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FFEntityDirt project artwork

CurseForge · Minecraft mod

FFEntityDirt

Entities/players are painted with dirt, damage, snow, explosion ash, particles, etc. Clean in water or a cauldron.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which FFEntityDirt release should I use?

Updated 6 days ago
Latest stable file ffentitydirt-0.8.1+1.21.11-neoforge.jar
Game version 1.21.11
Loader NeoForge

ffentitydirt-0.8.1+1.21.11-neoforge.jar targets 1.21.11 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is FFEntityDirt required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ffentitydirt-0.8.1+1.21.11-neoforge.jar need?

ffentitydirt-0.8.1+1.21.11-neoforge.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add FFEntityDirt without breaking your instance.

Built for ffentitydirt-0.8.1+1.21.11-neoforge.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ffentitydirt-0.8.1+1.21.11-neoforge.jar. It targets 1.21.11 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ffentitydirt-0.8.1+1.21.11-neoforge.jar. It opens that exact file at the source.

About this project

What does FFEntityDirt add?

FF Entity Dirt

Mobs and players finally look like they've been somewhere! Tramp through mud and it cakes your legs, stand too close to a creeper and wear the scorch, wait out a snowstorm and wear a snowy hat. Then hop in a lake and watch it all wash away.

Needs FF Entity Painting (the build for your Minecraft version and loader) on the server and every client.

How it works

  • Getting dirty: walking and running on natural ground like grass, mud, sand, snow and stone leaves dirt on your legs in the color of the ground. The faster you go, the higher it climbs, and hard falls splatter it up your whole body.
  • Sticky situations: honey and slime blocks gum up your feet in amber or green, sculk leaves teal-black stains, and powder snow coats whatever sinks into it white.
  • Lava wading: wade through lava with Fire Resistance and your legs come out charred black.
  • Mining: digging flings specks of the block onto you.
  • Soot: fire, lava and explosions leave you sooty. Blasts scorch the side facing them.
  • Battle scars: every weapon leaves its own wound. Swords slash, axes gash, spears stab, tridents leave three holes, maces crush and fists bruise. Wolves bite, cats claw and bees sting. Hits land right where the attacker was looking, so a bonk on the head marks the head, and they go on a little messy instead of perfectly stamped. Marks fade over time and as you heal.
  • Snow: stand out in a snowstorm and snow piles up on your head and shoulders. It melts once you head inside.
  • Getting clean: swim, stand in the rain, or take a bath in a water cauldron.
  • Drips: water and lava dripping from cave ceilings leave wet spots and scorch marks that fade over time. These only show on your own screen.
  • Your art is safe: dirt sits on its own locked layers, so anything painted with FF Entity Painting stays untouched.

Configuration

You can adjust:

  • Which mobs get dirty or marked, and which blocks leave dirt
  • Dirt colors and how messy each block is
  • How quickly dirt, soot, snow and marks build up, and how fast they wash off or fade
  • Whether melee wounds land where the attacker aimed or at a random spot on the side facing it
  • Which wound each weapon leaves, how messy wounds look, and how fast sticky blocks, powder snow and lava take hold
  • Each effect (dirt, soot, blasts, mining, damage marks, snow, drips) can be switched on or off on its own
  • Your own drip settings, including which particles paint mobs

Mod compatibility

  • FF Entity Painting: required. Dirt, marks and snow show up as locked layers in its layer manager.
  • Entity Model Features: mobs with EMF custom models don't show dirt.
  • Better Combat: its weapon types pick the matching wound, so daggers stab, claymores cleave and hammers crush.
  • Epic Fight: wounds land where the weapon actually hit, every mob a sweep passes through is marked, off-hand weapons leave their own wounds, and Epic Fight's weapon types pick the wound (NeoForge 1.21.1).
  • Other weapon mods: modded weapons are recognized by their tags or their names, so a katana slashes and a warhammer crushes without any setup.

Version differences

FF Entity Dirt works the same on every supported version and loader.

For datapack makers

Tags let you choose which blocks leave dirt, which blocks are sticky, which blocks fling specks when mined, which blocks always stay clean, which mobs never get dirty or marked, and which wound every weapon, mob or projectile leaves. Click the Wiki link in the sidebar and open the Datapacks page for details.

For mod developers

Mods can add their own wound marks, restyle the built-in ones, and choose which weapons and mobs leave them, by tag or in code. Click the Wiki link in the sidebar for the API guide and examples.

What's with the FF prefix?

It stands for Fyxe's Features! It's a clean way to easily find all of my mods when changing configs or creating packs. Mods that are a part of the "FF" system are usually smaller and unintrusive.

Feedback

If you have any ideas for improvements, questions, or concerns, I am open to communicating through email: FyxeINCFeedback@gmail.com

Project description from CurseForge.

Pick your setup

FFEntityDirt by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

FFEntityDirt versions and loaders

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.