CurseForge · Minecraft mod
Randomizer Reloaded
Shuffle every drop in the game: blocks, mobs, chests, trades and crafting, unique to each world.
Quick answer
Which Randomizer Reloaded release should I use?
Randomizer Reloaded 0.1.0 targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Randomizer Reloaded required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Randomizer Reloaded 0.1.0 need?
Randomizer Reloaded 0.1.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Randomizer Reloaded without breaking your instance.
Built for Randomizer Reloaded 0.1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Randomizer Reloaded 0.1.0. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Randomizer Reloaded 0.1.0. It opens that exact file at the source.
About this project
What does Randomizer Reloaded add?
Every drop is a surprise. Every world is different.
Break a block, kill a mob, open a chest, cast a fishing rod... and get something completely unexpected.
Each world generates its own **random mapping**, which is then **locked for the entire life of that world**. If dirt drops a diamond pickaxe once, it always will in that world. Different worlds have different mappings, so you can learn the chaos and exploit it.
What gets randomized
- **Blocks**: what each block drops when you break it
- **Mobs**: what each mob drops when it dies
- **Chests**: dungeons, villages, strongholds, shipwrecks, bonus chests, vaults and more
- **Other loot**: fishing, Piglin bartering, archaeology, cat morning gifts, chicken eggs, armadillo scutes, sniffer digging and trial chamber dispensers
- **Villager and Wandering Trader trades**: the item you receive (and optionally the item you pay with)
- **Crafting and smelting**: the result of workbench recipes and of furnaces, smokers and blast furnaces
- **Ingredients**: a given item is always replaced by the same one across all recipes, so recipes stay consistent and craftable
Good to know
- The GUI always shows the real item, with no bait and switch.
- Vanilla drop chances are untouched: only the *identity* of each result changes.
- Tools with **Silk Touch** keep the vanilla behavior.
- Replacements are chosen to avoid duplicates within the same group, so different blocks tend to give different items.
- Mappings are created the first time they are needed and never change afterwards.
Requirements
- NeoForge 26.1.2
- Works on both client and server, and in singleplayer
Known limitation
Recipe changes are applied once at server start. Using /reload or adding recipes from other mods later may temporarily show vanilla results until you restart the world.
Project description from CurseForge.
Pick your setup
Randomizer Reloaded by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Randomizer Reloaded versions and loaders
Randomizer Reloaded 0.1.0
loot-randomizer-0.1.0.jar
20 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.