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CurseForge · Minecraft mod

entity walls

Adds faction-specific defensive towers, barracks, tech buildings, and traps to Hundred Years War, along with a wealth-based raid system and RTS construction mechanics.

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Quick answer

Which entity walls release should I use?

Updated 3 days ago
Latest stable file entity_walls-1.0.0-r698.jar
Game version 1.20.1
Loader Forge

entity walls entity_walls-1.0.0-r698.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is entity walls required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does entity walls entity_walls-1.0.0-r698.jar need?

entity_walls-1.0.0-r698.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

2 listed on this file 11 pulled in by those mods
Hundred Years Warfare Optional for entity walls entity_walls-1.0.0-r698.jar
optional
Matching file found Matched file: HundredYearsWar-0.7.1r-fix1-1.20.1-forge
Frostrealm Warfare - 寒霜之国 Optional for entity walls entity_walls-1.0.0-r698.jar
optional
Matching file found Matched file: Frostrealm 0.1.2 Preview (Forge 1.20.1)
Mowzie's Mobs Needed by Frostrealm Warfare - 寒霜之国
pulled in
Matching file found Matched file: Mowzie's Mobs - 1.8.2 (1.20.1)
IceAndFire Community Edition Needed by Frostrealm Warfare - 寒霜之国
pulled in
Matching file found Matched file: IceAndFireCE-1.2.10-1.20.1-forge.jar
GeckoLib Needed by Mowzie's Mobs
pulled in
Matching file found Matched file: geckolib-forge-1.20.1-4.8.4.jar
Farmer's Delight Needed by IceAndFire Community Edition
pulled in
Matching file found Matched file: Farmer's Delight 1.3.4 - 1.20.1
Jade 🔍 Needed by IceAndFire Community Edition
pulled in
Matching file found Matched file: [Forge 1.20.1] 11.13.3
Jupiter Needed by IceAndFire Community Edition
pulled in
Matching file found Matched file: Jupiter 2.3.7 for 1.20.1 Forge
Uranus Needed by IceAndFire Community Edition
pulled in
Matching file found Matched file: uranus-2.2.6-bugfix.2-1.20.1-forge.jar
EMI Needed by IceAndFire Community Edition
pulled in
Matching file found Matched file: emi-1.1.24+1.20.1+forge
Just Enough Items (JEI) Needed by Jade 🔍
pulled in
Matching file found Matched file: 15.74.0.229 for Forge 1.20.1

11 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add entity walls without breaking your instance.

Built for entity walls entity_walls-1.0.0-r698.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use entity_walls-1.0.0-r698.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside entity_walls-1.0.0-r698.jar. It opens that exact file at the source.

About this project

What does entity walls add?

Entity Walls

Introduction
Entity Walls is a mod that adds base defense towers and faction-specific buildings to Hundred Years War (HYW), and designs HYW faction raids based on the wealth mechanic from RimWorld. Similar to Age of Empires, you consume resources from your inventory to build defense towers, barracks, tech buildings, and traps. You can also use barracks to produce soldiers, and buildings have multiple unique upgrade abilities used to defend your base. It does not force a dependency on the HYW mod, but without it you will lose a lot of functionality (if you only want to experience the defense towers).https://www.bilibili.com/video/BV1punn6JEJy

Main Content in Current Version

Defense Towers: The human faction includes arrow towers, cannon towers, musket towers, and heavy artillery. The undead faction has ice towers and plague spitters. The wood elf faction has tree forts. Different buildings have different abilities and can be upgraded into specialized branches.

Barracks: Divided by faction, including the wood elf tree fort, the undead graves, bone camps, and bone towers, as well as the human infantry barracks and archery range.

Tech Buildings:

  • Blacksmith: Mainly provides attribute upgrades.

  • Altar: The main undead building. Can cast active and passive abilities. Its main abilities are recycling fallen soldiers and creating hordes of corpses.

All building types have upgrade options. Maxing them out unlocks special abilities.

Traps: Includes landmines and cheval de frise (barricades).

Raid System: Inspired by RimWorld, the number of raiders spawned is determined by the player's wealth.

Controls: Open the RTS view in Hundred Years War and enter Build Mode (press B). The build menu will appear on the right side. Select a Siege Engineer, press T and right-click on a foundation to have them participate in construction. Some soldiers can be garrisoned in corresponding defense towers, such as archers, musketeers, and siege engineers. You can also hold a wall-breaker hammer, sneak and right-click to open the GUI, then right-click to build manually.Using the telescope from this mod, press O while aiming at any container to bind it as a resource box. Construction will only draw resources from this bound box.

Integration with Hundred Years War
This mod can be used standalone. If Hundred Years War (HYW) is installed, it unlocks more integrated content, such as faction-specific buildings, tech, and raid gameplay. It is a more complete experience with it, but it also runs normally without it. Note: This mod is still under development. Missing icons and sound effects are normal for now.

Project description from CurseForge.

Pick your setup

entity walls by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

entity walls versions and loaders

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.