Back to mods
Elements: Claims project artwork

CurseForge · Minecraft mod

Elements: Claims

Land claiming for NeoForge servers: claim chunks with a Claim Deed, trust players into custom ranks, and protect your land with flags, sub-areas and admin claims.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Elements: Claims release should I use?

Updated today
Latest stable file elements_claims-1.0.1.jar
Game version 1.21.1
Loader NeoForge

Elements: Claims elements_claims-1.0.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Elements: Claims required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Elements: Claims elements_claims-1.0.1.jar need?

elements_claims-1.0.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Elements: Claims without breaking your instance.

Built for Elements: Claims elements_claims-1.0.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use elements_claims-1.0.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside elements_claims-1.0.1.jar. It opens that exact file at the source.

About this project

What does Elements: Claims add?

MinecraftNeoForgeEnvironmentVersionTypeSource

Elements: Claims

Chunk-based land claiming for NeoForge 1.21.1. Players claim with a Claim Deed and trust others into ranks they set up themselves. No dependencies. Chunk allowances come from any permission mod through the claims.limit node.

Hooks into Codex: Cartography, BlueMap and squaremap. Imports from Open Parties and Claims, FTB Chunks, Flan and Cadmus.

Claiming

Right-click with the Claim Deed to claim the chunk you're in, sneak and right-click to unclaim. /claim deed replaces a lost Deed (30 minute cooldown, configurable).

Each claim is a property with its own name, ranks and flags. All properties share one chunk allowance. 1 property per player by default, up to 5. New chunks always go to the active property, in any dimension, and properties never merge. /claim create <name> starts a new one, /claim <property> manage switches the active one.

/claim <property> transfer <player> hands a property over after both sides confirm. The receiver needs the free chunks for it.

Map

With Codex: Cartography on the client, claims show on the minimap and world map with owner and rank. Players can claim and unclaim chunks or whole areas from the map, open Land Config, switch their active property and share claim marks with their members. Every map request goes through the same checks as the Deed, so rank limits hold.

Ranks and trust

/trust, /untrust and /trustlist. Run inside a claim to trust for that claim only, outside to trust for all of them.

Ranks and every flag are set by the owner in Land Config. Give one rank Admin Mode to let it trust, promote, demote, remove and ban anyone below it. Claim bans remove the player from every list and move them out if they're standing inside.

Sub-areas

Mark any area inside a claim with the Sub-area Stick. Each sub-area has its own ranks:

  • /trust <player> <subarea> <rank>
  • /untrust <player> <subarea>

Blocks placed in a sub-area are tracked by who placed them. Removing someone who still has blocks there starts a 7 day countdown (configurable) so they can collect their things. The owner can pick one manager per sub-area to handle its players.

Outlines

Holding the Deed shows nearby claim borders at foot height: green yours, light blue trusted, red others, orange admin, yellow sub-areas, white the unclaimed chunk you're in. No glow, 2 chunks out, easy on low-end PCs.

Staff

  • Admin claims for spawn, hubs or a jail, with optional enter/leave commands
  • Auto-sort for modded blocks, plus /claims detected to set machines from other mods to Owner, Allow or Deny
  • Lag and entity limits, per mod if needed
  • Abandoned claim expiry (off by default), scaled by playtime
  • Action log, one file per day, searchable in game
  • Hourly and daily backups of claim data, auto-restore from the newest working backup, staff alerts in chat and Discord
  • Overlap guard: with another claim mod installed, Claims runs in import-only mode until the other mod is removed

Commands

Command Permission Default
/claim, /claim deed, /claim create, /claim <property> manage|transfer claims.use Everyone
/trust, /untrust, /trustlist claims.use Everyone
/claim deed admin claims.admin OP
/claims info claims.info OP
/claims detected claims.detected OP
/claims import <opac|ftb|flan|cadmus> [confirm] claims.import OP
/claims log [find <text>] [page] claims.log OP
/claims reload claims.reload OP

Other nodes: claims.limit and claims.properties (number nodes), claims.bypass (build in any claim), claims.expiry.exempt.

claims.admin can add enter/leave commands that run as the console. Only give it to people you'd trust with the console, or turn the commands off in features.toml.

Config

In config/elements_claims/:

  • features.toml: every feature, rank flag and land flag
  • claims.toml: allowances, properties, Deed and stick items, ranks, sub-areas, outlines, map settings, alerts
  • limits.toml: lag and entity limits, per-mod files in mods/
  • expiry.toml: abandoned claims
  • detected.toml: auto-sort results and machine overrides
  • messages.toml: every player message

For other mods

ClaimsAPI covers permission checks (can, canBuild, canUseShops), claim lookups (claimName, owner, isTrusted) and the action log (onAction, logAction).

License

Free to use and include in modpacks. Credit Telmarine, no resale. See LICENSE.

Project description from CurseForge.

Pick your setup

Elements: Claims by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Elements: Claims versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.