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Mod Access Control project artwork

CurseForge · Minecraft mod

Mod Access Control

Server-side Minecraft mod that controls which client mods are allowed. Whitelist/blacklist/switch policy, required-mod checks, exempt list, dry-run, /mac commands. Forge / Fabric / NeoForge.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Mod Access Control release should I use?

Updated today
Latest stable file mod-access-control-fabric-1.16.5-1.0.0.jar
Game version 1.16.5
Loader Fabric

Mod Access Control mod-access-control-fabric-1.16.5-1.0.0.jar targets 1.16.5 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Mod Access Control required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Mod Access Control mod-access-control-fabric-1.16.5-1.0.0.jar need?

mod-access-control-fabric-1.16.5-1.0.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Mod Access Control without breaking your instance.

Built for Mod Access Control mod-access-control-fabric-1.16.5-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use mod-access-control-fabric-1.16.5-1.0.0.jar. It targets 1.16.5 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside mod-access-control-fabric-1.16.5-1.0.0.jar. It opens that exact file at the source.

About this project

What does Mod Access Control add?

Mod Access Control

A server-side Minecraft mod that lets you control exactly which mods your players may or may not have installed. It works identically across Forge, Fabric, and NeoForge with the same config file and the same /mac command suite.

Note: Every client also needs this mod installed to complete the handshake. Clients without it are blocked on join (this can be disabled via requireClientMod).

Features

  • Two-stage handshake – minimal mod-list exchange at login, full list verification before entering the world, and periodic re-checks in the background.
  • Required-mod checks – enforce presence (presence), version ranges (version_range), or exact matching (strict).
  • Policy systemwhitelist / blacklist / switch (dual-mode with periodic rechecks).
  • Rule management in-game – reload, save, and edit whitelist/blacklist/required lists live via /mac commands (with tab-completion).
  • Clear player feedback – disconnect reasons list exactly which required mods are missing, which versions mismatch, and which banned/off-list mods were found.
  • Exemptions – exempt players by name or UUID, or all OPs, skipping all checks.
  • Dry-run mode – detect and log violations without kicking, so you can verify your rules before going live.
  • Mod history – per-player mod lists are persisted and auditable, with /mac audit and one-click /mac learn.
  • Admin alerts – online admins get chat + action-bar + sound notifications on each block, with /mac status and /mac recent.
  • Robust error handling – corrupted configs are auto-backed up and reset; everything is wrapped in try/catch with logging.

Configuration

Config file: <server>/config/mod_access_control.json

Key options:

  • enabled – master switch
  • requireClientMod – require the client mod (default true)
  • strictLoader – require matching loader (Forge/Fabric/NeoForge)
  • requiredCheckModepresence / version_range / strict
  • policy.modewhitelist / blacklist / switch
  • exemptPlayers / exemptOps – exemptions
  • dryRun – dry-run mode

Commands

/mac commands include: status, recent, check, audit, learn, reload, save, recheck, enabled, dryrun, mode, active, exempt, allowedmac, required, whitelist, and blacklist.

Loaders & Compatibility

Loader Notes
Forge Forge 52.0.50, tested build
Fabric Fabric Loom / Loader 0.19.5 / Fabric API 0.116.x
NeoForge NeoForge 21.1.250 (ModDevGradle)

License

GNU GPL-3.0

Project description from CurseForge.

Pick your setup

Mod Access Control by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

9 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Mod Access Control versions and loaders

9 of 9 releases match

Looking for an older file? The official CurseForge project page is in Resources.