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FFEntityPainting project artwork

CurseForge · Minecraft mod

FFEntityPainting

A utility mod that allows painting onto the textures of entities. Supports layering, ETF, EMF, Geckolib, and Sodium.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which FFEntityPainting release should I use?

Updated today
Latest stable file ffentitypainting-0.9.6+1.21.11-neoforge.jar
Game version 1.21.11
Loader NeoForge

ffentitypainting-0.9.6+1.21.11-neoforge.jar targets 1.21.11 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is FFEntityPainting required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ffentitypainting-0.9.6+1.21.11-neoforge.jar need?

ffentitypainting-0.9.6+1.21.11-neoforge.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add FFEntityPainting without breaking your instance.

Built for ffentitypainting-0.9.6+1.21.11-neoforge.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ffentitypainting-0.9.6+1.21.11-neoforge.jar. It targets 1.21.11 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ffentitypainting-0.9.6+1.21.11-neoforge.jar. It opens that exact file at the source.

About this project

What does FFEntityPainting add?

FF Entity Painting

Grab a brush and give that cow some flair! FF Entity Painting lets you paint right onto mobs and players with six colors and an eraser, using layers just like an art program.

A sheepish example

Heads up: this mod is still experimental. Painting has been checked in game, but multiplayer and some mobs still need more testing.

Various examples of painted entities.

How it works

  • Find the six paint tools and the eraser in the Entity Paint Tools creative tab.
  • In first person, right-click a living mob to paint the exact spot you're looking at. Mobs wearing armor, a saddle or a carpet need it taken off first.
  • Sneak and right-click to open the layer manager: add, rename, reorder, hide, fade, blend and clear layers.
  • Change the brush opacity for soft blushes that build up, or fade a whole layer at once.
  • Local layers are visible only to you, which makes them perfect for trying out a design.
  • Servers and maps can set up team layers that only some players can see or paint.
  • Paint is saved with the mob and shared with everyone on the server.

Debug layer options

Configuration

You can adjust:

  • How many layers a mob can have and the paint resolution
  • Painting reach and brush size
  • Creative-only painting, and whether players keep their paint after death
  • Your own settings for saving local layers and measuring mob shapes

Operators also get /entitypaint commands to inspect, fill, copy and clear paint and manage layers.

Mod compatibility

  • Sodium: works just like without it.
  • Entity Texture Features: paint lands on whichever texture variant is showing.
  • Entity Model Features: custom models can be painted too.
  • Iris: paint with shaders on. Painted mobs lose their PBR normal and specular maps while shaders are on.
  • FF Entity Dirt: builds on this mod to add dirt, soot, snow and battle scars.

Version differences

  • Minecraft 1.21.11: mobs that Entity Model Features gives a custom model can't be painted yet.
  • Switching loaders: paint is saved per loader, so paint made in a NeoForge world won't line up if you open that world with Fabric (and the other way around).

For datapack makers

There's no special datapack format, but functions can use the /entitypaint commands to set up paint and team layers. For example, a capture-the-flag map can give each team a banner mob layer that only that team can see. Click the Wiki link in the sidebar for the command guide.

For mod developers

Other mods can add brushes, paint from the server, keep protected layers, set who sees and paints each layer, and more. Click the Wiki link in the sidebar for the API guide and examples.

What's with the FF prefix?

It stands for Fyxe's Features! It's a clean way to easily find all of my mods when changing configs or creating packs. Mods that are a part of the "FF" system are usually smaller and unintrusive.

Feedback

If you have any ideas for improvements, questions, or concerns, I am open to communicating through email: FyxeINCFeedback@gmail.com

Project description from CurseForge.

Pick your setup

FFEntityPainting by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

FFEntityPainting versions and loaders

21 of 21 releases match

Looking for an older file? The official CurseForge project page is in Resources.