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JRH Elves project artwork

CurseForge · Minecraft mod

JRH Elves

A living Elven town whose residents work their trades, run their shops, attend the theater, and go home at dusk.

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Quick answer

Which JRH Elves release should I use?

Updated 2 days ago
Latest stable file JRH Elves 2.3.2
Game version 26.2
Loader Fabric

JRH Elves 2.3.2 targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is JRH Elves required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does JRH Elves 2.3.2 need?

JRH Elves 2.3.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add JRH Elves without breaking your instance.

Built for JRH Elves 2.3.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use JRH Elves 2.3.2. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside JRH Elves 2.3.2. It opens that exact file at the source.

About this project

What does JRH Elves add?

JRH Elves is not a mob pack. It is a town. Somewhere in your world one elven town takes root on its own, and its residents live on a schedule where they work their trades through the day, keep their shops, and go home when the sun sets. You can find that town, trade with it, and build your own.

Requires Fabric API.

One town, once, on its own

Every world gets one naturally founded elven town. It picks its own site, clears and levels the ground, and raises its first buildings - a tower, a well, and the beginnings of a settlement. Finding it is the discovery. It only ever happens in the overworld, so the mod sits quietly alongside anything that owns another dimension.

Residents with somewhere to be

The elves are not decoration standing at a workstation. They have professions, and they have a day: work, trade, and home at dusk. A town you walk through in the morning does not look like the same town at nightfall, because the people in it have moved on to something else.

Build your own

You are not limited to the town you find. Deeds let you place Elven buildings yourself and grow a settlement of your own design. Placement is on purpose, a deed refuses ground that is obstructed or too uneven rather than bulldozing your build so that what goes up sits properly on the land.

An economy with real prices

The town runs on a broad currency basket rather than a single coin, and every building and every resident is priced from what it costs to place. Nothing in the settlement is free, which means expanding a town is a genuine project rather than a cheat button.

Features

• One naturally founded Elven town per world, sited and levelled automatically

• Schedule-driven residents who work, trade, go to the theater, visit the library, pay homage to the shrine, and return home

• Multiple Elven professions, each on its own custom model.

• Deeds for founding and expanding your own settlement.

• A full settlement economy with costed buildings and residents.

• Overworld only, by design, so it coexists cleanly with dimension mods.

• Server friendly, with gated admin commands.

Getting started

• Explore. The natural town builds itself somewhere in the overworld without any input from you.

• Craft a deed and place your first building on flat, clear ground.

• Expand from there - each addition costs, so plan the settlement rather than spamming it.

JRH Elves 2.3.2 for Minecraft 26.2, Fabric. Requires Fabric API. More from the JRH mod family at zelphuria.com.

Project description from CurseForge.

Pick your setup

JRH Elves by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

JRH Elves versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.