CurseForge · Minecraft mod
Elements: Claims
Land claiming for NeoForge servers: claim chunks with a Claim Deed, trust players into custom ranks, and protect your land with flags, sub-areas and admin claims.
Quick answer
Which Elements: Claims release should I use?
Elements: Claims elements_claims-1.0.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Elements: Claims required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Elements: Claims elements_claims-1.0.1.jar need?
elements_claims-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Elements: Claims without breaking your instance.
Built for Elements: Claims elements_claims-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use elements_claims-1.0.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside elements_claims-1.0.1.jar. It opens that exact file at the source.
About this project
What does Elements: Claims add?
Elements: Claims
Chunk-based land claiming for NeoForge 1.21.1. Players claim with a Claim Deed and trust others into ranks they set up themselves. No dependencies. Chunk allowances come from any permission mod through the claims.limit node.
Hooks into Codex: Cartography, BlueMap and squaremap. Imports from Open Parties and Claims, FTB Chunks, Flan and Cadmus.
Claiming
Right-click with the Claim Deed to claim the chunk you're in, sneak and right-click to unclaim. /claim deed replaces a lost Deed (30 minute cooldown, configurable).
Each claim is a property with its own name, ranks and flags. All properties share one chunk allowance. 1 property per player by default, up to 5. New chunks always go to the active property, in any dimension, and properties never merge. /claim create <name> starts a new one, /claim <property> manage switches the active one.
/claim <property> transfer <player> hands a property over after both sides confirm. The receiver needs the free chunks for it.
Map
With Codex: Cartography on the client, claims show on the minimap and world map with owner and rank. Players can claim and unclaim chunks or whole areas from the map, open Land Config, switch their active property and share claim marks with their members. Every map request goes through the same checks as the Deed, so rank limits hold.
Ranks and trust
/trust, /untrust and /trustlist. Run inside a claim to trust for that claim only, outside to trust for all of them.
Ranks and every flag are set by the owner in Land Config. Give one rank Admin Mode to let it trust, promote, demote, remove and ban anyone below it. Claim bans remove the player from every list and move them out if they're standing inside.
Sub-areas
Mark any area inside a claim with the Sub-area Stick. Each sub-area has its own ranks:
/trust <player> <subarea> <rank>/untrust <player> <subarea>
Blocks placed in a sub-area are tracked by who placed them. Removing someone who still has blocks there starts a 7 day countdown (configurable) so they can collect their things. The owner can pick one manager per sub-area to handle its players.
Outlines
Holding the Deed shows nearby claim borders at foot height: green yours, light blue trusted, red others, orange admin, yellow sub-areas, white the unclaimed chunk you're in. No glow, 2 chunks out, easy on low-end PCs.
Staff
- Admin claims for spawn, hubs or a jail, with optional enter/leave commands
- Auto-sort for modded blocks, plus
/claims detectedto set machines from other mods to Owner, Allow or Deny - Lag and entity limits, per mod if needed
- Abandoned claim expiry (off by default), scaled by playtime
- Action log, one file per day, searchable in game
- Hourly and daily backups of claim data, auto-restore from the newest working backup, staff alerts in chat and Discord
- Overlap guard: with another claim mod installed, Claims runs in import-only mode until the other mod is removed
Commands
| Command | Permission | Default |
|---|---|---|
/claim, /claim deed, /claim create, /claim <property> manage|transfer |
claims.use |
Everyone |
/trust, /untrust, /trustlist |
claims.use |
Everyone |
/claim deed admin |
claims.admin |
OP |
/claims info |
claims.info |
OP |
/claims detected |
claims.detected |
OP |
/claims import <opac|ftb|flan|cadmus> [confirm] |
claims.import |
OP |
/claims log [find <text>] [page] |
claims.log |
OP |
/claims reload |
claims.reload |
OP |
Other nodes: claims.limit and claims.properties (number nodes), claims.bypass (build in any claim), claims.expiry.exempt.
claims.admin can add enter/leave commands that run as the console. Only give it to people you'd trust with the console, or turn the commands off in features.toml.
Config
In config/elements_claims/:
features.toml: every feature, rank flag and land flagclaims.toml: allowances, properties, Deed and stick items, ranks, sub-areas, outlines, map settings, alertslimits.toml: lag and entity limits, per-mod files inmods/expiry.toml: abandoned claimsdetected.toml: auto-sort results and machine overridesmessages.toml: every player message
For other mods
ClaimsAPI covers permission checks (can, canBuild, canUseShops), claim lookups (claimName, owner, isTrusted) and the action log (onAction, logAction).
License
Free to use and include in modpacks. Credit Telmarine, no resale. See LICENSE.
Project description from CurseForge.
Pick your setup
Elements: Claims by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Elements: Claims versions and loaders
elements_claims-1.0.1.jar
12 Nov 2026
elements_claims-1.0.0.jar
17 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.