Back to mods
QuantaVolt project artwork

CurseForge · Minecraft mod

QuantaVolt

Industrial power generation: from a small dynamo to turbines, fission, fusion, an artificial star and black holes. For Fabric and NeoForge.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which QuantaVolt release matches 26.3 NeoForge?

Updated 19 days ago
Best match for your filters quantavolt-1.0.0+mc26.3-neoforge.jar
Game version 26.3
Loader NeoForge

quantavolt-1.0.0+mc26.3-neoforge.jar targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is QuantaVolt required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does quantavolt-1.0.0+mc26.3-neoforge.jar need?

quantavolt-1.0.0+mc26.3-neoforge.jar on 26.3 NeoForge. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install Pipster first. We found matching files for this game-version and loader setup.

Pipster Needed by quantavolt-1.0.0+mc26.3-neoforge.jar
required
Matching file found Matched file: pipster-1.3.0+mc26.3-neoforge.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add QuantaVolt without breaking your instance.

Built for quantavolt-1.0.0+mc26.3-neoforge.jar on 26.3 NeoForge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use quantavolt-1.0.0+mc26.3-neoforge.jar. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Pipster first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside quantavolt-1.0.0+mc26.3-neoforge.jar. It opens that exact file at the source.

About this project

What does QuantaVolt add?

IMPORTANT QuantaVolt continues as QNet. QuantaVolt, QuantaWorks and QuantaRift are now one mod. QuantaVolt gets no more updates; version 1.0.0 stays available for every Minecraft version it supports. Worlds convert to QNet when they load: see Coming from QuantaVolt or QuantaWorks. Questions and bug reports go to the QNet issue tracker.

QuantaVolt

Industrial power generation: from a small dynamo to turbines, fission, fusion, an artificial star and black holes. Works on Fabric and NeoForge.

1.0.0 – the first release after the beta. Every plant, recipe and screen was tested on every supported Minecraft version and loader, worlds saved by 0.2.0 load unchanged, and the fixes from the beta feedback are in. Please report anything odd on the issue tracker with your Minecraft version, loader and log.

Available for Fabric Available for NeoForge

Tokamak with its plasma ring

Micro black hole plant

Why QuantaVolt?

  • Build a power industry, block by block. 22 multiblock plants and stores with sizes you choose – and a build projector that shows them, from the Industrial Boiler to the Hawking radiation reactor.
  • No guessing. The controller screen names the wrong block and its position, and the wiki shows every plant layer by layer with in-game pictures, a top-down map and the parts list.
  • Plants that behave like plants. Rotors with inertia, temperatures, pressure and cooling, warnings before trouble and incidents if you ignore them – or safe mode on your server, which turns every incident into a plain shutdown.
  • Fits into your pack. Standard loader interfaces for items, fluids and energy (1 E = 1 FE), gases through Pipster, optional Jade, JEI and CC: Tweaked support.

New in 1.0.0

  • Out of beta: the fixes from the feedback on 0.2.0.
  • Steam in other mods' tanks: steam, exhaust steam and hot coolant now show their texture in tanks, pipes and screens of other mods (Oritech crashed on them before; tested with Oritech on Fabric and NeoForge 1.21.1).
  • Turning drill string: the Gas Derrick's drill string turns while it pumps, faster at a higher rate.

Since 0.2.0 – the Gas Update

  • Natural gas: find fields with the Gas Prospector and tap them with a Gas Derrick (3 × 3, 6–12 high). Fields are small or large, follow from the world seed and run dry for good; natural gas is worth twice as much as syngas in turbines, engines and boilers.
  • Build Projector: pick a plant's size within everything it allows, see the material list and project the plan into the world for everyone – small floating blocks where parts are missing, red frames where something is in the way. Works for all 22 multiblocks.
  • Oxyfuel, Gas Flare, ash recipes: oxygen boosts gas burners by 25 %, the flare burns surplus gas, ash becomes concrete and bone meal.
  • Advancements from the first dynamo to the dimensional store.
  • Fixes: capacitor bank and solar thermal ports on the controller's side work; connected textures close their inner corners; parts placed by commands join at once.

