behave as they do on a fluid drawer.

A Mekanism chemical plant feeding a wall of Chemical Drawers

Gases, slurries and pigments, up close

Drawer #3: Source

With Ars Nouveau installed, the Source Drawer appears, and Ars treats it like a Source Jar: sourcelinks fill it, the Enchanting Apparatus and Imbuement Chamber draw from it, and relays link to it with the Dominion Wand. 32,000 Source unupgraded, over two billion with four Netherite upgrades, glowing with Ars's own Source behind a violet window.

An Ars Nouveau sanctum around a wall of Source Drawers

Source Drawers, up close

The whole family in one wall: energy, chemicals, Source, framed

Without Mekanism or Ars Nouveau, their drawers simply do not exist and nothing else changes: both are optional.

Framed

Every drawer has a framed version that wears any block you give it through Functional Storage's framing recipe, the same one you use for your framed item drawers. Cherry cabinets, quartz walls, copper panels: what the drawer holds still glows through the window.

Framed energy drawers hiding in a cherry cabinet

Upgrades that already work

Everything Functional Storage puts in a drawer's upgrade slots does what you would expect:

Upgrade On an Energy Drawer
Storage Upgrades (Copper to Netherite) Multiply the capacity, all four slots count
Redstone Upgrade, comparator A signal from 0 to 15 that follows the charge
Void Upgrade Accepts power even when full, and discards the excess
Creative Vending Upgrade An endless source of power
Configuration Tool Hide the number, hide the cube, show a fill bar

New: the Wireless Charger. Slot it into a drawer's utility slots and the wall keeps the tools, armour and offhand item of every player within 8 blocks charged. Range, rate and interval are all in the config.

A solar shed at sunset

Requirements

Minecraft 1.21.1
Loader NeoForge 21.1+
Functional Storage 1.5.7+
Titanium required by Functional Storage too
Mekanism (optional) 10.7+, for the Chemical Drawers
Ars Nouveau (optional) 5.13+, for the Source Drawer

FAQ

Do I need Mekanism, Ars Nouveau or another mod? No. The Energy Drawer works with any mod that produces or uses Forge Energy. Mekanism adds the Chemical Drawers and Ars Nouveau the Source Drawer; without them, those drawers are simply not there.

Can I put it in my modpack? Yes, as long as you ship the published jar unmodified.

Fabric? No. Functional Storage is NeoForge on 1.21.1, and so is this.

Is every number configurable? Yes: capacities, how upgrades scale them, whether and how fast a drawer pushes power, everything about the Wireless Charger, and a switch to turn off any drawer your pack does not want.

Credits

Built on Functional Storage by Buuz135 and Rid, and on Titanium. Source code on GitHub. Found a bug or have an idea? Open an issue.

Project description from CurseForge.

Pick your setup

Immaterial Drawers by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Immaterial Drawers versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.