CurseForge · Minecraft mod
Server Side Corpses
Lootable corpses on death — your body keeps your items and XP until you return. 100% server-side: players join with completely vanilla clients, nothing to install.
Quick answer
Which Server Side Corpses release matches 26.2?
Server Side Corpses ssc-1.1.0+mc26.2.jar targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Server Side Corpses required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Server Side Corpses ssc-1.1.0+mc26.2.jar need?
ssc-1.1.0+mc26.2.jar on 26.2. Every mod below is checked against that same setup.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Server Side Corpses without breaking your instance.
Built for Server Side Corpses ssc-1.1.0+mc26.2.jar on 26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ssc-1.1.0+mc26.2.jar. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ssc-1.1.0+mc26.2.jar. It opens that exact file at the source.
About this project
What does Server Side Corpses add?
A fully server-side rewrite of the ideas in my client+server mod Fallen
When you die, your items don't scatter and despawn. Your body stays where you fell — a corpse wearing your skin — holding everything you were carrying plus your XP. Walk back and right-click to reclaim it.
The whole mod runs on the server. Players connect with completely vanilla clients — nothing to install client-side. Drop it in your Fabric server's mods folder and every player gets corpses, whether they mod their client or not.
Features
- Death leaves a lootable corpse instead of loose, despawning item drops (respects the keepInventory gamerule).
- The corpse is rendered with the dead player's actual skin, lying where they fell.
- The body falls and settles on the ground, floats on lava and water pools, and is held just inside the world over the void — loot is never destroyed.
- Right-click opens the corpse as a chest: armor, offhand, inventory and hotbar laid out in their own slots. Take-only — nothing can be put in.
- Sneak-right-click returns everything to its original inventory slots, plus your stored XP. A full inventory never spills loot.
- Owner-locked: for a configurable time only the owner (and ops) can loot a body; afterwards anyone can. Left too long, it drops its contents so nothing is ever truly lost.
- /deathhistory lists your recent deaths (ops can inspect other players).
How does it work with vanilla clients?
The visible body is a packet-level fake player in the sleeping pose carrying the dead player's real skin; the clickable hitbox is a pair of invisible vanilla interaction entities; the loot screen is a plain vanilla chest menu that only the server knows maps back to your inventory.
Config (config/ssc.json)
- enabled — master switch (false = vanilla deaths)
- despawnMinutes (default 2880) — minutes before the corpse despawns and drops its loot, 0 = never
- keepExperience (default true) — store and return the player's XP
- opsBypassProtection (default true) — operators can loot any corpse
- spawnInLava / spawnOverVoid (default true) — whether hazard deaths still form a floated / void-held corpse
- voidScanDepth (default 12) — how far down to scan before a spot counts as "over the void"
- skeletonMinutes (default 1440) — minutes before a corpse unlocks for everyone, 0 = never
- skeletonStageIsPublic (default true) — aged corpses may be looted by anyone
- deathHistorySize (default 20) — deaths kept per player for /deathhistory
Requires Fabric API. Works in singleplayer too (it runs on the integrated server).
Project description from CurseForge.
Pick your setup
Server Side Corpses by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Server Side Corpses versions and loaders
ssc-1.1.0+mc26.2.jar
1 Sept 2026
ssc-1.0.0+mc26.2.jar
25 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.