CurseForge · Minecraft mod
KubeJS TFMG
KubeJS intergration for Create: The Factory Must Grow
Quick answer
Which KubeJS TFMG release should I use?
KubeJS TFMG 1.21.1-1.1.0 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 5 required mods have matching files.
Where it goes
Is KubeJS TFMG required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does KubeJS TFMG 1.21.1-1.1.0 need?
1.21.1-1.1.0. Change the file and its required mods may change too.
Install Create: The Factory Must Grow, KubeJS, Create, Better Advanced Tooltips and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add KubeJS TFMG without breaking your instance.
Built for KubeJS TFMG 1.21.1-1.1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.21.1-1.1.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create: The Factory Must Grow, KubeJS, Create, Better Advanced Tooltips and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.21.1-1.1.0. It opens that exact file at the source.
About this project
What does KubeJS TFMG add?
Create: TFMG integration for KubeJS. It allows you to create the following recipes:
- Casting
- Coking
- Distillation
- Industrial Blasting
- Polarizing
CurseForge:
Modrinth:
If you have an issue related to this addon, PLEASE read:
If you find an issue with this addon, please report it to the issues section (https://github.com/wolfieboy09/KubeJS-TFMG/issues) and not the TFMG Discord server. I can't help you in there.
Examples of the recipes in action:
ServerEvents.recipes(event => {
// Casting supports ONE input fluid, up to THREE item outputs.
// The last argument (the "100" at the end) is processing time in ticks
// This recipe generates cobblestone from lava in the cast
event.recipes.tfmg.casting(Fluid.of("minecraft:lava", 1), ["minecraft:cobblestone"], 100)
// Coking supports ONE input item.
// NOTE: Second argument must be one item and one fluid. (TFMG thing)
// The last argument (the "100" at the end) is processing time in ticks
// This recipe uses mud to create dirt and water
event.recipes.tfmg.coking("minecraft:mud", ["minecraft:dirt", Fluid.of("minecraft:water", 5)], 100)
// Distillation supports ONE input item, and up to 6 output fluids.
// This example uses 500 mB of water to create 400 mB of water and 100 mB of lava
event.recipes.tfmg.distillation(Fluid.of("minecraft:water", 500), [Fluid.of("minecraft:water", 400), Fluid.of("minecraft:lava", 100)])
// Industrial Blasting supports ONE input item, and up to TWO fluid outputs.
// This example uses dirt to make 300mB of water and 200mB of lava
event.recipes.tfmg.industrial_blasting("minecraft:dirt", [Fluid.of("minecraft:water", 300), Fluid.of("minecraft:lava", 200)], 1)
// Polarizing supports ONE input item, and ONE output item.
// NOTE: Third argument is the amount of FE (energy) the recipe needs/uses
// This example makes one mud from dirt with 400 FE
event.recipes.tfmg.polarizing("minecraft:dirt", "minecraft:mud", 400)
})
Remember: More features will be released in the future.
Project description from CurseForge.
Pick your setup
KubeJS TFMG by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
2 loader builds1.19.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
KubeJS TFMG versions and loaders
1.21.1-1.1.0
tfmgjs-1.21.1-1.1.0.jar
13 Sept 2026
tfmgjs-1.21.1-1.0.2.jar
3 Aug 2026
1.21.1-1.0.1
tfmgjs-1.21.1-1.0.1.jar
20 Jul 2026
1.21.1-1.0.0
tfmgjs-1.21.1-1.0.0.jar
18 Jul 2026
KubeJS TFMG 1.20.1-1.3.2
tfmgjs-1.20.1-1.3.2.jar
23 Sept 2025
KubeJS TFMG 1.20.1-1.3.1
tfmgjs-1.20.1-1.3.1.jar
13 Sept 2025
KubeJS TFMG 1.20.1-1.3.0
tfmgjs-1.20.1-1.3.0.jar
10 Sept 2025
tfmgjs-1.19.2-1.0.0.jar
24 Dec 2024
KubeJS TFMG 1.2.0
tfmgjs-1.20.1-1.2.0.jar
14 Dec 2024
KubeJS TFMG 1.20.1 1.0.2
tfmgjs-1.20.1-1.0.2.jar
7 Dec 2024
KubeJS TFMG 1.20.1 1.0.1
tfmgjs-1.20.1-1.0.1.jar
3 Dec 2024
KubeJS TFMG 1.20.1-1.0.0
tfmgjs-1.20.1-1.0.0.jar
2 Dec 2024
Looking for an older file? The official CurseForge project page is in Resources.