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Scrap Tech: Modular Multitool project artwork

CurseForge · Minecraft mod

Scrap Tech: Modular Multitool

A standalone, upgradeable multitool with replaceable energy cells and modules. Works as pickaxe, axe, shovel, hoe, shears and more.

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Quick answer

Which Scrap Tech: Modular Multitool release should I use?

Updated today
beta file scrap_tech_multitool-forge-1.21.1-1.0.0.jar
Game version 1.21.1
Loader Forge

Scrap Tech: Modular Multitool scrap_tech_multitool-forge-1.21.1-1.0.0.jar targets 1.21.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Scrap Tech: Modular Multitool required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Scrap Tech: Modular Multitool scrap_tech_multitool-forge-1.21.1-1.0.0.jar need?

scrap_tech_multitool-forge-1.21.1-1.0.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Scrap Tech: Modular Multitool without breaking your instance.

Built for Scrap Tech: Modular Multitool scrap_tech_multitool-forge-1.21.1-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use scrap_tech_multitool-forge-1.21.1-1.0.0.jar. It targets 1.21.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside scrap_tech_multitool-forge-1.21.1-1.0.0.jar. It opens that exact file at the source.

About this project

What does Scrap Tech: Modular Multitool add?

Scrap Tech: Modular Multitool

⚠️ Beta: Balancing can still change between versions. Please keep backups of your worlds.

Scrap Tech: Modular Multitool is the standalone version of the Scrap Multitool from Scrap Tech Workshop. You start with a makeshift tool made of copper, iron and amethyst and upgrade it in the Nether and the End. It runs on replaceable energy cells and uses modules instead of enchantments. No machines are needed.

Features

  • Works as pickaxe, axe, shovel or hoe, depending on the block you look at. Modded blocks are supported through the vanilla tool tags.
  • Uses energy instead of durability. Recharge the cell with redstone in the crafting grid or swap it. Without energy the tool mines like your bare hand.
  • Modules are items you put into the tool. The number of slots depends on the tier.
  • Salvage Scanner and Field Meter show information about blocks, ores, redstone and energy.
  • Right-click to strip logs, make paths and farmland, scrape copper or remove wax.
  • Works as shears: shear sheep, mooshrooms and snow golems, carve pumpkins, harvest honeycomb and cut wool and cobwebs fast.
  • Small HUD while the tool is in your hand. You can hide it and move it with the mouse.

Getting Started

  1. Craft an Improvised Energy Cell from copper and redstone.
  2. Craft the Makeshift Multitool from amethyst, iron, copper, redstone and the cell.
  3. Sneak + Right-click to open the multitool menu and install modules.
  4. Recharge by crafting the cell or the tool together with redstone.
  5. Upgrade to the Scrap Multitool in the Nether and to the Void Multitool in the End.

The energy cell, modules, settings and the name of the tool are kept on every upgrade. Recipes show up in the recipe book once you have the ingredients. The advancement tab shows the next steps.

Tiers

Tier Upgrade with Harvest Modules Notes
Makeshift – Iron 2 Wears out, repair with amethyst
Scrap Nether quartz + diamond Diamond 4 No wear
Void Shulker shells, dragon's breath, netherite Diamond 4 Faster, fireproof, drops into inventory

A worn out Makeshift Multitool stops working, but it is never destroyed.

Modules

Module Effect
Excavation Mines 3x3, sneak to mine a single block
Precision Silk Touch and shears drops (grass, vines), disables Excavation
Salvage Scanner Right-click into the air to find the nearest ore
Field Meter Right-click a block for hardness, redstone, light and energy values
Magnetic Recovery Pulls drops and XP of mined blocks to you

Energy

  • Improvised Energy Cell (2500 mAh) and Energy Cell (5000 mAh). The charge stays in the cell.
  • One redstone dust charges 500 mAh. Redstone that is not needed stays in the crafting grid.
  • Forge: cells and the multitool support Forge Energy and can be charged with any FE charger. Batteries from other mods with Forge Energy (e.g. the Mekanism Energy Tablet) fit into the battery slot.
  • Fabric: the same works with Team Reborn Energy (Tech Reborn, Energized Power, ...).

Modpacks & Data Packs

Most behavior is tag based, for example #scrap_tech_multitool:energy_cells, salvage/<class>, scanner/ores, excavation_blacklist, mineable/shears and shears_interactions. Energy costs, speeds and radii can be changed in config/scrap_tech_multitool/multitool.cfg. Other mods can add Field Meter readings with de.markusbordihn.scraptechmultitool.api.ScrapTechMultitoolApi.

Recipes use #scrap_tech_multitool:ingredients/* tags, which include the forge: and c: tags, so copper, redstone, diamonds etc. from other mods work as well.

Items with Forge Energy or Team Reborn Energy are detected as batteries automatically. Add an item to #scrap_tech_multitool:energy_cell_blacklist to block it, or add a damageable item without an energy API to #scrap_tech_multitool:energy_cells to use its durability as energy.

Scrap Tech Workshop is not required. If it is installed, its energy cells fit into the battery slot and its blocks are recognized by the scanner.

Project description from CurseForge.

Pick your setup

Scrap Tech: Modular Multitool by Minecraft version and loader

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8 available setups

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Recent files

Scrap Tech: Modular Multitool versions and loaders

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.