CurseForge · Minecraft mod
Beltworks
Factorio-style belts for NeoForge, laid block by block on the grid, with splitters, slopes and four speed tiers. Loaders move items between belts and any inventory, vanilla or modded, so it works with any tech mod.
Quick answer
Which Beltworks release should I use?
Beltworks 0.4.1 targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Beltworks required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Beltworks 0.4.1 need?
Beltworks 0.4.1. Change the file and its required mods may change too.
Install Groundworks first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Beltworks without breaking your instance.
Built for Beltworks 0.4.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Beltworks 0.4.1. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Groundworks first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Beltworks 0.4.1. It opens that exact file at the source.
About this project
What does Beltworks add?

Want spline belts? Those are Simple Conveyor Belts by Rearth, the mod Beltworks started from: GitHub · CurseForge. Beltworks is a different mod, with belts laid on the block grid.
Beltworks adds Factorio-style belts to Minecraft, laid block by block on the grid and built to work with any tech mod.
Why?
Because I want my belts to work just like Factorio and I found no other mods to do it as I want.
It runs on NeoForge for Minecraft 26.1.2. It is early work, so please report any issues you find on GitHub.
Features
- Tiles merged into transport lines. A belt is laid one tile per block, one belt item per tile, facing the way you look. Tiles feeding one another join into a transport line that moves as one, around corners and up and down slopes. A tile holds eight items, so a line is a buffer as well as a route, and when its end backs up you can see the items waiting.
- One gesture lays a whole stretch. Sneak-click a tile item to start a stretch, sneak-click again to add an anchor, then click where it ends. The stretch is laid, and paid for, in one go, and goes round a block in its way. While you aim, the Placement Preview draws what the click would lay, in red where it would be refused.
- Slopes, and crossing over a line. A line climbs or descends one block per block of travel. A stretch changes height only where you press Raise (
G) or Lower (B), so you cross a line by raising, adding an anchor past it, and lowering. - Tiers. Transport belts, splitters, loaders and feeders come in four tiers. Belts, splitters and loaders carry 15, 30, 45 and 60 items a second, and feeders a tenth of that. Each piece caps only its own flow, so a line of mixed tiers runs at its slowest piece.
- Splitters. A splitter takes two belts in and sends two belts out, splitting evenly and sending everything to one side when the other backs up. Build balancers from them.
- Works with any tech mod, through the loader. A loader set against any inventory, vanilla or modded, pulls items from it onto the belt or pushes them into it. Right-click a loader with an item to filter what it moves; FTB Filters' smart filters work too.
- Feeders, one belt for a row of machines. A feeder moves items one at a time from what its head reaches to what its tail reaches: a chest, a machine, or any level tile along a line, which runs on past it. Its head also picks up items lying on the ground, and its tail never drops items loose: with nowhere to put them, it waits. Each arm reaches one, two or three blocks, over whatever stands between; press Head Reach (
H) or Tail Reach (J) on a held feeder or while aiming at a placed one, and the tail can turn left or right. Feeders come in the four tiers, moving 1.5, 3, 4.5 and 6 items a second, and take a filter the way a loader does. - Dismantle. Sneak-click a line's tile with a wrench or a pickaxe, then click another tile of the same line: everything between them comes up with its items.
Dependencies
None beyond NeoForge. Groundworks, the library that plans and previews placements, comes inside the jar.
Credits
Beltworks builds on two works, both under CC BY 4.0:
- Simple Conveyor Belts by Rearth (GitHub · CurseForge), whose code and textures Beltworks modifies.
- unused-textures by malcolmriley (GitHub), which the belt textures come from.
Code is MIT and assets are CC BY 4.0. See NOTICE for the full credits and LICENSE for how each file is licensed; the jar carries both. Source is on GitHub.
Project description from CurseForge.
Pick your setup
Beltworks by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Beltworks versions and loaders
Beltworks 0.4.1
beltworks-0.4.1.jar
11 Oct 2026
Beltworks 0.4.0
beltworks-0.4.0.jar
9 Oct 2026
Beltworks 0.3.17
beltworks-0.3.17.jar
4 Oct 2026
Beltworks 0.3.16
beltworks-0.3.16.jar
4 Oct 2026
Beltworks 0.3.15
beltworks-0.3.15.jar
1 Oct 2026
Beltworks 0.3.14
beltworks-0.3.14.jar
1 Oct 2026
Beltworks 0.3.13
beltworks-0.3.13.jar
30 Sept 2026
Beltworks 0.3.12
beltworks-0.3.12.jar
29 Sept 2026
Beltworks 0.3.11
beltworks-0.3.11.jar
29 Sept 2026
Beltworks 0.3.10
beltworks-0.3.10.jar
28 Sept 2026
beltworks-0.3.9.jar
27 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.