CurseForge · Minecraft mod
OverchargedLib
A universal ability API for items
Quick answer
Which OverchargedLib release should I use?
OverchargedLib overcharged-lib-1.0.0 targets 26.1.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is OverchargedLib required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does OverchargedLib overcharged-lib-1.0.0 need?
overcharged-lib-1.0.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add OverchargedLib without breaking your instance.
Built for OverchargedLib overcharged-lib-1.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use overcharged-lib-1.0.0. It targets 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside overcharged-lib-1.0.0. It opens that exact file at the source.
About this project
What does OverchargedLib add?
An easy-to-use ability API for anything in Minecraft that has abilities. Allows modders to easily define, register, and store item abilities with an intuitive, clean API. Don't want to rewrite the logic every mod? This is for you!
Features: Ability API that is consistent across any item type including armor, weapons, tools, etc. Simple registration and configuration system for abilities.
Whether you’re making a single legendary sword or an entire arsenal of overcharged items, OverchargedLib handles the heavy lifting so you can focus on the fun parts.
Support for cooldowns, charges, triggers, and conditions built right in. API is fully extensible, allowing other mods to create and register their own ability types and behaviors. Built with performance in mind, and designed to be compatible with other mods.
This software is under the MIT license
Copyright (c) 2026 [Triwoven]
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Project description from CurseForge.
Pick your setup
OverchargedLib by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
OverchargedLib versions and loaders
overcharged-lib-1.0.0
overcharged-lib-1.0.0.jar
30 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.