CurseForge · Minecraft mod
ToF Neo Optimizations
Targeted fixes for Create on NeoForge 1.21.1, including a server crash when breaking fluid pipes, plus optional render tweaks. Each module can be toggled.
Quick answer
Which ToF Neo Optimizations release should I use?
ToF Neo Optimizations tofneo_opt-0.12.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is ToF Neo Optimizations required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does ToF Neo Optimizations tofneo_opt-0.12.0.jar need?
tofneo_opt-0.12.0.jar. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add ToF Neo Optimizations without breaking your instance.
Built for ToF Neo Optimizations tofneo_opt-0.12.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use tofneo_opt-0.12.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside tofneo_opt-0.12.0.jar. It opens that exact file at the source.
About this project
What does ToF Neo Optimizations add?
Description
ToF Neo Optimizations is a small set of targeted fixes and tweaks, made for the Tales of Fantasia modpack (Minecraft 1.21.1, NeoForge, Create 6.0.10).
It is not a general performance mod. It only covers problems the usual ones do not, so keep using ModernFix, FerriteCore, Sodium and similar mods alongside it.
How it works
Every feature is an independent module with its own switch in config/tofneo_opt.properties. The file is created on first launch.
- When a module is set to
false, its code is not applied at all: the patched class stays untouched and the module costs nothing. - Module switches are read at startup. Distances and the filter strength can change while playing.
- Active modules are listed in the log:
[ToF Neo Opt] enabled modules: ...
Modules
| Module | Default | What it does |
|---|---|---|
create_fluid_crash_fix |
on | Fixes a server crash (Do not call getCapability on an invalid cache) when a pipe, pump, hose pulley or tank is removed from a Create fluid network while fluid is flowing. The network simply stops or reroutes. |
vivid_filter |
on | A light color filter over the world image: livelier colors and a touch more contrast, without a shader pack. The interface is not affected. Strength from 0 to 1 (render.vivid_strength, default 0.6). It turns itself off while an Iris shader pack is active. |
creative_tab_duplicate_guard |
on | Ignores duplicate entries in creative tabs instead of crashing when the inventory opens. It only acts where the game would otherwise crash. Set it to false to see the crash and report it to the mod that adds the duplicate. |
create_item_render_distance |
on | Stops drawing items on Create belts, depots and mechanical arms beyond render.item_cull_distance blocks (default 48), with a short fade (render.item_fade_band). |
create_belt_stack_distance |
on | Makes Create's hard-coded 16-block distance configurable (render.belt_stack_distance). Beyond it, a stack on a belt is drawn once instead of as several stacked copies. |
create_be_render_distance |
on | Stops running Create block entity renderers beyond render.be_cull_distance blocks (default 64): fluids, mechanical arms, gauge needles, filter items. The block itself stays visible. Fluids fade out over render.be_fade_band blocks. Also hides the content of Create displays and signs at that distance. |
The three render distance modules change what you see far away. Set a larger distance, or turn a module off, if you need to read Create displays or watch machines from afar.
The fluid fix works around upstream Create issues #8197 and #8274. It will be removed once Create ships a fix for 1.21.1.
Compatibility
- Minecraft 1.21.1, NeoForge 21.1+
- Create 6.0.10 exactly. The mod refuses to load with another Create version instead of crashing, because its patches target Create internals.
- Works alongside Sodium and Iris. The color filter steps aside when a shader pack is on.
Project description from CurseForge.
Pick your setup
ToF Neo Optimizations by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
ToF Neo Optimizations versions and loaders
tofneo_opt-0.12.0.jar
15 Oct 2026
tofneo_opt-0.1.0.jar
13 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.