CurseForge · Minecraft mod
Conquest of Westeros
A 1.20.1 Remake and evolution of Hummel009's Game Of Thrones mod. Enter a new world and build kingdoms, ride dragons, fight back the Others, and conquer your enemies!
Quick answer
Which Conquest of Westeros release should I use?
Conquest of Westeros got-1.20.1-1.2.0.jar targets Minecraft. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Conquest of Westeros required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Conquest of Westeros got-1.20.1-1.2.0.jar need?
got-1.20.1-1.2.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Conquest of Westeros without breaking your instance.
Built for Conquest of Westeros got-1.20.1-1.2.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use got-1.20.1-1.2.0.jar. It targets Minecraft; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside got-1.20.1-1.2.0.jar. It opens that exact file at the source.
About this project
What does Conquest of Westeros add?
Conquest of Westeros
CONQUEST OF WESTEROS is a 1.20.1 Port/Remake of the Game Of Thrones mod by Hummel009 (https://www.curseforge.com/minecraft/mc-mods/gotminecraftmod). This mod aims to not only faithfully recreate the original mod, but also to evolve upon the ideas set forth.
Explore Westeros and Essos, encounter their peoples and factions, arm yourself with equipment inspired by the world of A Song of Ice and Fire, travel between settlements, trade, fight, explore, and carve out your own place in the Seven Kingdoms.
How is Conquest of Westeros different from the original mod?
Conquest of Westeros is not simply a direct port of the 1.7.10 Game of Thrones mod.
The original mod provides the foundation, but the 1.20.1 version has been extensively rebuilt around modern Minecraft and a different approach to progression, exploration, world population, equipment, crafting, and gameplay.
Rather than attempting to reproduce every old mechanic exactly as it existed in 1.7.10, Conquest of Westeros preserves the world and identity of the original while replacing, rebuilding, or expanding systems where appropriate.
Everything described below is part of the current 1.0 release—not a list of planned features.
Explore Westeros and Essos
Travel through a world inspired by the lands of A Song of Ice and Fire, with regions populated according to their cultures and allegiances.
Waypoints connect important locations and provide a structured method of traveling across the enormous world. Regional populations, structures, wildlife, faction NPCs, traders, soldiers, and other inhabitants help make the spaces between major locations feel like an inhabited world rather than an empty map.
Smaller modular structures can generate around appropriate regions and waypoints, creating houses, stores, smithies, and other signs of settlement without covering the landscape in structures.
Factions and NPCs
The world is populated by numerous Westerosi and Essosi factions with their own soldiers, equipment, settlements, allegiances, and regional identities.
Alongside ordinary faction populations are named characters from Game of Thrones and A Song of Ice and Fire, civilian professions, merchants, military NPCs, mounted units, and special creatures.
NPCs aren't limited to standing around settlements. Different populations can appear naturally throughout appropriate parts of the world.
Conquest
Westeros isn't merely a map to explore.
The Conquest system allows control of territory to change through conflict. Regional allegiance, important locations, faction control, and player actions contribute to a larger territorial system designed around the political warfare of Westeros.
Players can interact with a world in which political borders aren't necessarily permanent.
Weapons and Armor
Conquest of Westeros contains an extensive collection of Westerosi and Essosi equipment, including:
Swords
Longswords
Greatswords
Scimitars
Daggers
Spears
Pikes
Polearms
Battle axes
Throwing axes
Hammers
Bows and crossbows
Regional shields
Multiple armor styles
Faction-specific equipment
Equipment isn't simply dumped into a normal Crafting Table.
Westerosi and Essosi faction crafting tables determine which regional equipment can be produced, creating a distinction between equipment manufactured in different parts of the world.
Iron, Alloy Steel and Valyrian Steel
Weapons progress through multiple material tiers.
Ordinary iron provides accessible equipment, while Alloy Steel represents high-quality late-game weaponry.
Above it sits Valyrian Steel.
