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Create: Crude & Current project artwork

CurseForge · Minecraft mod

Create: Crude & Current

Heavy industry for Create: steelmaking, oil drilling and refining, combustion engines and FE electricity.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create: Crude & Current release should I use?

Updated 7 days ago
Latest stable file crude_current-1.0.0.jar
Game version 1.21.1
Loader NeoForge

Create: Crude & Current crude_current-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Create: Crude & Current required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Crude & Current crude_current-1.0.0.jar need?

crude_current-1.0.0.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

2 listed on this file 2 pulled in by those mods
Just Enough Items (JEI) Optional for Create: Crude & Current crude_current-1.0.0.jar
optional
Matching file found Matched file: 19.64.0.455 for NeoForge 1.21.1
Create Needed by Create: Crude & Current crude_current-1.0.0.jar
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.6.8 for NeoForge 1.21.1
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc1.21.1-0.5.5 for NeoForge

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Crude & Current without breaking your instance.

Built for Create: Crude & Current crude_current-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use crude_current-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside crude_current-1.0.0.jar. It opens that exact file at the source.

About this project

What does Create: Crude & Current add?

Create: Crude & Current

Create: Crude & Current

Heavy industry for Create: smelt steel in a blast furnace, pump and refine crude oil, burn its fuels in engines, carry power across the map on a three-level electrical grid, and run a chemical industry, all with Create's own machines wherever they fit.

Beta. Playable from ore to grid, but things can still change between versions. Back up your worlds, and report bugs on the issue tracker.

Requirements

Version
Minecraft 1.21.1
NeoForge 21.1.x
Create 6.0.10 or newer

JEI is supported but optional.

What's in it

Steel

  • Lead ore, coal coke, cast iron and steel, with their nuggets, sheets and blocks
  • Coke oven, blast furnace and hot blast stove: brick multiblocks, each with its own look, fed by hatches and funnels
  • Converter to turn molten iron into steel, casting basin and molds for ingots, sheets and blocks
  • Create's shafts, cogwheels, casings, pipes, pumps, gearboxes, chain drives and fluid tanks in steel, cast iron, lead and aluminium

Steel

Oil

  • Surface scanner to find oil deposits, pumpjack and deep drill to pump crude oil, injection well
  • Distillation tower of up to seven stages: bitumen, heavy oil, diesel, kerosene, gasoline, naphtha and LPG
  • Flare stack to burn off what you do not need

Oil

Engines

  • Gasoline engine, diesel engine (with power cylinders) and gas turbine
  • Engine controller: throttle by hand or by redstone, and gears
  • Fuels are data-driven: datapacks can add their own

Engines

Electricity

A grid in Forge Energy, so other mods' machines plug straight into it.

  • Generators turn rotation into power, electric motors turn it back, lead-acid accumulators store it
  • Three voltage levels:
    • low voltage is the only one machines plug into: no losses, but it reaches only 32 blocks of cable;
    • medium voltage carries further, losing 0.1% per block;
    • high voltage, on overhead lines, carries furthest with ten times less loss
  • Transformers between levels, with a screen that shows what is plugged into each side
  • Overhead lines on insulators, wooden poles and steel pylons. Live lines are bare and dangerous
  • Breakers opened by hand, by redstone or by a Redstone Link frequency, and a control panel to command a whole network of them from one screen, and show their state on a display board
  • A multimeter to read any network, and the electrician's manual, which explains it all from scratch

Chemistry

  • Electrolyzer, set on a basin like a mixer: brine into chlorine, hydrogen and caustic soda, alumina into molten aluminium
  • Aluminium from bauxite, sulfuric acid, ethylene, plastic and PVC, all made with Create's mixers, presses and crushing wheels
  • Acid fills accumulators and leaches ores for more nuggets; hydrogen is an engine fuel

Building

  • Concrete cast by a press over a basin, in 16 colours, and reinforced concrete as blast-proof as obsidian
  • Asphalt roads that speed you up, with road markings in any colour

Roads

Weapons and equipment

  • Flamethrower spraying napalm, whose infernal fire only water puts out
  • Tools and armour in steel, cast iron, lead and aluminium, each with its own character

Made for Create

  • Ponder scenes for the machines (hold W over an item)
  • Goggles information, Display Link sources and JEI categories
  • Machine screens in the style of Create's Stock Keeper

Screens

Server options

In config/crude_current-server.toml, synced to every player:

Option Default What it does
worldDamage true The flamethrower sets blocks alight
weapons true Turns the weapons on or off
electrocution true Live medium and high voltage lines hurt whoever touches them
lowVoltageRange 32 Blocks of cable low voltage reaches from a source
mediumVoltageLoss 0.001 Share of energy medium voltage loses per block
highVoltageLoss 0.0001 Share of energy high voltage loses per block
oilDepositChance 0.0625 Chance for a chunk to hide an oil deposit

Compatibility

  • Everything electric is Forge Energy: cables, machines and storage from other mods work with it
  • Ores, ingots, sheets and fluids use the common c: tags, so other mods' lead, steel or aluminium are accepted
  • Engine fuels are datapack files

Changes

See CHANGELOG.md.

License

MIT

Project description from CurseForge.

Pick your setup

Create: Crude & Current by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create: Crude & Current versions and loaders

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.