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Create: Feed Me Packages! project artwork

CurseForge · Minecraft mod

Create: Feed Me Packages!

Wear a Supply Chain Pendant, connect it to your factory's logistics network, and choose what to keep stocked.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create: Feed Me Packages! release should I use?

Updated 4 days ago
beta file 0.2.3.jar
Game version 1.21.1
Loader NeoForge

Create: Feed Me Packages! 0.2.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Create: Feed Me Packages! required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Feed Me Packages! 0.2.3.jar need?

0.2.3.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Create, Curios API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

4 listed on this file 2 pulled in by those mods
Create Needed by Create: Feed Me Packages! 0.2.3.jar
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1
Create: Mobile Packages Optional for Create: Feed Me Packages! 0.2.3.jar
optional
Matching file found Matched file: Create: Mobile Packages 1.21.1-0.7.7
Create More: Package Couriers Optional for Create: Feed Me Packages! 0.2.3.jar
optional
Matching file found Matched file: cmpackagecouriers-neoforge-2.3.0.jar
Curios API Needed by Create: Feed Me Packages! 0.2.3.jar
required
Matching file found Matched file: curios-neoforge-9.5.1+1.21.1.jar
Create: FluidLogistics Needed by Create: Mobile Packages
pulled in
Matching file found Matched file: Create: FluidLogistic 1.3.0
Create Factory Logistics Needed by Create: Mobile Packages
pulled in
Matching file found Matched file: Create Factory Logistics 1.6.0

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Feed Me Packages! without breaking your instance.

Built for Create: Feed Me Packages! 0.2.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.2.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create, Curios API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.2.3.jar. It opens that exact file at the source.

About this project

What does Create: Feed Me Packages! add?

Keep your build supplied from your own factory.

Create: Feed Me Packages! gives your Create factory one more job. Wear a Supply Chain Pendant, bind it to a logistics network, and tell it what you want kept on hand. Your packagers box up the difference, a paper plane or a robo-bee carries it over, and the contents go into a cache beside your inventory. When a recipe runs short of ingredients, you can pull from that cache directly.

No trips back to storage, no manual requests through a terminal, and nothing spawned out of thin air: every item is boxed and delivered by the factory you built.

  • Automatic restocking from your real Create stock, delivered by paper planes or robo-bees.
  • Automatic returns — set a maximum and a return address, and send the surplus home when you are done building.
  • Crafting and ammo — vanilla crafting, the recipe book, JEI recipe transfer, and vanilla bows and crossbows can all draw from the cache.
  • Exact item identity — items keep their data, so different enchantments or contents sit in separate cells and are never silently swapped for a plain version.
  • Five tiers of capacity, upgraded through Create sequenced assembly and a smithing table.

How it works

  1. Craft a Supply Chain Pendant, sneak-use a Create logistics network device to bind it, and wear it in a Curios slot.
  2. Stock the cells. Put an item into an empty cell to set what that cell holds. Every cell is its own exact filter.
  3. Set your numbers. The slider's lower handle is the minimum kept in the cache; the upper handle is the maximum, used for returns. Fully to the right disables returns.
  4. Let the factory work. Below the minimum, the pendant requests the shortfall. Packagers box it up and a carrier brings it over; the parcel is received into the cache on arrival, even with a full inventory.
  5. Use it. Take items by hand, or let crafting and vanilla bows and crossbows take what they need. Your inventory is used first and the cache covers the rest.

Features

Two pendants, two kinds of ownership

Item Cache ownership
Supply Chain Pendant Stock and settings travel with the pendant. Hand it to a friend and they pick up where you left off. If the pendant is destroyed, access to that cache is gone.
Supply Chain Pendant: Made to Order Personalizing a pendant moves its contents into the crafter's personal cache. Every personal pendant of that player shares the same stock, settings and level.

A Made to Order pendant belongs to one player. If someone else wears it, it becomes a fresh ordinary pendant and your personal stock stays yours. An ownerless personal pendant is claimed by the first player who equips it.

You can wear one pendant at a time. Taking it off stops cache access, restocking, receiving and automatic material use; the stock and settings are kept until you wear it again. An unbound pendant still gives you local access to its cache, but it will not send new requests.

Project description from CurseForge.

Pick your setup

Create: Feed Me Packages! by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create: Feed Me Packages! versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.