Valyrian Steel is exceptionally valuable and serves as the foundation of the mod's highest weapon progression.
Legendary Weapons
Many famous weapons from the setting are obtainable, including iconic named blades and weapons associated with characters and Houses throughout Westeros.
The Valyrian Blade Cutter provides the central Legendary Weapon progression system.
Craft a Valyrian Steel weapon, place it into the Blade Cutter, and convert it into an appropriate Legendary Weapon.
This makes Legendary equipment part of an actual progression system rather than simply another collection of recipes in a Crafting Table.
Specialized Crafting and Industry
Conquest of Westeros includes several functional crafting and processing stations beyond vanilla Minecraft.
These include the:
Alloy Forge
Faction Crafting Tables
Valyrian Blade Cutter
Oven
Fermentation Barrel
Millstone
Coin Exchange
Unsmeltery
Command Table
Beacon
Different materials, foods, equipment, and resources move through their appropriate systems rather than relying entirely on the vanilla Crafting Table.
Economy and Trading
Coins form a functioning currency system with multiple denominations.
NPC professions offer appropriate goods: Blacksmiths sell blacksmithing equipment, Farmers provide agricultural tools and supplies, Lords provide military equipment, and other traders offer goods appropriate to their roles and regions.
The Coin Exchange allows currency denominations to be consolidated and exchanged without forcing players to manage piles of individual low-value coins.
Food, Farming and Brewing
The mod contains expanded food and agricultural systems, including regional crops, ingredients, prepared foods, drinks, milling, cooking, and fermentation.
Players can process ingredients using dedicated blocks such as the Millstone, Oven, and Fermentation Barrel.
Wildlife and Creatures
Westeros and Essos are populated by more than humans.
The world contains wildlife such as birds, deer, bears, bison, wolves and other animals alongside horses and other mounts.
More dangerous creatures also exist, including Stone Men, Giants, Wights, White Walkers, Werewolves, Wraiths, and other threats drawn from the setting.
Mounts
Horses and other appropriate creatures can serve as mounts, and mounted NPCs form part of regional military populations.
Cavalry is therefore an actual part of the world rather than merely being represented by infantry NPCs carrying different equipment.
Crime and Bounties
Your actions have consequences.
Crime, bounty, and related systems allow hostile or unlawful actions to affect how the world responds to the player.
Quests, Lore and Achievements
Conquest of Westeros includes quests, lore content, achievements, named NPC interactions, and systems designed to encourage exploration beyond simply collecting equipment.
The world contains characters and discoveries tied to the setting, providing direction while still allowing the mod to function as an open sandbox.
Fast Travel and Waypoints
The scale of Westeros makes transportation important.
The waypoint system connects major locations and allows long-distance travel while maintaining the sense that locations exist within a much larger world.
Players still need to discover and interact with the world rather than treating the entire map as a collection of instantly accessible menu destinations.
Built for Minecraft 1.20.1
Conquest of Westeros takes the foundation of a beloved 1.7.10 mod and brings it into a substantially newer Minecraft environment.
The goal of 1.0 is straightforward:
Preserve what made the original Game of Thrones mod recognizable while creating a version of Westeros that functions as a complete, playable experience on modern Minecraft.
This is Conquest of Westeros 1.0.
old Dragons with far more updated versions and include compatability with Epic Fight and Better Combat.
Project description from CurseForge.
Pick your setup
Conquest of Westeros by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Conquest of Westeros versions and loaders
got-1.20.1-1.2.0.jar
18 Oct 2026
COW-1.20.1-1.1.1.jar
15 Sept 2026
COW-1.20.1-1.1.0.jar
7 Sept 2026
COW-1.20.1-1.0.1.jar
2 Sept 2026
got-1.20.1-1.0.0.jar
27 Aug 2026
ConquestOfWesteros-0.6.9.jar
ProjectThrones-0.6.9.jar
24 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.