CurseForge · Minecraft mod
Portal Gun 26.2
Placing two portals allows you to instantly close distance between two locations.
Quick answer
Which Portal Gun 26.2 release should I use?
Portal Gun 26.2 v5.2 - Twisting Test Chambers targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Portal Gun 26.2 required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Portal Gun 26.2 v5.2 - Twisting Test Chambers need?
Portal Gun 26.2 v5.2 - Twisting Test Chambers. Change the file and its required mods may change too.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Portal Gun 26.2 without breaking your instance.
Built for Portal Gun 26.2 v5.2 - Twisting Test Chambers. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Portal Gun 26.2 v5.2 - Twisting Test Chambers. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Portal Gun 26.2 v5.2 - Twisting Test Chambers. It opens that exact file at the source.
About this project
What does Portal Gun 26.2 add?
Ichun's Portal Gun mod, revived for modern Minecraft (Fabric 26.2). Shoot a blue portal and an orange portal onto any flat surface and walk, jump or fall between them.

What's new in v5.2 (bigger, twistier test chambers)

- Rooms vary in size. Every chamber gets its own length, width and ceiling height.
- Dungeons turn. The exit door can be ahead, on the left wall or on the right wall, so every dungeon has a different shape.
- Side rooms. Some chambers keep part of the puzzle in a side room. Some side rooms sit behind a window, and only a portal gets you in.
- Difficulty grows about 25% per room. Later rooms mix ledges, pits, faith plates, more buttons and more turrets.
- Dungeons are protected. Walls, doors, floor buttons, faith plates and ladders inside a dungeon cannot be mined, blown up, pushed or picked up with the gun.
- The light mast on the entrance building is gone.
- Portal shots pass through glass, glass panes and iron bars.
- Fixed being pushed through the wrong portal when two portals share a corner block.
- Fixed double shots: both triggers share one short cooldown.
- Dungeon entrances are more common, and
/portalgun locateprints the nearest one.

What's new in v5 (Test Chambers)
- Test chamber dungeons. White entrance buildings generate on the surface in new chunks. Walk in, climb down, and solve 5 to 15 puzzle rooms in a row. Rooms are random, so no two dungeons are the same, and each room is harder than the last. A reward chest waits in the last room, and long dungeons end with a boss.
- Turret, Wheatley and GLaDOS. Turrets fire at survival players who cross their laser. Wheatley follows you and talks. GLaDOS is a boss with 150 health.
- Test chamber gear. Weighted Storage Cube, Weighted Companion Cube, Floor Button (redstone signal while a cube or player is on it), Aerial Faith Plate and Long Fall Boots.
- Recursive portal view. Two portals that face each other show the view inside the view.
- New portal gun model with three claws that open when you carry something.
- The gun no longer dips when you fire the orange portal.
- Carried blocks and mobs move smoothly, stay in your grip through portals, and carried grass and plants are no longer invisible.
- Portal glow on stone at night is about 18% dimmer.
What's new in v4.1.6 (bug fixes)
- Fixed trees and thin floating walls shoving or sticking you when two portals sit on one thin block.
- Fixed standing too close to a portal pulling you in early, before you stepped through.
- Fixed stationary players and mobs getting stuck after a portal cooldown.
- Held chests, beds and signs now show up in the portal view.
- Far portal views no longer re-dirty nearby chunks (less lag).
What's new in v4
- Seamless walk-through. Step through a portal like Portal 2 — no more teleport snap. Your body crosses the plane in real time and the camera follows you through.
- Fixed multiple portals firing from a single trigger pull.
- Fixed pixelly-looking portal views at lower framerates.
- Brighter, more dynamic portal glow: ambient-aware flare, floor reflections and an edge ripple on the ring.
- Fixed a glitch where blocks behind the exit wall could flash into view while moving near a portal.
What's new in v2
- Grab almost any block. Pick up chests (the contents stay inside), beds, doors and tall plants, then set them down somewhere else. Unbreakable blocks such as bedrock and command blocks stay put.
- Carried chests, beds, shulker boxes, signs, banners and skulls are now visible while you hold them.
- Free gun. You get a Portal Gun the first time you join a world.
- Glowing portals. Portals now light up the area around them.
- Shots clear snow and grass, so portals go on snowy or grassy floors.
- Range increased to 800 blocks, and far-away portals stay linked.
- Works together with Tale of Kingdoms without castle flicker.
Added in v1
- Live portal views. You see the other side through each portal in real time, including players, mobs and NPCs.
- Grab and carry. Pick up mobs and blocks with the gun and carry them in front of you. The claws open and crackle with electricity while you hold something.
- Momentum. Jump into a floor portal from high up and you fly out of the other one, with no fall damage.
- Portals line up with the ground properly, so you come out at the correct height.
- Cleaner portal outlines with no flickering.
How to install
- Install Fabric Loader 0.19 or newer for Minecraft 26.2.
- Put Fabric API in your
modsfolder. - Put the Portal Gun jar in the same
modsfolder and start the game.
How to get the gun
Creative inventory, Tools & Utilities tab. Or run /give @s portalgun:portal_gun.
Controls
- Left click: shoot a blue portal
- Right click: shoot an orange portal
- G: grab / drop the mob or block you're looking at
- V: clear your portals
You can rebind G and V under Options > Controls > Key Binds. Controller players using Controllable can bind "Grab Mob" to any button in Controllable's settings.
Performance
Portal views render at half resolution with a 6 chunk view distance by default, so the mod runs well on handhelds such as the ROG Ally and Steam Deck. For sharper views on a strong PC, add these JVM arguments: -Dportalgun.viewScale=1.0 -Dportalgun.viewDistance=10
If you like these mod revivals and want to see more, support development on Patreon: https://patreon.com/123black
Project description from CurseForge.
Pick your setup
Portal Gun 26.2 by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Portal Gun 26.2 versions and loaders
Portal Gun 26.2 v5.2 - Twisting Test Chambers
portalgun-26.2-v5.2.jar
5 Oct 2026
Portal Gun 26.2 v5 - Test Chambers
portalgun-26.2-v5.jar
4 Oct 2026
Portal Gun 26.2 v4.1.6 - Bug Fixes
portalgun-26.2-v4.1.6.jar
3 Oct 2026
Portal Gun 26.2 v4 - Seamless Walk-Through
portalgun-26.2-v4.jar
30 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.