CurseForge · Minecraft mod
Everfilling Flasks
Souls-like healing flasks that refill on their own, live in a dedicated slot, and change with the infusions left inside them.
Quick answer
Which Everfilling Flasks release should I use?
Everfilling Flasks everfillingflasks-1.4.0.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Everfilling Flasks required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Everfilling Flasks everfillingflasks-1.4.0.jar need?
everfillingflasks-1.4.0.jar. Change the file and its required mods may change too.
Install Patchouli ROFL Edition, Inventory Button Bar first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Everfilling Flasks without breaking your instance.
Built for Everfilling Flasks everfillingflasks-1.4.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use everfillingflasks-1.4.0.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Patchouli ROFL Edition, Inventory Button Bar first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside everfillingflasks-1.4.0.jar. It opens that exact file at the source.
About this project
What does Everfilling Flasks add?
AI usage disclaimer: This mod was developed with AI-agent assistance using this agent workflow. The project owner reviewed the work during development.
Rechargeable healing flasks in the spirit of souls-like games. A flask lives in its own slot, refills itself over time, and is drunk by holding a key (R by default). Drinking takes time, slows movement, and a solid hit cancels it. A journal comes with it, opened from the flask screen.
Like Black Myth: Wukong, flasks are swappable and their properties change with infusions. Infusions are not consumed. They stay in the flask and keep working, making the drink faster, the healing larger, the drink harder to interrupt, or leaving an effect behind afterwards.
Flasks are built around Everlasting Seeds. You start with a Humble Flask; it leads to the Sturdy and then the Radiant, each crafted from the one below.
The seeds and this mod's infusions come from wild plants in the Overworld, one kind of plant for each item, and the journal says where each grows. Hit a plant in bloom to get its seed or infusion. The stem left behind blooms again after a while; breaking the stem removes the plant for good. The Everlasting Sprout glows faintly, easiest to see at night. Plants only appear in land generated after this mod's 1.4.0 update, so in an older world, explore new land.
This is a base rather than a big content mod. It ships a few flasks and a few infusions, and an API for add-ons to bring the variety.
Flask recharge freezes while the Inhibited effect is active. That is in there because I play with Combat Inhibited myself. What the mod looks for is the effect rather than that particular mod, so anything providing it works. Combat Inhibited is not required, and the recharge freeze is off by default.
Add-ons
Mods that build on Everfilling Flasks:
- Flasks Additions: many new flasks, each crafted from the rare items of other mods and each healing in its own way
- Elusive Infusions: infusions crafted from Elusive Flora plants, with after-drink effects, flask modifiers with trade-offs, and stronger Concentrated versions
Integrations
The six flask stats are player attributes. Pack makers can raise or lower them with the mods below. This mod adds no such bonus of its own, and none of these mods is required.
The attributes:
everfillingflasks.healing, starts at 1.0: how much a drink healseverfillingflasks.drinkSpeed, starts at 1.0: how fast a drink finisheseverfillingflasks.hitThreshold, starts at 1.0: how much damage it takes to interrupt a drinkeverfillingflasks.rechargeSpeed, starts at 1.0: how fast charges refilleverfillingflasks.maxCharges, starts at 0: extra charges, in whole chargeseverfillingflasks.effectPower, starts at 1.0: how strong a flask's secondary effect is (add-on flasks and infusions use it; the built-in flasks have none)
The five that start at 1.0 are multipliers: adding 0.2 is +20 percent, adding -0.5 is -50 percent. Max charges takes "add" only and rounds to a whole charge. Tooltips name them "Flask Healing", "Flask Drink Speed", "Flask Damage Threshold", "Flask Recharge Speed", "Flask Max Charges", and "Flask Effect Power". The pack-maker guide has the full rules. The examples below were tested as written.
Quality Tools
Quality Tools (needs Potion Core): a quality file in config/qualitytools/Quailities/ (the folder name is spelled that way).
{
"slot": "mainhand",
"whitelist": [ { "item": "minecraft:carrot_on_a_stick" } ],
"blacklist": [],
"qualities": [
{
"name": "Flask Blessed",
"color": "aqua",
"weight": 1,
"attributes": [
{ "name": "everfillingflasks.healing", "amount": 0.5, "operation": 1 },
{ "name": "everfillingflasks.maxCharges", "amount": 1, "operation": 0 }
]
}
]
}
Held in the main hand, the item reads "+50% Flask Healing" and "+1 Flask Max Charges", and the flask heals 50 percent more with one more charge.
Setworks
Setworks (needs CraftTweaker): a script in scripts/.
#loader setworks
import mods.setworks.Setworks;
Setworks.armorSet("mypack:leather", "Leather Set",
<minecraft:leather_helmet>, <minecraft:leather_chestplate>, <minecraft:leather_leggings>, <minecraft:leather_boots>);
Setworks.fullSetBonus("mypack:leather_flask", "mypack:leather", "Drinks twice as fast, +50% damage threshold")
.attribute("everfillingflasks.drinkSpeed", 1.0, "add")
.attribute("everfillingflasks.hitThreshold", 0.5, "add");
Wearing the full set, drinks take half as long and need 50 percent more damage to interrupt.
