CurseForge · Minecraft mod
NeroPower
Run it, cool it, risk it — power depth for NeroTech, where every reactor is a system you have to operate.
Quick answer
Which NeroPower release should I use?
NeroPower 0.2.1-beta.1 - Forge 26.3 targets 26.3 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is NeroPower required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does NeroPower 0.2.1-beta.1 - Forge 26.3 need?
NeroPower 0.2.1-beta.1 - Forge 26.3. Change the file and its required mods may change too.
Install Neroland Core, NeroTech first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add NeroPower without breaking your instance.
Built for NeroPower 0.2.1-beta.1 - Forge 26.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use NeroPower 0.2.1-beta.1 - Forge 26.3. It targets 26.3 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Neroland Core, NeroTech first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside NeroPower 0.2.1-beta.1 - Forge 26.3. It opens that exact file at the source.
About this project
What does NeroPower add?
NeroPower
Run it, cool it, risk it — power depth for NeroTech, where every reactor is a system you have to operate.
NeroPower is an optional add-on to NeroTech. NeroTech supplies the machine framework and its everyday generators; NeroPower adds the deep end of the power arc on top: a fission reactor with a real fuel cycle, a staged failure model that never fails silently, tiered pooled battery banks, authenticated line-of-sight beamed power, and generators whose output is a function of their state rather than a flat number. Nothing in NeroTech moves or changes id — a NeroTech world without NeroPower keeps working, and adding NeroPower later just adds blocks.
Built on Neroland Core, so it speaks the ecosystem's one Nero Energy type, shares NeroTech's GUI, side configuration, presets and thermal model, and takes its config from Core's shared framework.
(In development — first release 0.1.0-beta.1.)
What it adds
- Fission Reactor. A 3×3×3 or 5×5×5 casing shell around a Fission Core burning Fuel Rods that age as they burn — output and heat follow a burn-up curve, Control Rod Assemblies inside the shell throttle it, running flat out builds neutron poison until the core drops into the xenon pit, and spent rods reprocess in NeroTech's Chemical Processor. Remote SCRAM through the NeroLink app.
- Staged failure model. Stable → Warning → Unstable → Failure, one rung at a time with a minimum dwell, hysteresis, alarms, sound, particles and owner alerts on every step. Unstable throttles output; Failure destroys the reactor. Server config sets every threshold, caps the blast radius, keeps terrain damage off by default on dedicated servers, respects spawn protection and unbreakable blocks, and can pin the ladder below Failure entirely.
- Battery Banks. Basic, Advanced and Elite Battery Cells, and a Battery Bank Controller that pools connected cells into one store with summed capacity and pooled I/O. Buffer mode feeds everything; Priority Source mode only tops up machines running low. Storage never sloshes charge into other storage.
- Beamed Power. Beam Transmitters, Receivers and Relays link with NeroTech's Configurator and move energy in a straight line of sight — distance loss per block, blocked by anything solid, hazardous to stand in, relayed around terrain. Linking requires the player to be allowed to interact with both ends, and only the linking player or an operator can unlink. An Orbital Receiver can optionally be beamed to from another dimension.
- Radioisotope Generator. Fuel-free power from one Isotope Pellet that halves with every half-life until the pellet is spent. No heat, no pollution, the same on every world — built for airless bases.
- Stirling Generator. Turns the temperature gradient of the hottest adjacent machine into energy, drawing heat out of it as it goes — a coolant that pays a dividend, stronger with a cold face of water, ice or a Radiator.
Privacy (POPIA / GDPR)
NeroPower stores exactly one thing about players: the UUID of the player who linked a Beam Transmitter or Relay, kept in that block's own world data so that only they (or an operator) can unlink it. It is never a name, never sent to clients, never logged. Erase it at any time with Neroland Core's /neroland data eraseme. Every other block — reactors, batteries, receivers, generators — records no player at all, and NeroPower carries no telemetry, crash reporting or analytics.
Why it fits the ecosystem
- 🧩 An add-on, not a fork — every NeroPower machine is a NeroTech machine: same GUI tabs, side config, presets, upgrade modules and thermal model, shown in NeroTech's Analytics Terminal and the NeroLink companion app.
- 🔌 One Nero Energy network — energy flows straight into NeroTech machines, NeroTech Battery Banks and anything else on Core's energy surface, including FE bridging through Core.
- 🤝 Interoperates, never hard-depends — no third-party mod is required; interop goes through Core's common tags. Nerospace is optional (space dimensions unlock cross-dimension beams).
- 🧱 Cross-loader — NeoForge, Forge and Fabric on Minecraft 26.1.2, 26.2 and 26.3.
Requirements & compatibility
- Requires Neroland Core and NeroTech — install both alongside NeroPower (they load first).
- Modpacks are allowed and encouraged — any platform, no need to ask. Use the official files and credit NeroPower by Neroland with links to the CurseForge page and the GitHub repository. Full terms: LICENSE.
Links
- 📖 Wiki — the reactor, failure stages, banks, beams, generators and every config key.
- 💬 Discord — chat, help, and sneak peeks.
- 🐞 Issues — bug reports and feature requests.
- 🗒️ Changelog
- 🟢 Also on Modrinth
Created by Neroland. The project logo was made with the help of AI image tools; in-game art is generated by the project's own tooling and refined by hand.
Project description from CurseForge.
Pick your setup
NeroPower by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
3 loader builds26.2
3 loader builds26.1.2
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
NeroPower versions and loaders
NeroPower 0.2.1-beta.1 - Forge 26.3
neropower-forge-26.3-0.2.1-beta.1-all.jar
17 Oct 2026
NeroPower 0.2.1-beta.1 - Forge 26.2
neropower-forge-26.2-0.2.1-beta.1-all.jar
17 Oct 2026
NeroPower 0.2.1-beta.1 - Forge 26.1.2
neropower-forge-26.1.2-0.2.1-beta.1-all.jar
17 Oct 2026
NeroPower 0.2.1-beta.1 - NeoForge 26.3
neropower-neoforge-26.3-0.2.1-beta.1.jar
17 Oct 2026
NeroPower 0.2.1-beta.1 - NeoForge 26.2
neropower-neoforge-26.2-0.2.1-beta.1.jar
17 Oct 2026
NeroPower 0.2.1-beta.1 - NeoForge 26.1.2
neropower-neoforge-26.1.2-0.2.1-beta.1.jar
17 Oct 2026
NeroPower 0.2.1-beta.1 - Fabric 26.3
neropower-fabric-26.3-0.2.1-beta.1.jar
17 Oct 2026
NeroPower 0.2.1-beta.1 - Fabric 26.2
neropower-fabric-26.2-0.2.1-beta.1.jar
17 Oct 2026
NeroPower 0.2.1-beta.1 - Fabric 26.1.2
neropower-fabric-26.1.2-0.2.1-beta.1.jar
17 Oct 2026
NeroPower 0.2.0-alpha.1 - Forge 26.3
neropower-forge-26.3-0.2.0-alpha.1-all.jar
12 Oct 2026
NeroPower 0.2.0-alpha.1 - Forge 26.2
neropower-forge-26.2-0.2.0-alpha.1-all.jar
12 Oct 2026
NeroPower 0.2.0-alpha.1 - Forge 26.1.2
neropower-forge-26.1.2-0.2.0-alpha.1-all.jar
12 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.