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Chest  Tracker project artwork

CurseForge · Minecraft mod

Chest Tracker

Adds a New GUI opened using a Button in a Container or using the assigned hotkey. On opeing the GUI u will See no items or every item u have in any Container of ur world. The Mod auto Checks for items if enabled.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Chest Tracker release should I use?

Updated today
Latest stable file chest-tracker-26.2-1.1+26.2.jar
Game version 26.2
Loader Fabric

Chest Tracker chest-tracker-26.2-1.1+26.2.jar targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Chest Tracker required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Chest Tracker chest-tracker-26.2-1.1+26.2.jar need?

chest-tracker-26.2-1.1+26.2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Chest Tracker without breaking your instance.

Built for Chest Tracker chest-tracker-26.2-1.1+26.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use chest-tracker-26.2-1.1+26.2.jar. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside chest-tracker-26.2-1.1+26.2.jar. It opens that exact file at the source.

About this project

What does Chest Tracker add?

Description

ChestTracker - Still WIP

Find your stuff without opening a single chest.

ChestTracker indexes every container in your world within a configurable radius - including chunks that aren't loaded - and lets you search it. It's a proactive replacement for Chest Tracker, which only remembers containers after you've physically opened them.

Fabric - Minecraft 1.21.11 and 26.2

Supported versions

1.21.11 and newer. Both current targets sit in Minecraft's unobfuscated era, so adding another release from it (26.1, a future 26.3) is a one-line entry in settings.gradle.kts plus a versions/<mc>/gradle.properties file.

Below 1.21.11 is not supported and is not a small change. Fabric Loom 1.17 reports even 1.21.8 as a non-obfuscated environment and refuses both officialMojangMappings() and createRemapConfigurations(), so it cannot build those versions at all. Supporting one would mean a second Stonecutter buildscript pinned to an older Loom (around 1.14) with Mojang mappings and the remap configurations - a parallel build path to maintain, not a version bump.

What it does

  • Indexes the whole world, not your render distance. A background scanner reads region files straight off disk, so containers in unloaded chunks are found too. Radius is configurable.
  • Only reads what changed. Each region file is remembered with its size and timestamp, so the second scan of a world reads almost nothing - and a scan interrupted by quitting resumes where it stopped instead of starting over.
  • Filters natural vs built chests. Loot chests in villages, temples and strongholds are classified separately from anything a player put there, and you can filter either way.
  • Searches nested storage. A diamond inside a shulker box inside a barrel still shows up, and the item panel tells you how many of your total are sealed inside something.
  • Every container type, individually toggleable: chests, barrels, shulker boxes, ender chests, hoppers, droppers, dispensers, furnaces, brewing stands, crafters, and more.
  • Removed containers disappear. Break a chest - or let a creeper do it - and it leaves the index immediately. Anything broken while the mod wasn't running is cleaned up on the next scan.

Using it

Two keys, both under a ChestTracker heading in Controls:

Default: `
What it does: Open the search screen

Default: Z
What it does: Search for whatever your cursor is over, without opening anything

On a non-QWERTY keyboard the second one is wherever Z sits on a US layout - the key labelled Y on QWERTZ, for instance. That is how Minecraft handles every keybind; rebind it if you'd rather press the key with Z printed on it.

In the search screen, items are shown in a chest-shaped grid, most plentiful first.

  • Left-click an item to outline every container holding it and close the screen.
  • Right-click an item for the list of places, nearest first, with distances.
  • Hold shift over an item for the detail panel: totals, how many containers, how many are sealed inside shulker boxes, and how far the nearest one is.
  • Buttons along the bottom switch dimension - only for dimensions that actually hold something, plus your ender chest when it isn't empty.
  • A bar under the search field appears while the world is still being read.

In any container window, a small magnifier sits at the top right. Left-click opens the search screen; right-drag moves it and remembers where you put it.

Once you find something, ChestTracker marks it in the world: a box on each container, a trail of marks rising from it so it's findable across a base, and the nearest one picked out in a second colour. Containers past render distance are drawn at the horizon rather than not at all. When you arrive and open the chest, the slot holding your item pulses - and if it's inside a shulker box, the shulker pulses instead, then the item once you open that.

