CurseForge · Minecraft mod
Tamekind
A server-side AI overhaul that gives passive animals smarter herding, fear, trust, personality, and survival behavior.
Quick answer
Which Tamekind release should I use?
tamekind-1.0.0+26.2.jar targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Tamekind required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does tamekind-1.0.0+26.2.jar need?
tamekind-1.0.0+26.2.jar. Change the file and its required mods may change too.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Tamekind without breaking your instance.
Built for tamekind-1.0.0+26.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use tamekind-1.0.0+26.2.jar. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside tamekind-1.0.0+26.2.jar. It opens that exact file at the source.
About this project
What does Tamekind add?
Tamekind
Tamekind is a server-side Fabric mod that expands passive-animal AI with herding, threat awareness, trust, temperament, habitat behavior, and predator-prey interactions.
Only the server needs Tamekind. Players can join with an unmodified client. For singleplayer, install it in the usual mods folder. Fabric API is required.
Features
- Herd behavior: nearby animals form groups, elect a consistent leader, share useful locations, and follow the leader's recent route.
- Threat response: animals can notice danger, freeze, retreat, flee, warn nearby herd members, and avoid poor escape positions.
- Sentinels: herd adults rotate through a watch role and scan farther for threats.
- Trust: feeding builds per-player trust while attacks reduce it. Trusted players cause less fear and may be followed.
- Temperament: animals receive a stable skittish, steady, bold, or curious temperament that influences their reactions.
- Size variation: individual size varies, and offspring can inherit a blend of their parents' sizes.
- Habitat behavior: animals seek shelter, water, grazing locations, and remembered home positions when the relevant systems are enabled.
- Family behavior: young animals stay near adults, and parents react when their offspring are threatened.
- Predator-prey rules: datapack tags control which predators hunt which animals. Tamed predators do not independently hunt their owner's livestock.
- AI distance scaling: distant animals run a reduced set of behaviors to limit the cost of large farms and dense worlds.
Body condition and seasonal breeding are available but disabled by default. Body condition is non-lethal and cannot starve livestock.
Supported animals
Tamekind includes cows, sheep, pigs, chickens, horses, donkeys, mules, llamas, goats, rabbits, wolves, and foxes. Modded animals can be added through datapack tags.
Installation
- Install Fabric API.
- Place Tamekind in the instance or server
modsfolder. - Start the game or server.
Existing worlds are supported. Back up a world before adding or updating any mod.
Configuration
The configuration file is generated at:
config/tamekind.properties
Most behavior systems can be enabled, disabled, or tuned independently. After editing the file, run /tamekind reload or restart the server.
Three presets are available through /tamekind profile:
vanilla+realismsimulation
Leashed, mounted, breeding, named, and tamed animals are excluded from movement-changing behavior by default. Each exclusion can be changed in the configuration.
Commands
Tamekind includes operator commands for configuration and diagnostics under /tamekind. Common commands include:
/tamekind config— show the active configuration/tamekind reload— reloadtamekind.properties/tamekind profile— show or apply a configuration preset/tamekind animal— inspect the nearest animal/tamekind dump— show detailed state for the nearest animal/tamekind leader— inspect herd leadership/tamekind goals— inspect installed AI goals and priority conflicts/tamekind forget— clear the nearest animal's Tamekind memory/tamekind disable— toggle Tamekind behavior for an entity type
See the commands documentation for syntax and the complete command list.
Datapacks and compatibility
Datapack tags control herd membership, predators, prey, grazing blocks, shelter blocks, water sources, and blocks animals should avoid. This allows modded mobs and blocks to participate without a code dependency.
Tamekind includes soft compatibility for:
Compatibility is not guaranteed with mods that replace the same animal goals or inject higher-priority movement behavior. Use /tamekind goals when diagnosing conflicts.
Additional documentation:
Project description from CurseForge.
Pick your setup
Tamekind by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Tamekind versions and loaders
tamekind-1.0.0+26.2.jar
15 Sept 2026
tamekind-1.0.0.jar
14 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.