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CurseForge · Minecraft mod

Luck All Bonus

Nearly every kind of loot scales with luck.

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Quick answer

Which Luck All Bonus release should I use?

Updated today
Latest stable file 26.1.2-Neo-0.4.0
Game version 26.1, 26.1.1, 26.1.2
Loader NeoForge

Luck All Bonus 26.1.2-Neo-0.4.0 targets 26.1, 26.1.1, 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Luck All Bonus required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Luck All Bonus 26.1.2-Neo-0.4.0 need?

26.1.2-Neo-0.4.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Luck All Bonus without breaking your instance.

Built for Luck All Bonus 26.1.2-Neo-0.4.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 26.1.2-Neo-0.4.0. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 26.1.2-Neo-0.4.0. It opens that exact file at the source.

About this project

What does Luck All Bonus add?

MCMOD Modrinth Curseforge

Luck All Bonus

In vanilla, luck only matters in a few places (fishing loot, for example). With this mod, nearly every kind of loot scales with luck:

  • Chest loot is increased N-fold.
  • Mob equipment drop rate is increased by N/100.
  • When calculating rare item drop rates, it is treated as if the Looting enchantment level were increased by N.

(N is the Luck value.)

Chest loot

  • Every loot table whose id starts with chests/ or chest/, or whose parameter set is chest, gets its bonus rolls raised to at least 1 per pool
  • Vanilla counts bonus rolls as "floor(bonus rolls × luck)", so each point of luck adds one more roll and roughly doubles the loot of a chest

Block drops

  • When a player breaks a block, the breaker's luck is written into the loot context
  • Pool weights and bonus rolls that depend on luck therefore change accordingly

Entity drops

  • In the random_chance_with_enchanted_bonus condition, the enchantment level is increased by "luck × entity loot bonus"
  • The count of enchanted_count_increase is rounded probabilistically instead of with Math.round

Equipment drops

  • For each point of luck the killer has, equipment drop chances are raised by the "equipment drop bonus"

Container loot

  • Breaking a chest, barrel, decorated pot or any other container block unpacks its loot table with the breaking player, so luck takes part in generation. Vanilla only does this for shulker boxes
  • Inserting an item into a decorated pot also passes the player along
  • Breaking a chest boat, chest minecart or any other container entity passes the player along too

Scattering loot

  • Loot that does not fit into the container is no longer discarded, but dropped right where the block or entity is
  • The extra loot is split into as many full stacks as needed

No splitting drops

  • Contents of a container drop in full stacks instead of being split into random small piles

Probabilistic rounding

  • Fractional parts are carried with a probability instead of always being floored or rounded, so even a fraction of a point of luck matters
  • Bonus rolls and entity drop counts are controlled by "probabilistic rounding: loot pool" and "probabilistic rounding: entity drops" respectively

Bone meal

  • When "bone meal bonus" is above 0, bone meal is applied "1 + luck × bone meal bonus" times. Defaults to 0, which disables it

Configuration

Everything lives in config/luckallbonus-server.toml and is decided by the server.

  • enable: master switch. Turning it off disables every change this mod makes
  • round: probabilistic rounding for entity drops. Fractional counts are carried with a probability instead of being rounded
  • floor: probabilistic rounding for loot pools. Fractional bonus rolls are carried with a probability instead of being floored
  • equipment: equipment drop bonus. Extra drop chance per point of luck the killer has, defaults to 0.01
  • entity_loot: entity loot bonus. Extra enchantment level per point of luck in the random_chance_with_enchanted_bonus condition, defaults to 1
  • bonemeal: bone meal bonus, defaults to 0 (disabled)
  • scatter: scatter overflow loot, on by default
  • container: unpack container loot with the player, on by default
  • no_split: do not split drops, on by default

Project description from CurseForge.

Pick your setup

Luck All Bonus by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Luck All Bonus versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.