Everything above is configurable through Mod Menu, including the marker colours.

Where it works

Singleplayer / LAN host
Container locations: yes
Contents: yes
Unloaded chunks: yes

Server with ChestTracker installed
Container locations: yes
Contents: yes, permission-gated
Unloaded chunks: yes

Vanilla server with no mod on the server
Container locations: nothing yet
Contents: nothing yet
Unloaded chunks: no

Minecraft never sends container contents to clients, only block positions. That single protocol fact decides what's possible in each setup.

Singleplayer gets everything, because there the client is the server.

On a vanilla server the mod currently indexes nothing. It detects that the server doesn't have it and says so - "No index here yet." - rather than appearing broken, but that is all it does there today. Mapping container locations from loaded chunks, and remembering what you've seen inside, would be a client-side index that does not exist yet.

Client and server must run the same version. The two speak a versioned protocol and refuse each other when it doesn't match, rather than silently misreading one another.

Server operators

By default everyone on the server can search - installing the mod is the decision that players should be able to. Narrow it with /chesttracker access <tier> (takes effect immediately, no restart) or the permissionTier config key:

ALL (default)
Who can search: everyone
What they see: everything

OWNED
Who can search: everyone
What they see: only containers they placed themselves (operators still see everything)

OP
Who can search: operators only
What they see: everything

Worth knowing when choosing: a full index is effectively loot x-ray - it shows where every unopened generated chest is, and what is in other people's bases.

The tier applies to every player arriving over a connection, LAN guests included. A host playing their own world is never gated - their screen reads the world directly.

Clients connecting to a server without the mod fall back automatically; no configuration is needed on either side.

The server side is useful on its own - /chesttracker find <item> works from a vanilla client with no mod installed.

Commands

/chesttracker scanworld
Reads region files that changed since the last scan

/chesttracker scanworld override
Throws the index away and reads the whole world again

/chesttracker scanworld cancel
Stops a running scan; what it read is kept

/chesttracker stats
Container counts, origins, scan progress

/chesttracker find <item>
Where an item is, in chat

/chesttracker access [tier]
Show or set who may search

Use override when the index looks wrong rather than merely incomplete: an ordinary scan corrects and adds, but never removes something it doesn't encounter. Searches are empty until it finishes.

The index lives in the world folder, at <world>/data/chest-tracker/, beside a plain-text record of which region files have been read. Deleting that record makes the next scan read everything again; deleting the folder starts from nothing.

Installing

Drop the jar for your Minecraft version in mods/. Fabric API is required; Mod Menu is optional and only adds the settings screen.

The mod id is chest-tracker, deliberately not the original mod's chesttracker - the two would collide, and Fabric resolves duplicate ids by silently loading one of them. If you are upgrading from a build that called itself chestindex, delete that jar: the ids differ, so both would load at once.

Building

Two Minecraft versions are built from one source tree via Stonecutter.

./gradlew ":1.21.11:build" - versions/1.21.11/build/libs/
./gradlew ":26.2:build" - versions/26.2/build/libs/
./gradlew build - both

Gradle itself must run on JDK 25 or newer. Loom validates the Gradle JVM, not just the compile toolchain, so building the 26.2 target on an older JVM fails with:

Minecraft 26.2 requires Java 25 but Gradle is using <n>

Point JAVA_HOME at a JDK 25+ before building:

export JAVA_HOME=$(/usr/libexec/java_home -v 26)

macOS; any JDK >= 25 works.

The per-target compile toolchain (21 for 1.21.11, 25 for 26.2) is provisioned by Gradle automatically, and each target emits bytecode at its own level. Compiling everything at 21 was tidier, but it leaves a target unable to consume a dependency built for 25 - Gradle's variant matching rejects it outright.

Tagging a commit v* builds both targets and publishes them to GitHub Releases.

Licence

MIT


Disclaimer: This mod was made using AI

Project description from CurseForge.

Pick your setup

Chest Tracker by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Chest Tracker versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.