CurseForge · Minecraft mod
Peterwolf's Wind & Sails
A realistic, immersive, yet deeply playable wind and sailing mod for Minecraft 26.3 (Fabric).
Quick answer
Which Peterwolf's Wind & Sails release should I use?
Peterwolf's Wind & Sails pw_wind_n_sails-1.0.2+26.3.jar targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Peterwolf's Wind & Sails required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Peterwolf's Wind & Sails pw_wind_n_sails-1.0.2+26.3.jar need?
pw_wind_n_sails-1.0.2+26.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Peterwolf's Wind & Sails without breaking your instance.
Built for Peterwolf's Wind & Sails pw_wind_n_sails-1.0.2+26.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use pw_wind_n_sails-1.0.2+26.3.jar. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside pw_wind_n_sails-1.0.2+26.3.jar. It opens that exact file at the source.
About this project
What does Peterwolf's Wind & Sails add?
Peterwolf's Wind & Sails
A realistic, immersive, yet deeply playable wind and sailing mod for Minecraft 26.3 (Fabric).
Features
- Single-Mast Sailing Boat: A 3.0m × 1.5m traditional wooden boat featuring an articulated mast, swinging boom, triangular canvas mainsail (~5m² area), and a steerable stern rudder with a cockpit tiller.
- Realistic Sailing Physics:
- Server-Authoritative: Smooth movement, momentum, and position synchronization across multiplayer servers and clients.
- Apparent Wind: Combines true world wind and boat velocity to calculate apparent wind vector and angle of attack.
- Points of Sail:
- No-Go Zone (In Irons): Sailing directly upwind (< 40°) stalls the boat; the sail luffs and generates zero lift.
- Close-Hauled: Sheet pulled tight, fast upwind progress with noticeable boat heel.
- Beam & Broad Reach: Fast, powerful sailing propulsion with optimal sail trim.
- Running Downwind: Boom eased fully out, catching following winds.
- Tacking: Smoothly turn through the wind using momentum to switch tacks.
- Hydrodynamics & Keel: Keel strongly damps sideways leeway slip; rudder authority is realistically proportional to water speed (nearly zero when stationary, effective when moving).
- Dynamic Heel: The hull leans and heels under wind pressure on the sail.
- Harmonized Wind System & Gusts:
- Seamless wind direction and strength simulation per world.
- Smooth evolution and wandering around prevailing wind.
- Natural wind gusts with smooth bell-curve onset, peak, and decay (duration 2–12s, strength multiplier 1.10–1.40x, directional shifts up to ±18°).
- Clouds drift in visual agreement with wind vectors.
- On-Water Wind Visualizer (TAB):
- Press TAB (short tap) to toggle translucent, glowing aerodynamic wind arrows and streaks directly over water surfaces.
- Communicates real-time wind direction, strength, and gust variations.
- Holding TAB still displays the multiplayer player list as usual without interference.
- Sailing Telemetry HUD:
- Unobtrusive gauge displayed while at the helm showing mainsheet trim percentage, boat speed in knots, and point-of-sail trim hints.
Controls & Sailing Guide
| Control | Action | Details |
|---|---|---|
| A | Steer Port (Lewo) | Turns rudder to port; automatically returns to center when released |
| D | Steer Starboard (Prawo) | Turns rudder to starboard; automatically returns to center when released |
| W | Pull In Mainsheet | Tightens sheet, pulls boom closer to centerline for sailing upwind / close-hauled |
| S | Ease Mainsheet | Loosens sheet, lets boom swing out to leeward for reach and downwind courses |
| TAB (Tap) | Toggle Wind Hints | Toggles lightweight wind direction arrows and gusts over water |
| Shift (Sneak) | Dismount | Leaves the helm and steps ashore |
Commands (Live Sensitivity Tuning)
/windsails rudder sensitivity— Check current rudder sensitivity (default: 1.0)/windsails rudder sensitivity <0.1 - 5.0>— Set rudder turning sensitivity in real-time without restart/windsails rudder autocenter <rate>— Set auto-center return speed (degrees/tick, default: 2.5)/windsails rudder turnrate <rate>— Set steering rate when A/D is held (degrees/tick, default: 2.0)/windsails status— Display all current sailing settings (Aliases/windsailsand/sailing)
Sailing Tips
- Never sail straight into the wind: If your boat enters the no-go zone (~40° from wind direction), the sail flaps ("in irons") and you lose speed.
- Trim your mainsheet:
- When sailing across or downwind, ease the sheet (S) so the boom can catch the breeze.
- When sailing close to the wind, pull the sheet tight (W) to generate lift without stalling.
- Carry momentum through tacks: Build up speed on a reach before turning into the wind to complete a tack onto the opposite side.
- Rudder needs water flow: The rudder steers by deflecting water flow; you must have headway for the rudder to take effect.
Crafting Recipe
Crafted from wooden planks, sticks, and wool:
[ ] [ ] [ W ] W = Any Wool (#minecraft:wool)
[ ] [ W ] [ S ] -> S = Stick
[ P ] [ P ] [ P ] P = Any Wooden Planks (#minecraft:planks)
Architecture & Code Structure
com.piotrek.pwwindnsails
├── WindAndSailsMod.java # Mod initialization, entity/item/tab/payload registration
├── WindAndSailsConfig.java # Centralized physics, wind, and rig configuration
├── wind
│ ├── WindVector.java # Direction (deg) & strength vector utilities
│ ├── WindGust.java # Smooth bell-curve natural gust lifecycle
│ ├── WindState.java # Dimension wind state, wandering, & server/client tick
│ └── WindManager.java # Global level wind manager & sync dispatcher
├── physics
│ └── SailingPhysics.java # Apparent wind, lift/drag curves, sheet limits, & rudder torque
├── entity
│ └── SailboatEntity.java # 3.0m x 1.5m sailing boat, flotation, controls, & persistence
├── item
│ └── SailboatItem.java # Water placement & boat deployment
├── network
│ ├── WindSyncPayload.java # Server-to-client wind & gust synchronization packet
│ └── SailboatInputPayload.java # Client-to-server pilot rudder & mainsheet inputs
└── client
├── WindAndSailsClient.java # Client mod initializer, keybinds, & tick handlers
├── SailboatModel.java # Articulated model (hull, mast, boom, triangular sail, rudder)
├── SailboatRenderer.java # Entity renderer with heel roll, damage wobble, & shadow
├── SailboatRenderState.java # Render state
├── SailboatHudOverlay.java # Telemetry HUD (sheet percentage, speed, trim hints)
├── WindVisualizerRenderer.java # Lightweight linesTranslucent water arrow renderer
└── mixin
└── CloudRendererMixin.java # Harmonizes cloud drift with world wind vector
Building
Requires Java 25:
./gradlew build
Generated mod JAR is placed in build/libs/pw_wind_n_sails-1.0.0+26.3.jar.
Project description from CurseForge.
Pick your setup
Peterwolf's Wind & Sails by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Peterwolf's Wind & Sails versions and loaders
pw_wind_n_sails-1.0.2+26.3.jar
29 Sept 2026
pw_wind_n_sails-1.0.1+26.3.jar
27 Sept 2026
pw_wind_n_sails-1.0.0+26.3.jar
26 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.