
Modrinth · Minecraft mod
Luck All Bonus
Luck benefits all chests now
Quick answer
Which Luck All Bonus release should I use?
Luck All Bonus 0.4.2 targets 1.21.1, 1.21 with NeoForge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Luck All Bonus required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does Luck All Bonus 0.4.2 need?
0.4.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Luck All Bonus without breaking your instance.
Built for Luck All Bonus 0.4.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.4.2. It targets 1.21.1, 1.21 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.4.2. It opens that exact file at the source.
About this project
What does Luck All Bonus add?
Luck All Bonus
In vanilla, luck only matters in a few places (fishing loot, for example). With this mod, nearly every kind of loot scales with luck.
Chest loot
- Every loot table whose id starts with
chests/orchest/, or whose parameter set ischest, gets its bonus rolls raised to at least 1 per pool - Vanilla counts bonus rolls as "floor(bonus rolls × luck)", so each point of luck adds one more roll and roughly doubles the loot of a chest
Block drops
- When a player breaks a block, the breaker's luck is written into the loot context
- Pool weights and bonus rolls that depend on luck therefore change accordingly
Entity drops
- In the
random_chance_with_enchanted_bonuscondition, the enchantment level is increased by "luck × entity loot bonus" - The count of
enchanted_count_increaseis rounded probabilistically instead of withMath.round
Equipment drops
- For each point of luck the killer has, equipment drop chances are raised by the "equipment drop bonus"
Container loot
- Breaking a chest, barrel, decorated pot or any other container block unpacks its loot table with the breaking player, so luck takes part in generation. Vanilla only does this for shulker boxes
- Inserting an item into a decorated pot also passes the player along
- Breaking a chest boat, chest minecart or any other container entity passes the player along too
Scattering loot
- Loot that does not fit into the container is no longer discarded, but dropped right where the block or entity is
- The extra loot is split into as many full stacks as needed
No splitting drops
- Contents of a container drop in full stacks instead of being split into random small piles
Probabilistic rounding
- Fractional parts are carried with a probability instead of always being floored or rounded, so even a fraction of a point of luck matters
- Bonus rolls and entity drop counts are controlled by "probabilistic rounding: loot pool" and "probabilistic rounding: entity drops" respectively
Bone meal
- When "bone meal bonus" is above 0, bone meal is applied "1 + luck × bone meal bonus" times. Defaults to 0, which disables it
Configuration
Everything lives in config/luckallbonus-server.toml and is decided by the server.
enable: master switch. Turning it off disables every change this mod makesround: probabilistic rounding for entity drops. Fractional counts are carried with a probability instead of being roundedfloor: probabilistic rounding for loot pools. Fractional bonus rolls are carried with a probability instead of being flooredequipment: equipment drop bonus. Extra drop chance per point of luck the killer has, defaults to 0.01entity_loot: entity loot bonus. Extra enchantment level per point of luck in therandom_chance_with_enchanted_bonuscondition, defaults to 1bonemeal: bone meal bonus, defaults to 0 (disabled)scatter: scatter overflow loot, on by defaultcontainer: unpack container loot with the player, on by defaultno_split: do not split drops, on by default
Project description from Modrinth.
Pick your setup
Luck All Bonus by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.1
1 loader build26.1
1 loader build1.21.1
2 loader builds1.21
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Luck All Bonus versions and loaders
0.4.2
LuckAllBonus-1.21.1-Neo-0.4.2.jar
9 Nov 2026
0.4.2
LuckAllBonus-26.1.2-Neo-0.4.2.jar
9 Nov 2026
0.4.1
LuckAllBonus-1.21.1-Neo-0.4.1.jar
1 Nov 2026
0.4.1
LuckAllBonus-26.1.2-Neo-0.4.1.jar
1 Nov 2026
0.4.0
LuckAllBonus-26.1.2-Neo-0.4.0.jar
1 Nov 2026
0.4.0
LuckAllBonus-1.21.1-Neo-0.4.0.jar
1 Nov 2026
0.3.1
LuckAllBonus-26.1.2-Neo-0.3.1.jar
24 Oct 2026
0.3.1
LuckAllBonus-1.21.1-Neo-0.3.1.jar
24 Oct 2026
0.3.0
LuckAllBonus-26.1.2-Neo-0.3.0.jar
15 Oct 2026
0.3.0
LuckAllBonus-1.21.1-Neo-0.3.0.jar
15 Oct 2026
0.0.1
LuckAllBonus-1.21.1-0.0.1.jar
20 Jul 2025
Looking for an older file? The official Modrinth project page is in Resources.