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Anima: Soul Magic project artwork

CurseForge · Minecraft mod

Anima: Soul Magic

Master forbidden soul magic and necromancy in this spiritual successor to Intangible. Harvest souls, wield powerful spells, build soul-powered machinery, and possess bodies of your own creation.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Anima: Soul Magic release should I use?

Updated yesterday
Latest stable file Anima-1.0.2+Neoforge-1.20.1.jar
Game version 1.20.1
Loader Forge, NeoForge

Anima: Soul Magic Anima-1.0.2+Neoforge-1.20.1.jar targets 1.20.1 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Anima: Soul Magic required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Anima: Soul Magic Anima-1.0.2+Neoforge-1.20.1.jar need?

Anima-1.0.2+Neoforge-1.20.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Modonomicon first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

2 listed on this file 2 pulled in by those mods
Just Enough Items (JEI) Optional for Anima: Soul Magic Anima-1.0.2+Neoforge-1.20.1.jar
optional
Matching file found Matched file: 15.62.0.217 for Forge 1.20.1
Modonomicon Needed by Anima: Soul Magic Anima-1.0.2+Neoforge-1.20.1.jar
required
Matching file found Matched file: modonomicon-1.20.1-forge-1.79.3.jar
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc1.20.1-0.5.10 for Forge
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.6.5 for Forge 1.20.1

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Anima: Soul Magic without breaking your instance.

Built for Anima: Soul Magic Anima-1.0.2+Neoforge-1.20.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Anima-1.0.2+Neoforge-1.20.1.jar. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Modonomicon first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Anima-1.0.2+Neoforge-1.20.1.jar. It opens that exact file at the source.

About this project

What does Anima: Soul Magic add?

The Spiritual Successor to "Intangible"

Anima is a magic and automation mod about discovering forbidden soul magic and extracting the souls of your victims to power it. Grow strange crystals, shape laboratory glassware, decipher soul-extraction sequences, and turn a small workshop into the heart of your dark magic.

An independent spiritual successor to Intangible by Emoniph, Anima brings soul research, possession and occult machinery to the latest versions of Minecraft with a more complete system of progression.

Build a laboratory of dark and forbidden research

Melt crystal in lava. Work a bellows. Stamp circuits from Soulbone. Arrange glass apparatus behind a Bone Cage and experiment until a creature's spirit emerges. Soul extraction sequences vary by world, with each successful step helping you discover the next.

Gather spirits into a Soul Well and route them through relays. Those souls can power your spells or automate work for you.

Power your magic spells with souls

Discover 39 spells across healing, movement, combat, utility and summoning. Draw on Benign souls to nurture life, Infernal souls to wield fire and Ender souls to cross space. Carry your collection in Soul Gems, explore for encrypted spell books and translate your discoveries at the Research Table.

Blink across a ravine. Unleash a swarm of soul lights. Animate an ally from the earth. Prepare the souls you need for the journey ahead.

Step outside yourself with posession

Use a Mirror to glimpse the world as a spirit, bind yourself to a creature with a Soul Leash, or learn Incorporeal to explore and move between eligible hosts. Your body stays behind and remains vulnerable.

For a body of your own making, assemble a Workshop Golem piece by piece. Take control of its powerful frame, fight, dig, carry supplies in its persistent cargo and operate machinery that demands a golem's strength.

Put the afterlife to work to automate your home

Build soul-powered systems for harvesting, gathering, breeding, shearing, forestry, block placement and breaking. Match workers to their preferred jobs, manage your reserves and connect your workshop with hoppers and redstone.

Beyond the workshop, you can restore undead mobs through corporeal reconstruction and offer souls at an altar for themed enchantments.

Perform soul infusion rituals to craft powerful tools

Perform infusions to forge Soulbone armor and create Saronite. A Saronite Sword lets you claim eligible creatures' souls directly into carried bottles, opening a new stage of your soul economy.

At the end of that path, harvest God Souls from formidable creatures and forge the Ring of Power. Carry it to take flight in survival, with dark feathered wings at your back.

Create a god and build your cult

Use the Deity Fabricator to give a God Soul a name and a place in your world. Choose your god’s blessings, curses, divine power and sacred offering, then customize its symbol, shrine color and worship sound.

Raise shrines, make offerings and become a devoted priest, or follow a god created by another player. Wield a Priest Rod to bless followers and curse enemies. Help your god rise to the top of the Pantheon to invoke its divine power, from calling storms to restoring equipment or bringing life to your fields.

Your shrines also become a network of sacred destinations. Spend worship to travel between them, even across dimensions.

Challenge the gods and claim their power

Build a Deity Hammer to challenge a deity and call its cosmic avatar down from the sky.

Face a six-armed boss through three escalating phases. Dodge falling stars, leap over expanding shockwaves and escape its pursuit. Challenge it alone or bring allies, as the encounter scales with participating fighters.

Victory permanently removes the god from the Pantheon. Deliver the final blow with a Saronite Sword while carrying an empty bottle to claim its God Soul.

Craft the Necronomicon with a book and a bone.

Craft them together to make The Necronomicon, your in-game guide to Anima's progression, recipes, spells and structures. Its chapters remain available whenever you need them, with projectable multiblock guides and 85 advancements to mark your discoveries.

Credits

Created by TechnoVision. Inspired by Intangible by Emoniph. independently developed and not affiliated with or endorsed by its original creator.

Project description from CurseForge.

Pick your setup

Anima: Soul Magic by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Anima: Soul Magic versions and loaders

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.