CurseForge · Minecraft mod
Relic Bonds
Your gear remembers you: rarities, levels and trait cards
Quick answer
Which Relic Bonds release should I use?
Relic Bonds RelicBonds-1.1.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Relic Bonds required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Relic Bonds RelicBonds-1.1.0.jar need?
RelicBonds-1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Relic Bonds without breaking your instance.
Built for Relic Bonds RelicBonds-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use RelicBonds-1.1.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside RelicBonds-1.1.0.jar. It opens that exact file at the source.
About this project
What does Relic Bonds add?
⚔️ Relic Bonds
Your weapons, tools and armor remember you. Every item gets a rarity, gains experience as you use it, and at each level you pick one trait among three cards. No two players will ever own the same relic.
🇫🇷 Le mod est entièrement traduit en français. Passe ton jeu en français pour tout avoir en français.
⭐ Rarities
Every weapon, tool and armor piece receives a rarity as soon as it appears: crafted, looted from a chest, dropped by a mob or bought from a villager. Dangerous structures give better odds, and Luck improves your rolls.
| Rarity | Levels | Effect |
|---|---|---|
| ☠ Cursed | 0 | −20% damage/protection, ×1.5 wear, one curse |
| ▪ Cracked | 1 | −10%, ×1.25 wear |
| ◆ Common | 2 | normal |
| ◆ Refined | 3 | +5% |
| ◆ Rare | 4 | +10% |
| ◆ Epic | 5 | +15% |
| ✦ Legendary | 6 | +20% |
| ✦ Mythic | 7 | +25% (only by upgrading) |
Number of levels = number of choices. A Rare relic will have 4 traits in its whole life.
📈 It learns how you play
Your relic gains XP by killing, mining, taking hits or fishing, and it remembers your playstyle: the creatures you hunt, day or night, ores, falls, crowds… The traits it offers adapt to the way you play.
🃏 Choose what it remembers
- When your relic levels up, a big animated announcement appears on screen (golden for an Ultimate level).
- Press R to open the card screen: three cards flip over, colored by category, showing NEW! or an upgrade I ➜ II.
- Your choice is final. You can reroll the cards for one Memory Shard.
- The tooltip shows the rarity, level, XP bar and every trait with its exact effect.
📚 76 traits — every choice has a price
- ⚔ Weapons: Banes (undead, Nether, End…), Bloodthirst, Berserker, Heavy Blade, Swift Blade, Blaze, Frost, Venom, Executioner, Echo Strike, Cleave, Duelist, Tempest…
- 🏹 Ranged: Volley, Heavy Shot, Homing Arrows, Recovery, Sharpshooter…
- ⛏ Tools: 3×3 Excavation, Lumberjack, Smelter, Heart of the Mountain, Harvester, Magnet…
- ◈ Armor (stacks across pieces): Rampart, Thorns, Dodge, Second Wind, Colossus, Shadow, Silent Step…
- ✧ Any item: Soulbound, Indestructible, Faithful Bond, Self-Repair, Wisdom…
- ☯ Pacts: huge bonuses, huge drawbacks (Blood Blade, Greed, Glass Heart…)
- ✦ Ultimates, only at the last level of Legendary and Mythic relics: Judgement, Phoenix, Black Hole, Godforged.
👹 Mob ranks
- Every creature from every mod can get a rank: Weakened, Normal, Hardened, Superior, Elite or Legendary, with more health and damage. The rank is shown above it.
- Ranks get stronger with distance, world days and difficulty.
- Passive mobs get ranks too, with smaller rewards. Cobblemon, NPCs and bosses are excluded by default.
- High-rank mobs drop Memory Shards and Bond Fragments. Bosses (Wither, Dragon, Warden, Elder Guardian) drop an Ancient Core.
🔨 The Bond Forge
Found in structure chests, or crafted with 3 Bond Fragments, 1 anvil and 5 obsidian.
- Purify a Cursed relic
- Upgrade its rarity (one more level). Success isn't guaranteed, and high tiers need a Fragment or an Ancient Core.
- Dismantle a relic into Memory Shards
🧰 Made for modpacks
- Works with weapons, tools and armor from other mods.
config/relic_bonds.json: rarity odds, progression speed, disabled or reweighted traits, mob ranks, forge costs, excluded mods.- Tags to force or exclude items and creatures (
relic_bonds:not_relic,relic_bonds:melee,relic_bonds:no_rank…). - Commands:
/relic info,/relic rarity,/relic xp,/relic reload. - Works great with The Forgotten Gates: seal Relic Bonds until your players are ready.
⚠️ Required on both client and server. NeoForge 1.21.1.
Project description from CurseForge.
Pick your setup
Relic Bonds by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Relic Bonds versions and loaders
RelicBonds-1.1.0.jar
RelicBonds-1.0.0.jar
27 Oct 2026
RelicBonds-1.0.1.jar
RelicBonds-1.0.0.jar
23 Oct 2026
RelicBonds-1.0.0.jar
15 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.