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Tycoon Citizens project artwork

CurseForge · Minecraft mod

Tycoon Citizens

A foundation for people in other mods: citizens with faces, names, daily routines, families and speech bubbles.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Tycoon Citizens release should I use?

Updated 2 days ago
Latest stable file Tycoon Citizens 0.1.0
Game version 1.21.1
Loader NeoForge

Tycoon Citizens 0.1.0 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Tycoon Citizens required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Tycoon Citizens 0.1.0 need?

Tycoon Citizens 0.1.0. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Tycoon Calendar first. We found matching files for this game-version and loader setup.

Tycoon Calendar Needed by Tycoon Citizens 0.1.0
required
Matching file found Matched file: Tycoon Calendar 0.1.2

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Tycoon Citizens without breaking your instance.

Built for Tycoon Citizens 0.1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Tycoon Citizens 0.1.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Tycoon Calendar first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Tycoon Citizens 0.1.0. It opens that exact file at the source.

About this project

What does Tycoon Citizens add?

Tycoon Citizens

People with a face, a home and a memory - for other mods to put to work.

Every mod that needs a shopkeeper, a customer or a police officer ends up building its own half a person. Tycoon Citizens builds the whole person once: how they look, where they live, what they do all day, how they grow up and grow old, how they talk and what they remember about you. It knows no trade and no job - what someone sells, buys or does is up to the mod that uses them.

On its own it puts nobody into your world. It is the foundation that other mods and modpacks build their people on. If a mod you play asks for it, this is why.

Everybody looks different

No fixed skins. Every person is put together from eight layers - body, face, trousers, shoes, top, beard, hair and work outfit - each in its own colour, with a slim or wide build and a height of their own. Thousands of different people from a few dozen parts, and a job still shows: an apron, a hi-vis vest, a hard hat, a lab coat or a peaked cap is only worn by those whose role hands it out. First names fit the build, last names are shared within a family.

A day of their own

Each person finds a free bed nearby and claims it, goes to work in the morning, takes a break at noon and comes home in the evening - each a few minutes earlier or later than the next, so the street does not move as one. They walk on paths rather than across fields, never jump off a ledge, meet at the bell or the campfire, stand and look at a workbench or a lectern, look for a roof when it rains, and stop to chat with their neighbours. Come by at ten at night and the shop is shut - and its owner is at home.

Growing up, growing old

People are babies, children, teenagers, adults and seniors, and they age on the shared date of Tycoon Calendar - compressed, so a whole life fits into about a year and a half of calendar time. Children are smaller and grow, stay close to home and go to bed early; hair turns grey; seniors retire and walk slower. One day they pass away, and the family mourns. Children inherit their parents' skin tone, eyes and hair.

Speech bubbles

What people say appears for a few seconds in a bubble above their head, for everyone nearby, in each player's own language. Every person has a tone - curt, friendly, boastful or tired - and a mood that the weather, a night in their own bed, a punch or a chat can change, and they sound like it. The same line never comes twice in a row.

They remember you

Every person remembers the players they meet: how often you came by, when they last saw you and what they think of you. Talking makes you known, but only deeds make you a friend. And word gets around: what you did to one person reaches their neighbours as a rumour, which fades with time while their own experience stays.

For pack makers

  • A role is a data pack file - data/<mod>/citizens/<role>.json sets the look, the name list, the day plan, the lines and the tone. No Java needed.
  • Name lists, line lists and clothing parts are data too, and every mod or pack can add its own.
  • Block tags decide what counts as a path, a meeting point or something worth looking at (tycooncitizens:walkways, gathering, interesting).
  • The config sets how long each life stage lasts, or switches ageing off.
  • /citizen spawn <role> and /citizen info for testing.

For mod developers

CitizenAPI spawns a person, changes their role while keeping the same face and memory, sets home and work, sends them somewhere (goTo, follow, attend), lets them speak or shows a bubble of your own, stores your mod's data on them, counts things in their memory and tells you what they think of a player. CitizenEvent tells you when someone is right-clicked - that is where your mod opens its own screen - and about every tick, shift change, new life stage, role change and death. Everything is decided on the server; the client only draws.

Mods that use it

  • Street Trade (from 0.3.0) - customers, suppliers, dealers, officers and launderers
  • TCG Packs - the customers, sellers, staff and village shopkeepers of your card store

Requirements

  • Minecraft 1.21.1, NeoForge
  • Tycoon Calendar (required) - the shared world date people age by

Server and client, singleplayer and multiplayer.


A note on how this was made

This mod was built with substantial help from AI. The design decisions, the playtesting and the direction are mine; a large share of the code, the textures and this text was written with an AI assistant. I would rather say that plainly than have you wonder.

Discord

Questions, bug reports, ideas, or just want to show what you built? Join the Discord - that is where I answer fastest, and where the next version gets shaped.

Project description from CurseForge.

Pick your setup

Tycoon Citizens by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Tycoon Citizens versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.