Full list: changelog.

Gas turbine running

Features

  • Start: Basic Dynamo, Energy Cell, tanks, pumps, Stirling generator, thermoelectric generator
  • Steam: Industrial Boiler, Steam Turbine, Condenser, Heat Exchanger
  • Gas: Electrolyzer (also as fuel cell), Gasifier, Gas Compressor, Gas Turbine, Gas Engine – combined cycle through heat ports; natural gas from fields (Gas Prospector, Gas Derrick), oxyfuel, Gas Flare
  • Renewables: Solar Array, Solar Thermal Field with moving heliostats, Wind Turbine with a turning rotor
  • Storage: Capacitor Bank, Battery Hall, Molten-Salt Store, Gravity Store, SMES, Dimensional Store, Large Gas Tank up to 32×32×32
  • Nuclear: uranium, lithium and lead ores, fuel chain with Centrifuge Cascade enrichment, Fission Reactor, Tokamak fusion with a visible plasma ring
  • Endgame: Little Star, Micro Black Hole Plant, Hawking Radiation Reactor
  • Incidents (overpressure, rotor burst, meltdown, plasma disruption, star breach, quench and more) come with warning signs and their own effects. Terrain damage is a server option.
  • Radiation and protection: nuclear plants radiate; lead blocks, lead concrete, lead glass and the radiation suit protect, reinforced concrete and glass stand up to incidents.
  • Creative Battery and Creative Gas Tank for testing.

Part of the QuantaNetwork

The QuantaNetwork

QuantaVolt belongs to the QuantaNetwork by cptgummiball:

  • Pipster: readable pipes for items, fluids, gases and energy.
  • QuantaVolt: industrial power generation.
  • QuantaWorks: from raw matter to advanced industry.
  • QuantaRift: endgame dimensional extraction.

QuantaVolt itself needs only Pipster (and the Fabric API on Fabric); the others are optional.

Works with Other Mods

  • Items, fluids and energy: Fabric Transfer API and Team Reborn Energy, NeoForge capabilities. Cables and pipes of other mods connect directly.
  • Gases: Pipster (required).
  • Optional: Jade, JEI, CC: Tweaked – started with the real mods on every version where they exist. Exact versions, and the few exceptions caused by the partner mods themselves, are in the wiki under Supported Versions.
  • Materials use the common c: tags (checked with Mekanism and Tech Reborn); ores also generate with Terralith and Biomes O' Plenty (checked on 1.21.1 and 26.3).

Version Status

  • Minecraft 1.21.1 to 26.3, Fabric and NeoForge.
  • Some files cover two neighbouring versions, but only where that very file was tested on each of them.
  • Pick the file whose name contains your Minecraft version.

Performance

  • Measured on one laptop (Intel Core i7-13700H): 56 running plants and 170 single machines cost QuantaVolt 0.3–0.8 ms per server tick in the median (QuantaVolt 0.2.0, Minecraft 1.21.1 and 26.3, both loaders; 1.0.0 measured again: 0.40–0.74 ms).
  • A measurement, not a promise for every server. Details in the wiki under Performance.

Requirements

  • Pipster (both loaders).
  • Fabric: Fabric API.
  • Install on both client and server.

Links

Modpacks

You may include QuantaVolt in any modpack, public or private, free or paid, as long as the jar files stay exactly as published.

License

QuantaVolt is made by cptgummiball. All rights reserved: modifying, decompiling or re-uploading QuantaVolt outside of modpacks is not allowed. Mod developers may compile against the QuantaVolt API. Full license: https://github.com/CptGummiball/QuantaVolt/blob/main/LICENSE

Project description from CurseForge.

Pick your setup

QuantaVolt by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

32 available setups

Showing the newest 12 of 16 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

QuantaVolt versions and loaders

2 of 50 releases match
Clear filters

Looking for an older file? The official CurseForge project page is in Resources.