CurseForge · Minecraft mod
Omni Signs
Turns ordinary signs into hidden-command triggers, clickable menus, animated colored text, and Discord webhook notifiers — all independently stackable on the same sign, entirely server-side (no client mod needed).
Quick answer
Which Omni Signs release should I use?
Omni Signs omnisign-1.5.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Omni Signs required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Omni Signs omnisign-1.5.0.jar need?
omnisign-1.5.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Omni Signs without breaking your instance.
Built for Omni Signs omnisign-1.5.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use omnisign-1.5.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside omnisign-1.5.0.jar. It opens that exact file at the source.
About this project
What does Omni Signs add?
OmniSign — Anything you can imagine a sign should do.
Features: hidden commands (console or player permission) • redstone, proximity, and scheduled auto-triggers • sign chains (one sign can trigger another) • paginated clickable chest-style menus • animated &-color-coded text • Discord webhook notifications • reusable templates • undo (up to 20 steps) • world export/import backups • NeoForge PermissionAPI integration.
Quick examples
Shop sign — look at a sign, run:
/sign command add console give {player} diamond 1
Right-clicking the sign now gives a diamond, with no visible command and no character-limit problem.
Reboot sign with Discord alert:
/sign command add console stop
/sign discord add reboot https://discord.com/api/webhooks/...
Redstone-triggered sign (fires when powered, no click needed):
/sign command add console say The vault is open!
/sign command redstone on
Proximity sign (fires once per player who walks within range):
/sign command proximity 5
Scheduled sign (fires on its own timer, every 5 minutes):
/sign command schedule 6000
Sign chains — link one sign to trigger another:
/sign wand
then right-click the source sign, then the target sign. Or manually:
/sign command id
/sign command chain <id>
Animated multicolored sign — "The Pentagon" in cycling colors:
/sign animate addframe &c&lThe &6&lPentagon
/sign animate addframe &e&lThe &a&lPentagon
/sign animate addframe &b&lThe &d&lPentagon
/sign animate interval 10
Animated warning sign:
/sign animate addframe &4&l DO NOT BREAK
/sign animate addframe &c&l DO NOT BREAK
/sign animate interval 10
Clickable paginated menu:
/sign menu create Item Shop
/sign menu button add diamond
/sign menu button command add console give {player} diamond 1
Templates — save a fully-configured sign and stamp it out elsewhere:
/sign template save shop-diamond
/sign template apply shop-diamond
Undo any mistake, up to 20 steps back:
/sign undo
Backups — export and restore every OmniSign sign in the world:
/sign export my-backup
/sign import my-backup
Inline shorthand also works with no setup at all — no commands needed. Just write a sign with:
[cmd]
say hello
(or [pcmd] to run as the clicking player instead of console) — line 1 is the marker, lines 2-4 are the command(s).
Project description from CurseForge.
Pick your setup
Omni Signs by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Omni Signs versions and loaders
omnisign-1.5.0.jar
21 Sept 2026
omnisign-1.4.0.jar
15 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.