CurseForge · Minecraft mod
Z# Language
A mod that lets you code mods using Z# (ZSharp)
Quick answer
Which Z# Language release should I use?
Z# Language Z# v1.0.2 26.x targets 26.1, 26.1.1, 26.1.2 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Z# Language required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Z# Language Z# v1.0.2 26.x need?
Z# v1.0.2 26.x. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Z# Language without breaking your instance.
Built for Z# Language Z# v1.0.2 26.x. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Z# v1.0.2 26.x. It targets 26.1, 26.1.1, 26.1.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Z# v1.0.2 26.x. It opens that exact file at the source.
About this project
What does Z# Language add?
Z# Language
This mod allows you to code Minecraft mods using Z# made by ZombieOS.
What is Z#?
Z# (pronounced Z Sharp) is an open sourced coding language made by ZombieOS. It has easy to read and learn syntax, with examples on the official GitHub repository.
What can this mod do?
With this mod, you can create blocks, items, entities, recipes, commands, events, and more!
How Do I get Started?
To get started, you will need to add this mod as a dependency in your build.gradle (Gradle) or pom.xml (Maven).
After you do this, you will need to create your Z# project. To do this, you create a new file inside of your projects main directory named project.zsettings. Below is a template for your mod, you can adjust things how you need.
zsharp = type.settings
Project: "Mod Name":
PID: "mod_id":
Version: [1.0.0.0]:
Authors: ["Author1", "Author2"]:
Description: "Mod Description":
ZSharp: [1.4.0.0]: // replace this with whatever version of Z# that the Z# Language mod supports in the build you're using
Dependencies ():
After you make this file, you will create a folder named zsharp inside of your src folder, looking like:
YourMod/
project.zsettings
src/main/zsharp/
MyMod.zsharp
Java, Kotlin, and Z# do not smoothly communicate. This is meant by Z# cannot call functions made by Java or Kotlin, and Kotlin and Java cannot call functions made by Z#.
This mod will stay up to date with the latest versions of Z#. If you want to use versions from Z1 (Z# generation 1), install the v1 series, if you want to use versions from Z2 (Z# generation 2), install the v2 series, and so on.
For Developers
When using Z# to make your mod, we recommend setting the dependency version for this mod minimum of what youre going to be using, and maximum of the next generational update (ex: v1 to v2 (or Z1 to Z2)). Reason for this is small updates (like v1.0.0.0 to 1.0.0.1) do bug fixes and add some new things, whereas generational updates (like Z1 to Z2) change existing syntax a little bit and some of your code might break in between updates. We label everything changed in the Discord between generational updates.
Project description from CurseForge.
Pick your setup
Z# Language by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
3 loader builds26.1.2
3 loader builds26.1.1
3 loader builds26.1
3 loader builds1.21.11
3 loader builds1.21.10
3 loader builds1.21.9
3 loader builds1.21.8
3 loader builds1.21.7
3 loader builds1.21.6
3 loader builds1.21.5
3 loader buildsShowing the newest 12 of 26 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Z# Language versions and loaders
Z# v1.0.2 26.x
ZSharp-1.0.2-26.x.jar
4 Nov 2026
Z# v1.0.2 1.20.5 - 1.21.11
ZSharp-1.0.2-1.20.5-1.21.11.jar
4 Nov 2026
Z# v1.0.2 1.19.3 - 1.20.4
ZSharp-1.0.2-1.19.3-1.20.4.jar
4 Nov 2026
Z# 1.0.1 26.x
ZSharp-1.0.1-26.x.jar
4 Nov 2026
Z# 1.0.1 1.20.5 - 1.21.11
ZSharp-1.0.1-1.20.5-1.21.11.jar
4 Nov 2026
Z# 1.0.1 1.19.3 - 1.20.4
ZSharp-1.0.1-1.19.3-1.20.4.jar
4 Nov 2026
Z# v1.0.0 1.19.3 - 1.20.4
ZSharp-1.0.0-1.19.3-1.20.4.jar
3 Nov 2026
Z# v1.0.0 1.20.5 - 1.21.11
ZSharp-1.0.0-1.20.5-1.21.11.jar
3 Nov 2026
Z# v1.0.0 26.x
ZSharp-1.0.0-26.x.jar
3 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.