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ToF Neo Optimizations project artwork

CurseForge · Minecraft mod

ToF Neo Optimizations

Targeted fixes for Create on NeoForge 1.21.1, including a server crash when breaking fluid pipes, plus optional render tweaks. Each module can be toggled.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ToF Neo Optimizations release should I use?

Updated 3 days ago
Latest stable file tofneo_opt-0.12.0.jar
Game version 1.21.1
Loader NeoForge

ToF Neo Optimizations tofneo_opt-0.12.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is ToF Neo Optimizations required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ToF Neo Optimizations tofneo_opt-0.12.0.jar need?

tofneo_opt-0.12.0.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create first. We found matching files for this game-version and loader setup.

Create Needed by ToF Neo Optimizations tofneo_opt-0.12.0.jar
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add ToF Neo Optimizations without breaking your instance.

Built for ToF Neo Optimizations tofneo_opt-0.12.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use tofneo_opt-0.12.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside tofneo_opt-0.12.0.jar. It opens that exact file at the source.

About this project

What does ToF Neo Optimizations add?

Description

ToF Neo Optimizations is a small set of targeted fixes and tweaks, made for the Tales of Fantasia modpack (Minecraft 1.21.1, NeoForge, Create 6.0.10).

It is not a general performance mod. It only covers problems the usual ones do not, so keep using ModernFix, FerriteCore, Sodium and similar mods alongside it.

How it works

Every feature is an independent module with its own switch in config/tofneo_opt.properties. The file is created on first launch.

  • When a module is set to false, its code is not applied at all: the patched class stays untouched and the module costs nothing.
  • Module switches are read at startup. Distances and the filter strength can change while playing.
  • Active modules are listed in the log: [ToF Neo Opt] enabled modules: ...

Modules

Module Default What it does
create_fluid_crash_fix on Fixes a server crash (Do not call getCapability on an invalid cache) when a pipe, pump, hose pulley or tank is removed from a Create fluid network while fluid is flowing. The network simply stops or reroutes.
vivid_filter on A light color filter over the world image: livelier colors and a touch more contrast, without a shader pack. The interface is not affected. Strength from 0 to 1 (render.vivid_strength, default 0.6). It turns itself off while an Iris shader pack is active.
creative_tab_duplicate_guard on Ignores duplicate entries in creative tabs instead of crashing when the inventory opens. It only acts where the game would otherwise crash. Set it to false to see the crash and report it to the mod that adds the duplicate.
create_item_render_distance on Stops drawing items on Create belts, depots and mechanical arms beyond render.item_cull_distance blocks (default 48), with a short fade (render.item_fade_band).
create_belt_stack_distance on Makes Create's hard-coded 16-block distance configurable (render.belt_stack_distance). Beyond it, a stack on a belt is drawn once instead of as several stacked copies.
create_be_render_distance on Stops running Create block entity renderers beyond render.be_cull_distance blocks (default 64): fluids, mechanical arms, gauge needles, filter items. The block itself stays visible. Fluids fade out over render.be_fade_band blocks. Also hides the content of Create displays and signs at that distance.

The three render distance modules change what you see far away. Set a larger distance, or turn a module off, if you need to read Create displays or watch machines from afar.

The fluid fix works around upstream Create issues #8197 and #8274. It will be removed once Create ships a fix for 1.21.1.

Compatibility

  • Minecraft 1.21.1, NeoForge 21.1+
  • Create 6.0.10 exactly. The mod refuses to load with another Create version instead of crashing, because its patches target Create internals.
  • Works alongside Sodium and Iris. The color filter steps aside when a shader pack is on.

Project description from CurseForge.

Pick your setup

ToF Neo Optimizations by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ToF Neo Optimizations versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.