CurseForge · Minecraft mod
Realistic Fluids - GPU Water & Lava
GPU particle-simulated water and lava that pour, splash, flow down mountains and pool like real fluids, plus wobbly slime and honey blocks.
Quick answer
Which Realistic Fluids - GPU Water & Lava release should I use?
Realistic Fluids - GPU Water & Lava Realistic Fluids 0.9.0 (Fabric 26.3) targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Realistic Fluids - GPU Water & Lava required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Realistic Fluids - GPU Water & Lava Realistic Fluids 0.9.0 (Fabric 26.3) need?
Realistic Fluids 0.9.0 (Fabric 26.3). Change the file and its required mods may change too.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Realistic Fluids - GPU Water & Lava without breaking your instance.
Built for Realistic Fluids - GPU Water & Lava Realistic Fluids 0.9.0 (Fabric 26.3). Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Realistic Fluids 0.9.0 (Fabric 26.3). It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Realistic Fluids 0.9.0 (Fabric 26.3). It opens that exact file at the source.
About this project
What does Realistic Fluids - GPU Water & Lava add?
Realistic Fluids
Water and lava that behave like real fluids. Every bucket you pour becomes thousands of particles simulated on your GPU: they splash, spread, run down slopes, fill holes and caves, and settle into calm pools with a smooth, continuous surface.
Beta. This version is functional and tested, but it is still an early release. Feedback and bug reports are very welcome!
Video
Recorded with an earlier development build. The current version has been improved since then.
Features
Realistic water
- GPU particle simulation (Position Based Fluids) with a smooth mesh surface.
- Pours, splashes, waves and waterfalls that follow the terrain.
- Water poured from cliffs or mountains keeps falling until it lands, even beyond the simulated area.
- Fill an empty bucket from realistic water to pick it back up.
Realistic lava
- Thick, slow, glowing lava simulated with its own viscosity.
- Lights up the blocks around it, like vanilla lava.
- Sets flammable blocks on fire (respects the
doFireTickgame rule). - Steam and sizzling when realistic water boils away on lava.
Realistic slime and honey blocks
- Jelly-like blocks that wobble and deform when you walk, jump and land on them.
Blocks and items (Creative inventory)
- Realistic Water Bucket / Realistic Lava Bucket (next to the vanilla buckets).
- Realistic Water Source / Realistic Lava Source: outlets you can switch on and off.
- Realistic Drain: removes realistic fluid; open or close it.
- Realistic Slime Block / Realistic Honey Block.
Persistence
- Fluid that leaves the area around you is stored in the world save and keeps flowing block by block (falling and spreading) on the server.
- When you come back, it wakes up again as particles exactly where it was.
- Fluid far away from you is parked to save performance.
Controls and settings
- M: open the MineMod settings (also available through the MineMod... button in the Options screen).
- N: toggle the water view (mesh / particles).
- Settings include the water and lava distance (up to your render distance), water view, lava light, steam effects, a performance overlay and a button to remove all realistic fluid.
- Client commands:
/fluid clear,/fluid stats,/fluid view mesh|fluid.
Requirements
- Minecraft 26.3
- Fabric Loader 0.19.5 or newer
- Fabric API (required)
- Java 25
- A GPU with OpenGL 4.6 support (compute shaders). A dedicated GPU is recommended.
Client and server
- Client: required. The simulation and rendering run on your GPU.
- Server: optional. Installing it on the server (or playing single player) enables the world-save persistence, block-by-block flow and lava fire. Without it, the fluid only lives in the area simulated around you.
Compatibility
Tested with Sodium, Iris (BSL shaders) and Continuity.
Known limitations
- Stored fluid far from you is drawn as simple blocks until you get close.
- Fluid only flows in loaded chunks.
- Multiplayer with many players pouring fluid in different places is not fully supported yet.
- Very large amounts of fluid can be heavy on weaker GPUs: use the distance settings to tune performance.
More screenshots and videos coming soon.
Project description from CurseForge.
Pick your setup
Realistic Fluids - GPU Water & Lava by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Realistic Fluids - GPU Water & Lava versions and loaders
Realistic Fluids 0.9.0 (Fabric 26.3)
minemod-0.9.0.jar
13 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.