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KubeJS TFMG project artwork

CurseForge · Minecraft mod

KubeJS TFMG

KubeJS intergration for Create: The Factory Must Grow

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which KubeJS TFMG release should I use?

Updated today
Latest stable file 1.21.1-1.1.0
Game version 1.21.1
Loader NeoForge

KubeJS TFMG 1.21.1-1.1.0 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 5 required mods have matching files.

Where it goes

Is KubeJS TFMG required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does KubeJS TFMG 1.21.1-1.1.0 need?

1.21.1-1.1.0. Change the file and its required mods may change too.

All 5 required mods have matching files

Install Create: The Factory Must Grow, KubeJS, Create, Better Advanced Tooltips and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

2 listed on this file 3 pulled in by those mods
KubeJS Needed by KubeJS TFMG 1.21.1-1.1.0
required
Matching file found Matched file: KubeJS NeoForge 2101.7.2-build.377
Create Needed by Create: The Factory Must Grow
pulled in
Matching file found Matched file: Create 6.0.10 for mc1.21.1
Better Advanced Tooltips Needed by KubeJS
pulled in
Matching file found Matched file: better-advanced-tooltips-2101.1.0-build.5.jar
Rhino Needed by KubeJS
pulled in
Matching file found Matched file: Rhino 2101.2.7-build.85

3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add KubeJS TFMG without breaking your instance.

Built for KubeJS TFMG 1.21.1-1.1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.21.1-1.1.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create: The Factory Must Grow, KubeJS, Create, Better Advanced Tooltips and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.21.1-1.1.0. It opens that exact file at the source.

About this project

What does KubeJS TFMG add?

Create: TFMG integration for KubeJS. It allows you to create the following recipes:

  • Casting
  • Coking
  • Distillation
  • Industrial Blasting
  • Polarizing

CurseForge: CurseForge Downloads
Modrinth: Modrinth Downloads

If you have an issue related to this addon, PLEASE read:

If you find an issue with this addon, please report it to the issues section (https://github.com/wolfieboy09/KubeJS-TFMG/issues) and not the TFMG Discord server. I can't help you in there.

Examples of the recipes in action:

ServerEvents.recipes(event => {
    // Casting supports ONE input fluid, up to THREE item outputs.
    // The last argument (the "100" at the end) is processing time in ticks
    // This recipe generates cobblestone from lava in the cast
    event.recipes.tfmg.casting(Fluid.of("minecraft:lava", 1), ["minecraft:cobblestone"], 100)

    // Coking supports ONE input item.
    // NOTE: Second argument must be one item and one fluid. (TFMG thing)
    // The last argument (the "100" at the end) is processing time in ticks
    // This recipe uses mud to create dirt and water
    event.recipes.tfmg.coking("minecraft:mud", ["minecraft:dirt", Fluid.of("minecraft:water", 5)], 100)

    // Distillation supports ONE input item, and up to 6 output fluids.
    // This example uses 500 mB of water to create 400 mB of water and 100 mB of lava
    event.recipes.tfmg.distillation(Fluid.of("minecraft:water", 500), [Fluid.of("minecraft:water", 400), Fluid.of("minecraft:lava", 100)])

    // Industrial Blasting supports ONE input item, and up to TWO fluid outputs.
    // This example uses dirt to make 300mB of water and 200mB of lava
    event.recipes.tfmg.industrial_blasting("minecraft:dirt", [Fluid.of("minecraft:water", 300), Fluid.of("minecraft:lava", 200)], 1)

    // Polarizing supports ONE input item, and ONE output item.
    // NOTE: Third argument is the amount of FE (energy) the recipe needs/uses
    // This example makes one mud from dirt with 400 FE
    event.recipes.tfmg.polarizing("minecraft:dirt", "minecraft:mud", 400)
})

Remember: More features will be released in the future.

Project description from CurseForge.

Pick your setup

KubeJS TFMG by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

KubeJS TFMG versions and loaders

12 of 12 releases match

Looking for an older file? The official CurseForge project page is in Resources.