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Mod Access Control project artwork

CurseForge · Minecraft mod

Mod Access Control

Server-side Minecraft mod that controls which client mods are allowed. Whitelist/blacklist/switch policy, required-mod checks, exempt list, dry-run, /mac commands. Forge / Fabric / NeoForge.

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Quick answer

Which Mod Access Control release matches 1.21.5 Forge?

Updated last month
Best match for your filters 1.0.3
Game version 1.21.5
Loader Forge

Mod Access Control 1.0.3 targets 1.21.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Mod Access Control required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Mod Access Control 1.0.3 need?

1.0.3 on 1.21.5 Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Mod Access Control without breaking your instance.

Built for Mod Access Control 1.0.3 on 1.21.5 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.3. It targets 1.21.5 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.3. It opens that exact file at the source.

About this project

What does Mod Access Control add?

Mod Access Control

A server-side Minecraft mod that gives server owners precise control over which mods players may (or must not) have installed. It behaves identically on Forge, Fabric, and NeoForge, with one shared config file and the same /mac command suite.

Note: Clients must also install this mod to complete the handshake. Clients without it are denied on join (configurable via requireClientMod).

Features

  • Two-stage handshake — a lightweight protocol/loader exchange at login, full mod-list verification before entering the world, then periodic re-checks using the reported list (no repeated transfers).
  • Required-mod checks — enforce presence (presence), version ranges (version_range), or strict matching (strict).
  • Policy system — whitelist, blacklist, or switch (dual-mode with a hot-swappable active policy and interval re-checks).
  • In-game rule management — view, edit, reload, and save whitelist/blacklist/required lists live via /mac commands, with tab-completion and one-click list building from any player's mods (/mac learn).
  • Multi-language, server-side — all messages (kick screens, admin alerts, command feedback) follow the server's configured language: zh_cn, zh_tw, en_us, ja_jp, ru_ru (/mac lang <language>, keys are shipped as JSON catalogs and easy to extend).
  • Clear player feedback — the disconnect screen lists exactly which required mods are missing, which versions mismatch, and which banned/off-list mods were found, plus a customizable footer hint area.
  • Exemptions — skip all checks for specific players (name or UUID) or all OPs.
  • Dry-run mode — detect and log violations without kicking, so you can validate rules before going live.
  • Mod history & audit — every player's mod list is persisted (JSONL) and auditable via /mac audit / /mac recent.
  • Admin alerts — online admins get chat + action-bar + sound notifications on every block.
  • Robust error handling — corrupted configs are auto-backed up and reset; failures are caught and logged, never crashing the server.

Configuration

File: <server>/config/mod_access_control.json (auto-generated on first start)

Key options:

  • enabled — master switch
  • requireClientMod — require the client mod (default true)
  • strictLoader — require a matching mod loader
  • requiredCheckMode — presence / version_range / strict
  • policy.mode — whitelist / blacklist / switch
  • language — server message language: zh_cn / zh_tw / en_us / ja_jp / ru_ru
  • exemptPlayers / exemptOps — exemptions
  • dryRun — log violations without kicking
  • allowedMacVersions — restrict which versions of this mod may connect

Commands

/mac — status, recent, check, audit, learn, reload, save, recheck, enabled, dryrun, mode, active, exempt, allowedmac, required, whitelist, blacklist, and lang. Run /mac help in-game for the full list.

Project description from CurseForge.

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Mod Access Control by Minecraft version and loader

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Looking for an older file? The official CurseForge project page is in Resources.