Just Another Food System
Just Another Food System uses food properties instead of attribute names. With it installed, this mod adds six: everfillingflasks:healing, everfillingflasks:drink_speed, everfillingflasks:hit_threshold, everfillingflasks:recharge_speed, and everfillingflasks:effect_power take percent (20 is +20 percent); everfillingflasks:max_charges takes flat whole charges. Food entries go in the list in config/jafs/foods.json.
[
{
"id": "golden_carrot",
"match": [ { "item": "minecraft:golden_carrot" } ],
"fullDuration": 3600,
"modifiers": [
{ "property": "everfillingflasks:healing", "operation": "percent", "amount": 20 },
{ "property": "everfillingflasks:recharge_speed", "operation": "percent", "amount": 100 },
{ "property": "everfillingflasks:max_charges", "operation": "flat", "amount": 1 }
]
}
]
For an hour after eating (at the default timer speed), the flask heals 20 percent more, refills twice as fast, and holds one more charge.
Statusworks
Statusworks (needs CraftTweaker): a script in scripts/. Pools and marks can use the attributes too; the pack-maker guide shows how.
import mods.statusworks.Statuses;
import mods.statusworks.Presentation;
// Flask Blessing: up to 3 stacks, 5 minutes.
// Each stack: +25% flask healing.
// While active: +50% drink speed, +50% hit threshold, double recharge speed,
// one more charge, +20% effect power.
Statuses.define("mypack:flask_blessing")
.limit(3)
.defaultDuration(6000)
.contributeAttribute("everfillingflasks.healing", "add", "per_stack", 0.25)
.contributeAttribute("everfillingflasks.drinkSpeed", "multiply_base", "fixed", 0.5)
.contributeAttribute("everfillingflasks.hitThreshold", "add", "fixed", 0.5)
.contributeAttribute("everfillingflasks.rechargeSpeed", "multiply_total", "fixed", 1.0)
.contributeAttribute("everfillingflasks.maxCharges", "add", "fixed", 1.0)
.contributeAttribute("everfillingflasks.effectPower", "add", "fixed", 0.2)
.presentation(Presentation.create()
.name("Flask Blessing")
.description("Flasks heal more, drink faster, and hold one more charge.")
.iconItem("minecraft:glass_bottle", 0))
.register();
Give it with /statusworks status apply @p mypack:flask_blessing 1. With one stack, the flask drinks in two thirds of the time, heals 25 percent more, needs 50 percent more damage to interrupt, refills twice as fast, and holds one more charge. Each extra stack adds another 25 percent healing, up to 3 stacks (+75 percent). On a player with no other bonus, the three operations give the same result on the five stats that start at 1.0; the guide's attribute rules explain how they combine with other bonuses. On a mob the status still applies, without the flask bonuses and without an error.
For modpack creators
The config file provides options for:
- Changing each flask's properties: charges, healing, recharge time, drink time, damage threshold, and how much infusion potency it holds
- Changing each infusion's potency cost and its strength
- Removing any of the recipes
- Changing the starting flask, or granting none at all
- Each wild plant: on or off, its chance per chunk, the biome types or biome names it grows in (biomes of other mods too), and how long its stem takes to bloom again. With the Everlasting Sprout off and chest loot off, flasks cannot be crafted unless another source provides seeds
- Putting the seeds and infusions in dungeon, mineshaft, and village blacksmith chests as well (off by default; a config file from 1.3.0 or earlier keeps its own setting)
- Dropping flasks on death instead of keeping them
- Changing how much drinking slows movement, or removing the slowdown
- Switching on the Inhibited link
- Replacing or hiding any journal entry's text, per item, for when a pack moves something elsewhere
- A diagnostics log of every flask decision with its reason and every wild plant placed, for tracking down reports
Everything is in config/everfillingflasks.cfg; changes need a restart. The README lists the keys.
For mod developers
Using the API, add-ons can:
- Register their own flasks, infusions and items, which appear in the journal automatically with no journal work on the add-on's side
- Give a flask its own numbers, including how many infusion slots it carries, and its own liquid colour, its own HUD icons, or a replacement for the flask HUD entirely
- Alter the properties of any flask a player drinks, for example a bauble that speeds up drinking or increases healing
- Run their own effect when a drink completes, and replace the burst and chime that follow it
- Declare a heal that pays out over time, push a flask's refill forward on their own events, read what a drink actually did, and scale a secondary effect through the effect power bonus
- Mark infusions that refuse to share a grid, read the drink outcome from an infusion, and get the infusion tooltip written for them in the same style as the built-in ones
- Change the flask stats with ordinary attribute modifiers, as the integrations above do
Wild plants and the chest-loot option cover only this mod's seed and infusions; an add-on supplies its own items. Full reference: the add-on API guide.
Installation
Install on both client and server.
Requires: Inventory Button Bar, which adds the inventory button that opens the flask screen, and Patchouli ROFL Edition, which draws the journal. If the flask button does not appear in a pack with many bar buttons, move or resize the bar in Inventory Button Bar's config.
Source and add-on API: GitHub
Project description from CurseForge.
Pick your setup
Everfilling Flasks by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Everfilling Flasks versions and loaders
everfillingflasks-1.4.0.jar
11 Nov 2026
everfillingflasks-1.3.0.jar
5 Nov 2026
everfillingflasks-1.2.1.jar
5 Oct 2026
everfillingflasks-1.2.0.jar
1 Oct 2026
everfillingflasks-1.1.0.jar
10 Sept 2026
everfillingflasks-1.0.0.jar
27 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.