CurseForge · Minecraft mod
Airborne
A pollution mod for Create and its addons
Quick answer
Which Airborne release should I use?
airborne-1.21.1-1.0.17.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Airborne required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does airborne-1.21.1-1.0.17.jar need?
airborne-1.21.1-1.0.17.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Airborne without breaking your instance.
Built for airborne-1.21.1-1.0.17.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use airborne-1.21.1-1.0.17.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside airborne-1.21.1-1.0.17.jar. It opens that exact file at the source.
About this project
What does Airborne add?
Airborne
Airborne is a pollution and atmosphere mod for NeoForge 1.21.1, made primarily for multiplayer modpacks built around Create, TFMG, Sable and other industrial mods.
Instead of having pollution exist as individual blocks or entities, Airborne tracks it across the world on a chunk-scale map. Factories, engines, furnaces, lava and other sources add different amounts of different pollutants, which then spread out over time.
There are currently five pollutants:
CO₂
PM2.5
SO₂
NOₓ
CO
Different fuels and machines produce different pollution profiles, so burning diesel isn't the same as running a Blaze Burner, and neither is the same as venting CO₂ directly.
Pollution isn't permanent, either. Forests, water, grass, sunlight and rain can gradually clean up an area. A small amount of pollution around a furnace might disappear without you noticing, while running a huge industrial plant for days can leave a polluted region that takes a very long time to recover.
The environment can also make things worse. High pollution can damage crops, animals, grass and trees, which in turn removes some of the natural systems that were absorbing the pollution in the first place. A badly polluted industrial area can eventually become much harder to recover.
Wind
Airborne has a large-scale wind system which affects how pollution spreads.
Natural wind changes over time, and sufficiently powerful Sable propellers can influence it as well. Large fans can therefore be used to push pollution in a particular direction, with higher-altitude installations affecting much larger areas.
Yes, this means you can potentially point a giant fan at your friend's base.
Pollution Map
The main way to investigate pollution is the Pollution Map, a Create-themed map that overlays a heatmap on the normal world map.
It has several modes:
Environmental Health
CO₂
PM2.5
SO₂
NOₓ
CO
Pollution sources are also shown on the map, making it possible to work out where a problem is actually coming from.
Create / TFMG
Airborne is intended to work particularly well with industrial modpacks. It includes integrations for things such as Create engines and burners, TFMG machinery and fuels, Create Propulsion: Simulated thrusters, Sable sublevels, and other combustion systems.
Exposed lava is also a significant pollution source, so maybe think twice before making a gigantic lava lake next to your factory.
Performance
The whole system is designed around long-running multiplayer worlds.
Pollution is stored as aggregated chunk data rather than thousands of individual pollution objects. Old pollution that has been completely dealt with is no longer simulated, and natural pollution sinks only need to do work when there is actually pollution for them to absorb.
The goal is for a world at 5,000 days to run about as well as one at 50 days, provided the amount of active pollution hasn't also grown enormously.
Airborne is meant to make industrialisation feel like it has consequences without turning every furnace into an immediate death trap.
Project description from CurseForge.
Pick your setup
Airborne by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Airborne versions and loaders
airborne-1.21.1-1.0.17.jar
17 Sept 2026
airborne-1.21.1-1.0.16.jar
16 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.