CurseForge · Minecraft mod
Colonists Recruited
Makes Recruits and Colonists recognise each other and work together, additionally the WnT war system is further developed
Quick answer
Which Colonists Recruited release should I use?
Colonists Recruited colonistsrecruited-1.0.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.
Where it goes
Is Colonists Recruited required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Colonists Recruited colonistsrecruited-1.0.1.jar need?
colonistsrecruited-1.0.1.jar. Change the file and its required mods may change too.
Install Minecolonies: War 'N Taxes , Villager Recruits: Claim and Siege Update!, FTB Teams (NeoForge), MineColonies and 2 more first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.
22 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Colonists Recruited without breaking your instance.
Built for Colonists Recruited colonistsrecruited-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use colonistsrecruited-1.0.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Minecolonies: War 'N Taxes , Villager Recruits: Claim and Siege Update!, FTB Teams (NeoForge), MineColonies and 2 more first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside colonistsrecruited-1.0.1.jar. It opens that exact file at the source.
About this project
What does Colonists Recruited add?
This mod beyond AI fixes that enshure friendly colony guards and recruits do not target each other also creates deeper integration with both the Recruit's faction system aswell as the War n' Taxes mod's immersive war and diplomacy systems.
Feature list:
- Recruits and Guards from the same faction no longer target each other, but they will actively seek out designated enemy NPC's during wars.
- Recruits Factions are automatically created and assigned to players depending on what colonies they belong to.
- Vassalization merges these Factions together with the Overlord being the faction leader.
- Multi level Vassal relations are disabled for less confusing kingdom management
- Wars are changed, they last multiple days and do not do anything on their own apart from designating both sides as legible targets
- Sieges and Raids can only be declared after a War is started making them the individualbattles within a longer war
- Sieges and Raids can only be declared if there is an allied colony near the target.
- Secondary colonies are restricted in maximum size
- Non Colony owning players can only be officers in 1 primary colony at a time.
- Defensive war drags the entire faction in automatically, while Attacker allies need to confirm their wish to support the primary Attacker.
Troubleshooting:
- Villager Recruits, War'n Taxes and Minecolonies are all required for this mod to run
- Use Minecolonies version 1.1.1237 and it's dependencies specificly
- Use War'n Taxes 5.0.9 specificly
Project description from CurseForge.
Pick your setup
Colonists Recruited by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Colonists Recruited versions and loaders
colonistsrecruited-1.0.1.jar
1 Sept 2026
colonistsrecruited-1.0.0.jar
31 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.