CurseForge · Minecraft mod
Create: Crude & Current
Heavy industry for Create: steelmaking, oil drilling and refining, combustion engines and FE electricity.
Quick answer
Which Create: Crude & Current release should I use?
Create: Crude & Current crude_current-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Create: Crude & Current required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Crude & Current crude_current-1.0.0.jar need?
crude_current-1.0.0.jar. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Crude & Current without breaking your instance.
Built for Create: Crude & Current crude_current-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use crude_current-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside crude_current-1.0.0.jar. It opens that exact file at the source.
About this project
What does Create: Crude & Current add?
Create: Crude & Current
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Heavy industry for Create: smelt steel in a blast furnace, pump and refine crude oil, burn its fuels in engines, carry power across the map on a three-level electrical grid, and run a chemical industry, all with Create's own machines wherever they fit.
Beta. Playable from ore to grid, but things can still change between versions. Back up your worlds, and report bugs on the issue tracker.
Requirements
| Version | |
|---|---|
| Minecraft | 1.21.1 |
| NeoForge | 21.1.x |
| Create | 6.0.10 or newer |
JEI is supported but optional.
What's in it
Steel
- Lead ore, coal coke, cast iron and steel, with their nuggets, sheets and blocks
- Coke oven, blast furnace and hot blast stove: brick multiblocks, each with its own look, fed by hatches and funnels
- Converter to turn molten iron into steel, casting basin and molds for ingots, sheets and blocks
- Create's shafts, cogwheels, casings, pipes, pumps, gearboxes, chain drives and fluid tanks in steel, cast iron, lead and aluminium

Oil
- Surface scanner to find oil deposits, pumpjack and deep drill to pump crude oil, injection well
- Distillation tower of up to seven stages: bitumen, heavy oil, diesel, kerosene, gasoline, naphtha and LPG
- Flare stack to burn off what you do not need

Engines
- Gasoline engine, diesel engine (with power cylinders) and gas turbine
- Engine controller: throttle by hand or by redstone, and gears
- Fuels are data-driven: datapacks can add their own

Electricity
A grid in Forge Energy, so other mods' machines plug straight into it.
- Generators turn rotation into power, electric motors turn it back, lead-acid accumulators store it
- Three voltage levels:
- low voltage is the only one machines plug into: no losses, but it reaches only 32 blocks of cable;
- medium voltage carries further, losing 0.1% per block;
- high voltage, on overhead lines, carries furthest with ten times less loss
- Transformers between levels, with a screen that shows what is plugged into each side
- Overhead lines on insulators, wooden poles and steel pylons. Live lines are bare and dangerous
- Breakers opened by hand, by redstone or by a Redstone Link frequency, and a control panel to command a whole network of them from one screen, and show their state on a display board
- A multimeter to read any network, and the electrician's manual, which explains it all from scratch
Chemistry
- Electrolyzer, set on a basin like a mixer: brine into chlorine, hydrogen and caustic soda, alumina into molten aluminium
- Aluminium from bauxite, sulfuric acid, ethylene, plastic and PVC, all made with Create's mixers, presses and crushing wheels
- Acid fills accumulators and leaches ores for more nuggets; hydrogen is an engine fuel
Building
- Concrete cast by a press over a basin, in 16 colours, and reinforced concrete as blast-proof as obsidian
- Asphalt roads that speed you up, with road markings in any colour

Weapons and equipment
- Flamethrower spraying napalm, whose infernal fire only water puts out
- Tools and armour in steel, cast iron, lead and aluminium, each with its own character
Made for Create
- Ponder scenes for the machines (hold W over an item)
- Goggles information, Display Link sources and JEI categories
- Machine screens in the style of Create's Stock Keeper

Server options
In config/crude_current-server.toml, synced to every player:
| Option | Default | What it does |
|---|---|---|
worldDamage |
true | The flamethrower sets blocks alight |
weapons |
true | Turns the weapons on or off |
electrocution |
true | Live medium and high voltage lines hurt whoever touches them |
lowVoltageRange |
32 | Blocks of cable low voltage reaches from a source |
mediumVoltageLoss |
0.001 | Share of energy medium voltage loses per block |
highVoltageLoss |
0.0001 | Share of energy high voltage loses per block |
oilDepositChance |
0.0625 | Chance for a chunk to hide an oil deposit |
Compatibility
- Everything electric is Forge Energy: cables, machines and storage from other mods work with it
- Ores, ingots, sheets and fluids use the common
c:tags, so other mods' lead, steel or aluminium are accepted - Engine fuels are datapack files
Changes
See CHANGELOG.md.
License
MIT
Project description from CurseForge.
Pick your setup
Create: Crude & Current by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Crude & Current versions and loaders
crude_current-1.0.0.jar
10 Oct 2026
crude_current-0.3.0-beta.jar
9 Oct 2026
crude_current-0.2.0-alpha.jar
9 Oct 2026
crude_current-0.1.1-alpha.jar
9 Oct 2026
crude_current-0.1.0-alpha.jar
6 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.