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Colonists Recruited project artwork

CurseForge · Minecraft mod

Colonists Recruited

Makes Recruits and Colonists recognise each other and work together, additionally the WnT war system is further developed

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Colonists Recruited release should I use?

Updated today
Latest stable file colonistsrecruited-1.0.1.jar
Game version 1.20.1
Loader Forge

Colonists Recruited colonistsrecruited-1.0.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.

Where it goes

Is Colonists Recruited required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Colonists Recruited colonistsrecruited-1.0.1.jar need?

colonistsrecruited-1.0.1.jar. Change the file and its required mods may change too.

All 6 required mods have matching files

Install Minecolonies: War 'N Taxes , Villager Recruits: Claim and Siege Update!, FTB Teams (NeoForge), MineColonies and 2 more first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.

2 listed on this file 22 pulled in by those mods
Minecolonies: War 'N Taxes Needed by Colonists Recruited colonistsrecruited-1.0.1.jar
required
Matching file found Matched file: WarNTaxes-5.0.9.jar
SDM Economy [Forge/Fabric] Needed by Minecolonies: War 'N Taxes
pulled in
Matching file found Matched file: sdm_economy-forge-1.20.1-1.7.2.jar
FTB Teams (NeoForge) Needed by Minecolonies: War 'N Taxes
pulled in
Matching file found Matched file: ftb-teams-forge-2001.3.2.jar
MineColonies Needed by Minecolonies: War 'N Taxes
pulled in
Matching file found Matched file: minecolonies-1.20.1-1.1.1276.jar
Corpse Needed by Villager Recruits: Claim and Siege Update!
pulled in
Matching file found Matched file: [FORGE][1.20.1] Corpse 1.20.1-1.0.23
Epic Knights: Addon Needed by Villager Recruits: Claim and Siege Update!
pulled in
Matching file found Matched file: [1.20.x-forge]-Epic Knights: Addon-2.6
Villager Workers 2 Needed by Villager Recruits: Claim and Siege Update!
pulled in
Matching file found Matched file: workers-1.20.1-2.0.3.jar
ewewukek's Musket Mod Needed by Villager Recruits: Claim and Siege Update!
pulled in
Matching file found Matched file: 1.20.1-Forge-1.5.4
siegeweapons Needed by Villager Recruits: Claim and Siege Update!
pulled in
Matching file found Matched file: siegeweapons-1.20.1-0.2.5.jar
Small Ships [Fabric & Forge] Needed by Villager Recruits: Claim and Siege Update!
pulled in
Matching file found Matched file: smallships-forge-1.20.1-2.0.0-b1.4.jar
RpgZ Needed by Villager Recruits: Claim and Siege Update!
pulled in
Matching file found Matched file: rpgz-0.6.0-forge+1.20.1
FTB Library (NeoForge) Needed by SDM Economy [Forge/Fabric]
pulled in
Matching file found Matched file: ftb-library-forge-2001.2.13.jar
Architectury API Needed by SDM Economy [Forge/Fabric]
pulled in
Matching file found Matched file: [Forge 1.20(.1)] v9.2.14
Passive Skill Trees Needed by SDM Shop [Forge/Fabric] (Legacy)
pulled in
Matching file found Matched file: PassiveSkillTree-1.20.1-BETA-0.7.6e-all.jar
FTB Quests (NeoForge) Needed by SDM Shop [Forge/Fabric] (Legacy)
pulled in
Matching file found Matched file: ftb-quests-forge-2001.4.22.jar
SDM UI Lib [Forge/Fabric] Needed by SDM Shop [Forge/Fabric] (Legacy)
pulled in
Matching file found Matched file: sdm_ui_lib-forge-1.20.1-1.8.3.jar
Mana and Artifice Needed by SDM Shop [Forge/Fabric] (Legacy)
pulled in
Matching file found Matched file: mna-forge-1.20.1-3.1.11-all.jar
Game Stages Needed by SDM Shop [Forge/Fabric] (Legacy)
pulled in
Matching file found Matched file: GameStages-Forge-1.20.1-15.0.2.jar
SDM Engine Core Needed by SDM Shop [Forge/Fabric] (Legacy)
pulled in
Matching file found Matched file: sdmcore-forge-2001.4.0.jar
Structurize Needed by MineColonies
pulled in
Matching file found Matched file: structurize-1.20.1-1.0.818.jar
Domum Ornamentum Needed by MineColonies
pulled in
Matching file found Matched file: domum_ornamentum-1.20.1-1.0.296-universal.jar

22 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Colonists Recruited without breaking your instance.

Built for Colonists Recruited colonistsrecruited-1.0.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use colonistsrecruited-1.0.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Minecolonies: War 'N Taxes , Villager Recruits: Claim and Siege Update!, FTB Teams (NeoForge), MineColonies and 2 more first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside colonistsrecruited-1.0.1.jar. It opens that exact file at the source.

About this project

What does Colonists Recruited add?

This mod beyond AI fixes that enshure friendly colony guards and recruits do not target each other also creates deeper integration with both the Recruit's faction system aswell as the War n' Taxes mod's immersive war and diplomacy systems.

Feature list:

  • Recruits and Guards from the same faction no longer target each other, but they will actively seek out designated enemy NPC's during wars.
  • Recruits Factions are automatically created and assigned to players depending on what colonies they belong to.
  • Vassalization merges these Factions together with the Overlord being the faction leader.
  • Multi level Vassal relations are disabled for less confusing kingdom management
  • Wars are changed, they last multiple days and do not do anything on their own apart from designating both sides as legible targets
  • Sieges and Raids can only be declared after a War is started making them the individualbattles within a longer war
  • Sieges and Raids can only be declared if there is an allied colony near the target.
  • Secondary colonies are restricted in maximum size
  • Non Colony owning players can only be officers in 1 primary colony at a time.
  • Defensive war drags the entire faction in automatically, while Attacker allies need to confirm their wish to support the primary Attacker.

Troubleshooting:

  • Villager Recruits, War'n Taxes and Minecolonies are all required for this mod to run
  • Use Minecolonies version 1.1.1237 and it's dependencies specificly
  • Use War'n Taxes 5.0.9 specificly

Project description from CurseForge.

Pick your setup

Colonists Recruited by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Colonists Recruited versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.