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FrameGen project artwork

CurseForge · Minecraft mod

FrameGen

Doubles to octuples your frame rate by reprojecting the previous frame. Works on any GPU, with or without shaders.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which FrameGen release should I use?

Updated 4 days ago
Latest stable file framegen-1.2.2-forge-1.20.1.jar
Game version 1.20.1
Loader Forge

framegen-1.2.2-forge-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is FrameGen required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does framegen-1.2.2-forge-1.20.1.jar need?

framegen-1.2.2-forge-1.20.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add FrameGen without breaking your instance.

Built for framegen-1.2.2-forge-1.20.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use framegen-1.2.2-forge-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside framegen-1.2.2-forge-1.20.1.jar. It opens that exact file at the source.

About this project

What does FrameGen add?

FrameGen

frame generation for Minecraft

No RTX. No DLSS. No Vulkan renderer. Any GPU from the last decade.

Your game renders 120 frames. FrameGen at maximum settings will output 960.


The trick

Every real frame gets photographed — colour and depth. On the next frame, instead of rendering the world again, FrameGen takes that photograph and bends it into your new camera position through the depth buffer. Geometry that moved closer gets bigger. Geometry that moved behind something gets occluded. Silhouettes get cut instead of smeared.

It is the same technique VR headsets use to keep you from getting sick when a frame is late. Here it just makes Minecraft fast.

And it extrapolates forward, so it costs you nothing in latency. Not one millisecond. Your camera is exactly as responsive at 8x as at 1x.

What you get

2x → 8x. One slider. Set it where your eyes are happy.

Shaders work. Iris and Oculus, complex shader packs included. 47 real frames became 371 displayed frames in testing with a shader pack running.

HUD caching. Big modded HUD — minimap, waypoints, Jade tooltip, twelve overlays? FrameGen draws it once per real frame and reuses the texture. On a heavy pack this alone was worth 30 fps.

Pause while sprinting. Optional: above a speed you set, generation stands down and hands the whole frame budget back to the real renderer. Clean world while travelling, high frame rate while looking around.

F9 toggles. F10 opens settings. Every option has a tooltip explaining exactly what it does and where it breaks.

What it will not do

Minecraft gives no motion vectors, so entities, particles and water animate at the real frame rate. Your camera is smooth at 8x; a walking cow is not. Above 4x you will see that. Areas uncovered by camera movement were never captured and get approximated.


Requirements

  • Minecraft 1.20.1, 1.21.1
  • NeoForge, Fabric, Forge
  • Client-side only

Supported GPUs

FrameGen uses OpenGL 3.2 core — exactly what Minecraft 1.21.1 already requires — plus framebuffer objects, a floating-point depth texture and instanced drawing, all part of the same generation. There is no vendor path and no fallback path, because none is needed.

If Minecraft 1.21.1 runs on your GPU, FrameGen runs on your GPU.

Vendor Supported
NVIDIA GeForce 400 series (Fermi, 2010) and newer — GTX 400/500/600/700/900/10, GTX 16, RTX 20/30/40/50
AMD Radeon HD 5000 (TeraScale 2, 2009) and newer — HD 5000/6000/7000, R5/R7/R9, RX 400/500/Vega/5000/6000/7000/9000
Intel HD Graphics 2500/4000 (Ivy Bridge, 2012) and newer — HD/UHD Graphics, Iris/Iris Xe, Arc A- and B-series
Apple M1 and newer, via the OpenGL 4.1 compatibility layer

For contrast: DLSS Frame Generation requires an RTX 40-series card or newer. AMD Fluid Motion Frames requires RX 6000 or newer and driver-level injection. FrameGen requires a graphics card that can run the game.

Tested on an NVIDIA RTX 5060 Ti, driver 610.88, OpenGL 4.6, Windows 11.

Project description from CurseForge.

Pick your setup

FrameGen by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

FrameGen versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.