CurseForge · Minecraft mod
[AUSM] Actually Usable Shader Mod
A shader mod for 1.12.2 built for mod compatibility
Quick answer
Which [AUSM] Actually Usable Shader Mod release should I use?
[AUSM] Actually Usable Shader Mod AUSM-1.0.3-Forge targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is [AUSM] Actually Usable Shader Mod required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does [AUSM] Actually Usable Shader Mod AUSM-1.0.3-Forge need?
AUSM-1.0.3-Forge. Change the file and its required mods may change too.
Install MixinBooter first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add [AUSM] Actually Usable Shader Mod without breaking your instance.
Built for [AUSM] Actually Usable Shader Mod AUSM-1.0.3-Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use AUSM-1.0.3-Forge. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install MixinBooter first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside AUSM-1.0.3-Forge. It opens that exact file at the source.
About this project
What does [AUSM] Actually Usable Shader Mod add?
Actually Usable Shader Mod
AUSM is a shader pipeline for Minecraft 1.12.2 for both Forge and Cleanroom. It aims to make modern shaderpacks usable on Minecraft 1.12.2 while retaining broad compatibility with OptiFine/Iris shaderpack syntax.
Requirements
- Minecraft 1.12.2
- Either Forge
14.23.5.2860or Cleanroom0.5.12-alpha - Java 8 at runtime for Forge.
- Java 25 at runtime for Cleanroom.
- For development builds: JDK 25 is used by Gradle; the release pipeline downgrades and shades production classes for Java 8.
Mod Compatibility
AUSM cannot be installed with OptiFine. Both mods target the same shader/rendering surface, so running both together should be treated as unsupported unless you are intentionally debugging a conflict.
You can however install mods such as (non-exhaustive list):
- Celeritas
- Nothirium
- LoliASM
- Naughtirium
- Lumenized
- Efficient Entities
- Entity Culling
- Render Lib
- Better Portals
When possible, AUSM will use their optimization paths. Keep in mind that support depends on the installed version of said mod.
Additional Features
AUSM also comes with more than just a shader pipeline. It brings with it a fully custom shader list and shader option menu, made to prioritize player experience while leaving the same exact logic used by other mods to load settings.
The mod doesn't stop at merely supporting existing shaders, it also brings some new API hooks including:
- Fully functional LOD system, that dynamically turns off shader rendering on distant terrain. Shaderpack makers may also specify themselves what should happen at each LOD level.
- Better sky handling, supporting both Astral Sorcery and Botania's void world skybox rendering, with full shader ability to override them.
Some shaderpacks, namely Complementary Unbound / Reimagined, when installed alongside AUSM, will receive some patches to better integrate them with the 1.12.2 environment:
- Custom Astral Sorcery constellation rendering, including a setting to render them using their ritual color. (so Aevitas would render green etc)
- Colored light support for some mod specific blocks, such as Thaumcraft's Nitor or ProjectRed Illumination's blocks.
- Colored dynamic light support, for both vanilla and modded blocks.
If that's not enough to hook you in, the mod also features some improvements even when not having shaders on:
- Dynamic light support, including in game editor. (shaderless only, shaderpacks may have their own dynamic lights logic)
- Broad bloom support, using both automatic extraction through pixel luminosity but also through Lumenized-style packs. (Lumenized is not required, but it may bring performance improvements if it is)
- A number of optimizations that may increase client performance.
Installation
- Download the newest AUSM release:
AUSM-<version>-Java8.jarfor Forge.AUSM-<version>-Java25.jarfor Cleanroom.
- Put the jar in the instance
mods/folder. - Start the game once so AUSM can create
shaderpacks/andconfig/ausm/if they do not already exist. - Put shader-pack zip files or folders in
shaderpacks/. You may also install shaderpacks through your launcher, if it supports downloading them in the folder by itself. - Open the AUSM shader screen in game and select a pack. You may open it both through a keybind (see below) or by going in the Pause Screen > Options > Shader Settings.
Builds: https://github.com/MtcLuna05/AUSM/releases
Compatibility Scope
While in a perfect world this mod would be a de-facto port of Iris for 1.12.2 with additional features, the difference between this version and modern ones makes it impossible to achieve true parity.
Even so, AUSM aims to make many modern shaderpacks usable on 1.12.2 with minimal visual compromises.
Controls
Default keybinds are registered under the AUSM Shaders category:
| Key | Action |
|---|---|
O |
Open shader configuration |
R |
Reload the selected shader pack |
K |
Toggle shaders on or off |
These can be changed from Minecraft's normal controls menu.
Development
Build the mod with:
./gradlew --no-daemon build
The distributable Java X jar is written to build/libs/AUSM-<version>-JavaX.jar, where X is either 8 or 25 depending on which version of the mod is being targeted. Intermediate development and remapped jars are also produced for debugging.
Project description from CurseForge.
Pick your setup
[AUSM] Actually Usable Shader Mod by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
[AUSM] Actually Usable Shader Mod versions and loaders
AUSM-1.0.3-Forge
AUSM-1.0.3-Java8.jar
31 Aug 2026
AUSM-1.0.3-Cleanroom
AUSM-1.0.3-Java25.jar
31 Aug 2026
AUSM-1.0.2-Java25
AUSM-1.0.2-Java25.jar
31 Aug 2026
AUSM-1.0.2-Forge
AUSM-1.0.2-Java8.jar
29 Aug 2026
AUSM-1.0.1-Forge
AUSM-1.0.1-Java8.jar
28 Aug 2026
AUSM-1.0.0-Forge
AUSM-1.0.0-Java8.jar
27 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.